♦ Fixed wrong sand angler velocimorph texture,

♦ Fixed bubbaleone crashing game when grabbing a player,

♦ Fixed waystones being destroyed on teleport,

♦ Fixed not being able to pickup phosphoro,

♦ Made bubbaleone velocimorph invulnerable,

♦ Made entity inside bubbaleone invulnerable,

♦ Fixed hoverbug thugglet shooting with no speed,

♦ Fixed hoverbug hitting another player crashing,

♦ Fixed variant slug /give names being wrong,

♦ Fixed multiple spike traps activating,

♦ Fixed spike trap sometimes crashing world,

♦ Increase spike trap height to trap players,

♦ Added the ability to avoid activating spike traps by crouching,

♦ Fixed tamed all slugs advancement giving too early

♦ Flashstinger TX8 added

♦ All ores in Slugterra now drop EXP

♦ Wooden slabs added to wooden_slabs item tag

♦ Changed shooter of:   • Dirt Urchin spikes   • Slyren Soundwave   • Pieper Soundwave

♦ Changed some entities to be creature type to prevent despawning in Peaceful mode

♦ Farmland and Rocky Grass added to shovel-mineable tag

♦ Buffed and improved Hoverbug velocimorph functions — can now be steered while grabbed

♦ Buffed Arachnet, Hexlet, and Lariat proto abilities

Bugfixes:

♦ Fixed photon VFX trails for:   • Boon Doc   • Aquabeek   • Blastipede   • Bubbaleone   • Arachnet

♦ Fixed Phosphoro proto ability flickering (light sensitivity issue)

♦ Fixed Sand Angler and Crystalyd proto abilities

♦ Fixed Makobreaker and Aquabeek not following correctly

♦ Fixed slugs teleporting to owner when inside a Slug Rack

♦ Fixed slugs teleporting into lava

♦ Fixed slugs teleporting and suffocating in blocks

♦ Fixed player suffocating when entering Slugterra Dimension

♦ Fixed Bubbaleone velocimorph crash when grabbing certain entities

♦ Improved Bubbaleone velocimorph behavior

♦ Fixed bubbaleone not carrying other players,

♦ Fixed slugs being removed on unload if inventory is full (only creative had the issue)

♦ Fixed named wild slugs despawning

♦ Fixed Pieper and Aquabeek proto ability sounds

♦ Fixed Neotoxification potion effect — now fully functional

♦ Critterstone Coal Ore name corrected

♦ Slug Hound — added extra despawn prevention check

♦ Added Easter Egg...

♦ Shane Journal added (requires Patchouli) ♦ Proto abilities added for all slugs ♦ Buffed almost every slug’s damage ♦ Gamerule: NoTamedSlugKilling — tamed slugs no longer take damage ♦ New keybind category: Legends Of Slugterra ♦ Thresher now cuts while airborne ♦ Cavern Crawler texture remade ♦ Hypnogrif velocimorph texture updated ♦ Bubbaleone’s bubble ability added ♦ Bubbaleone velocimorph reworked ♦ Personalized animations for select slugs ♦ Ore generation improved ♦ Clear Coat effect buffed ♦ Electric Shock effect buffed ♦ Photon ability & visuals updated ♦ Major rework of slug rack system ♦ New advancements added ♦ Hoverbug velocimorph reworked ♦ Outlaw MK4 added ♦ Spiketrap rework ♦ Bonemeal now usable on rocky grass ♦ Fixed slug despawn system ♦ Hoprock velocimorph explosion nerfed ♦ Surface hole structure added — return to overworld via Slugterra ♦ Slug taming visuals & sounds improved ♦ Phosphoro air ability added ♦ Terran berry bushes now refarmable ♦ Pink Barley seeds and crop added ♦ Rocky Farmland reworked and properly functioning ♦ New AI goals for all slugs (herd panic, wandering, slug rack behavior) ♦ Aquabeek & Makobreaker swimming/walking AI added ♦ Hoverbug AI updated (flying + walking) ♦ Improved spawning for all entities ♦ Jellyish block reworked (new texture, gravity behavior) ♦ Slug Hound overhaul — now tamable, with variants, babies & new AI ♦ Sleepy effect buffed ♦ Deadwood plank textures reworked ♦ Ice Ogre buffed/reworked (AI, animations, new properties) ♦ Neotoxification effect reworked ♦ Minor buffs: Dinorat, Lavabat New Blocks: ♦ Ricochet Pizza ♦ Indigo, Ignis, and Critterstone ore blocks ♦ Dojang Logs ♦ Geo Gem blocks ♦ New Paintings (a set of 3 paintings for each cavern, all made by GrimLogic777) ♦…and more New Recipes: ♦ Slug Energy Core recipe rework ♦ Carriage recipe rework ♦ Dye recipes ♦ Spiketrap ♦ ...and more New Items: ♦ Refined Diamond ♦ Energite ♦ Jelly ♦ Geo Gem ♦ ...and more Bugfixes: ♦ Jellyish slime block removal now works correctly ♦ Fixed Phosphoro proto ability (yep, that was the easter egg!) ♦ Sleepy potion overlay visual bug fixed ♦ Slugs no longer attack their owner ♦ NBT crash bug fixed ♦ Slug Energy Core no longer spams log messages ♦ Snow patches in Snowdance Cavern no longer crash servers ♦ Frostcrawler no longer freezes spectators ♦ Boon Doc & White Boon Doc advancement issues fixed ♦ Sand Angler can’t destroy bedrock anymore ♦ New teleportation system to Slugterra — no more portal blocks needed ♦ Bed spawnpoints in Slugterra now work properly ♦ Slugs now despawn as intended ♦ Fixed several block & plant loot tables ♦ "The Drop" bugs resolved ♦ Rammstone sound bugs fixed ♦ Fixed armor piercing of slugs by changing the damage type from Generic to Mob Projectile (hopefully also fixing the generic.attack chat message thing) ♦ Fixed Makobreaker not dealing correct amount of damage

♦ Lavalynx smoke effect tweaked

♦ Pieper trail fixed

♦ Tazerling transformation sound fixed

♦ /killslugs command for server owners and testing (kills all untamed slugs) added

♦ Removed unncessary procedure that was causing servers to crash on using some commands

♦ Hypnogrif screen effect fixed

♦ Fixed problem with carriage

♦ Rammstone gravity key fixed

♦ New easter egg added, find it yourselves

♦ Oculus and Embeddium no longer needed as dependencies, only photon and geckolib are needed, which unlocks the ability to make servers.

♦ Reworked slug capsule system, Nicknaming now added because of it.

♦ Reworked blaster system too, to fit the capsule changes.

♦ Slugs are now invincible for some time after being shot, making your friends less likely to die in battle.

♦ Tweaked biome generation for a lot more variety in sizes and better spawn rates, and added a couple of features to some of them.

♦ Riding entities counting as the Carriage is now fixed.

♦ Using other methods to get to the dimension doesn't spawn the carriage anymore.

♦ Stone and Planks recipes have been reworked by using tags instead of individual recipes.

♦ Limestone recipes fixed.

♦ Ores now drop exp.

♦ Screen effects for Frost, Neotoxification, Confussion, etc have now been fixed to fit the screen no matter the resolution.

♦ Spectro and Arachna caverns Nature's Compass mixup is now fixed.

♦ Nerfed Barley Leaves and added Barley Loaf.

♦ Purple Neonia now drops as intended, Small Orange Neonia now glows the as the big Orange Neonia, and Blue Neonia has it's display name fixed.


Project members

BlitzCrew

Member

Details

Licensed MIT
Published 6 months ago
Updated 4 months ago