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[1.5.1]

Fixed

  • Resolved multiple invalid or missing tag assignments across block and item registries
  • Corrected Cherry Boat render layer and model reference causing missing visuals
  • Fixed advancement conditions triggering on unintended player actions
  • Adjusted DarkCherryLeavs loot tables
  • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
  • Corrected UV mapping and sprite reference for Hanging Sign textures

[1.5.0]

Welcome to 1.21.1!


[1.4.41]

Fixed

  • JungleWineRack open/close property being inverted
  • Wine aging did not update in tooltip or when consumed. Root causes:
    • cached NBT never recomputed
    • inverted hasWineYear prevented proper initialization
    • getter side-effects caused stale UI values
  • getDays/getYear math stabilized; no unintended zeroing
  • JellieWine Texture alignment

Added

  • Debug commands for testing:
    • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
    • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39]

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience

[1.5.0]

Welcome to 1.21.1!


[1.4.41]

Fixed

  • JungleWineRack open/close property being inverted
  • Wine aging did not update in tooltip or when consumed. Root causes:
    • cached NBT never recomputed
    • inverted hasWineYear prevented proper initialization
    • getter side-effects caused stale UI values
  • getDays/getYear math stabilized; no unintended zeroing
  • JellieWine Texture alignment

Added

  • Debug commands for testing:
    • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
    • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39]

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience

[1.4.41]

Fixed

  • JungleWineRack open/close property being inverted
  • Wine aging did not update in tooltip or when consumed. Root causes:
    • cached NBT never recomputed
    • inverted hasWineYear prevented proper initialization
    • getter side-effects caused stale UI values
  • getDays/getYear math stabilized; no unintended zeroing
  • JellieWine Texture alignment

Added

  • Debug commands for testing:
    • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
    • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39]

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience

[1.4.40]

Added

  • Tooltips for all wine bottles now indicate their size (small or big).
  • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
  • Japanese translation (Thanks to PExPE3)
  • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
  • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

Changed

  • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
  • Increased the Completionist Banner effect duration from 40 to 200
  • Updated the Overgrown Lattices advancement description for better clarity
  • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
  • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
  • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
  • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
  • Stackable logs now provide 1000 smelting value, previously 300
  • Jungle Grapevine Blocks now use biome foliage tint

Fixed

  • Resolved an issue where Apple Leaves were not properly registered as flammable
  • Completionist Wall Banner not having a Loottable
  • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
  • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

[1.4.39] - 2025.03.04

Added

  • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the ´hoe´ mineable tag.

Changed

  • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
  • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

Fixed

  • Config should now load & generate properly on Forge
  • Wine Years values do are now properly update
  • CreeperCrush not showing a DeathMessage and dropping the players lot
  • ExperienceEffect not giving the correct amount of additional experience

Vinery 1.4.38

Fixed Issues

Changed / New Features

  • Added MapColor to DarkCherrySlabs

Modrinth Curseforge

Vinery 1.4.37.1 - Forge only

Fixed Issues

Vinery 1.4.37

Fixed Issues

Vinery - Version 1.4.36

## Fixed Issues 
- Issue #424

Vinery - Version 1.4.35

## Fixed Issues 
- Issue #418

Changed / New Features

  • Added JEI support for Apple Press Fermenting & Mashing

Vinery - Version 1.4.34

Fixes

  • Issue #397: Wines not consumed when drank in survival

Changed / New Features

Summary

When drinking wine in survival mode, it is now consumed correctly.

Download on Modrinth
Download on CurseForge


Project members

satisfyu

Owner

Cristelknight

Mascot

jason13official

Member

Details

Licensed custom
Published 3 years ago
Updated 4 days ago