[1.5.1]
Fixed
- Resolved multiple invalid or missing tag assignments across block and item registries
- Corrected Cherry Boat render layer and model reference causing missing visuals
- Fixed advancement conditions triggering on unintended player actions
- Adjusted
DarkCherryLeavsloot tables - Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
- Corrected UV mapping and sprite reference for Hanging Sign textures
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
[1.5.0]
Welcome to 1.21.1!
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
[1.4.41]
Fixed
JungleWineRackopen/close property being inverted- Wine aging did not update in tooltip or when consumed. Root causes:
- cached NBT never recomputed
- inverted
hasWineYearprevented proper initialization - getter side-effects caused stale UI values
getDays/getYearmath stabilized; no unintended zeroingJellieWineTexture alignment
Added
- Debug commands for testing:
/wine info— shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand/wine age <years>— sets the NBT year so the item is treated as aged by<years>years immediately
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39]
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the
hoemineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
[1.4.40]
Added
- Tooltips for all wine bottles now indicate their size (
smallorbig). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (
smallorall sizes). - Japanese translation (Thanks to PExPE3)
- Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
- Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes
Changed
- Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
- Increased the
Completionist Bannereffect duration from 40 to 200 - Updated the
Overgrown Latticesadvancement description for better clarity - Replace
VineryIdentifierwithVinery.identifier- this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
- Wine aging now uses
getGameTime()instead ofgetDayTime()to prevent aging reset when using/time set - Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
- Stackable logs now provide
1000smelting value, previously300 - Jungle Grapevine Blocks now use biome foliage tint
Fixed
- Resolved an issue where
Apple Leaveswere not properly registered as flammable Completionist Wall Bannernot having a Loottable- Fixed a crash when opening the Vinery creative tab caused by
ItemStackentries with a count greater than1 - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
[1.4.39] - 2025.03.04
Added
- Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the ´hoe´ mineable tag.
Changed
- Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
- Changed the
apple_mashinghoney_combrecipe output count from "9" to "4"
Fixed
- Config should now load & generate properly on Forge
- Wine Years values do are now properly update
- CreeperCrush not showing a DeathMessage and dropping the players lot
- ExperienceEffect not giving the correct amount of additional experience
Vinery 1.4.38
Fixed Issues
Changed / New Features
- Added MapColor to DarkCherrySlabs
Vinery - Version 1.4.36
## Fixed Issues 
- Issue #424
Vinery - Version 1.4.35
## Fixed Issues 
- Issue #418
Changed / New Features
- Added JEI support for Apple Press Fermenting & Mashing
Vinery - Version 1.4.34
Fixes
- Issue #397: Wines not consumed when drank in survival
Changed / New Features
Summary
When drinking wine in survival mode, it is now consumed correctly.

![[Let's Do] Vinery](https://cdn.modrinth.com/data/1DWmBJVA/15cf24557d40701ce68df224b50115771f953806_96.webp)
