- fix the visibility of the
litematica fallback glass blocks - revert the debug hud changes from last release
- Various i18n fixes;
- some perf improvements
- fix: Easy Place Single Player (BlockItem) handling
- porting/fix: Migrate entity / block entity batching to an internal class and add extra NULL checks.
- Revert "Remove default renderThrough (Without holding the renderThrough Hotkey) for Schematic Verifier, and Single Overlapping Selection Box."
- Revert renderThrough changes for Selection boxes and Verifier.
- fix: entity passengers in schematics; such as mounted pigs in minecarts.
- add extra NULL and unreadable file checks to SchematicHolder.java and LitematicaSchematic.java
- experimental: new SchematicPickBlock Event Handler for the (ItemSwapper mod compatability -- See ItemSwapper by @tr7zw)
- add:
getPickedItemHandSlotNoSwapfor use with the Pick Block Event Handler to return what would be the Slot ID that the mod would swap to; just not actually swap the item. (See above) - Various i18n languages updates
- Info Overlay improvements via Updating MaLiLib.
- Selection Box visual fixes via updating MaLiLib.
- Bump 1.21.8
- fix: a material list 'missing' count was missing
- update: Allow material list to have better error control when a player Inventory is not available.
- add: material list player inventory scan to support nested Bundles.
- add:
defaultSelectionModefor selecting the default mode when loading a server, world/dimension for the first time. - update: remove default renderThrough (Without holding the renderThrough Hotkey) for Schematic Verifier, and Single Overlapping Selection Box.
- feat: 'Raw Material List' outputs in JSON format. This is very complex new code that should be considered BETA at this state. Please test this feature against your schematics for accuracy and post discrepancies / questions under Issues.
NOTE: The Raw Material List output REQUIRES the Recipe's to be unlocked before the results show properly. I have tried code to "Shadow Unlock" recipe's for it to only cause problems with other people's mods; so I removed it.
- GuiSchematicSaveBase: Change a couple of text field method usages
- This is related to a fix for Lunar compatibility (that fix also needs
malilib 0.18.3-alpha.1or later, and the changes in that malilib version need the changes in this Litematica release)
- This is related to a fix for Lunar compatibility (that fix also needs
Original build time: 2025-07-15 19:25:13 +0300
- 1.21.7 (Supports 1.21.6)
- Port to 1.21.6
- REMOVE
schematicOverlayEnableResorting. - REMOVE
schematicVerifierUseBlockModels-- because it is not currently able to be ported to 1.21.6.
- Update EntityDataStorage to be in line with MiniHUD / Tweakeroo.
- REMOVE
schematicOverlayEnableResorting.
NOTE: This is the source of more recent crashes under 1.21.5+.
- Update EntityDataStorage to be in line with MiniHUD / Tweakeroo.
- Disable
schematicOverlayEnableResortingby default.
NOTE: This is the source of more recent crashes under 1.21.5+.
- fix:
entityDataSyncBackupmode not querying for data - fix: Skull Profile parsing for 1.20.4 (V6) Export tool (Downgrade) to better support Vanilla Tweaks' More Mob Heads Data Pack.
- fix: Padding for Manual Origin for langs with narrow widths such as Chinese in the Area Selection screen.
- fix: reading file metadata while browsing files
- various i18n language updates; primarily for Chinese & Korean.
- Port to 1.21.5
- See Sakura's Github / JavaDocs for Changelogs; a lot has changed, particularly with Rendering Topics.
- Placement Configs: Fix the origin text field inputs not taking effect
- Note: This change requires malilib
0.60.2+
- Note: This change requires malilib
- Placement Configs: Fix
Reset Sub-Regionnot working in sub-region configs
Original build time: 2025-04-02 18:35:27 +0300

