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1.0.14 - 1.21.1

  • Removed Dehydration Compat (Extra Datapack will be released)
  • fix crash with Frost Monarchs Screech Goal
  • nerf LNE-Swords & Axe's Damage

1.0.13 - 1.21.1

  • Spell Engine 1.7
  • hide tooltip of weapon passives
  • forgot to add tier3 buff items to item tag
  • internal changes with villager trading code
  • changed Villager Trades
  • nerf lifesteal potion

1.0.12 - 1.21.1

  • fix trinkets not giving attribute modifiers
  • Compatibility with Lithostitched 1.4
  • reduce weight of Inn injection via structure pool api

1.0.11 - 1.21.1

  • Update Loot Injection Config
  • Fix Glaze Tower Trial Spawner Loot Table

1.0.10- 1.21.1

  • fix issue with fabric-mod.json

0.1.11 - 1.20.1

  • Update License
  • Update Mod Icon
  • Add zh_cn lang file (Thx Ansurfen)

1.0.9 - 1.21.1

  • Update License
  • Update Mod Icon

1.0.8 - 1.21.1

  • The Frost Monarch now has its own Java Model with custom animations
  • Some internal technical changes for his special effects
  • When the Frost Monarch is not on fire, does not have full hp and his servants are around, he heals and is invulnerable to damage
  • In his Off-Hand is a Frozen Soul, indicating he sucks out the life of his servants
  • removed Rainbow Coral From Archeology Loot table (Injection Does not Work, only one item can drop from a brush-able block)
  • you can now find the Rainbow Coral from Buried Treasure Chests

1.0.7 - 1.21.1

  • improve glaze snowflake particles
  • improve Frostmonarch Freezing Snowflake particles, there is now a small soul particle beam to his servants, indicating they heal the boss
  • Removed the Quest Maps from the Innkeeper, these will be reintroduced with a new Villager Type
  • fix Issue with map pricing that causes server crashing #5
  • The Innkeeper now Sells cooked Meat on Level 3
  • Fix Glacier Shard not being loot-able

1.0.6 - 1.21.1

  • fix Tier 1 Damage foods give 50% Bonus
  • Rebalance some passive spell damage modifiers

1.0.5 - 1.21.1

  • fixed weird eye rendering for frostmonarch & frosthaunt

1.0.4 - 1.21.1

  • fix status effect multiplication
  • fix and tweak passive spells

1.0.3 - 1.21.1

BUG FIXES & CHANGES

  • fix Glacial Tomb Advancement
  • Update some passives for the newest Spell Engine API
  • fix some target modifiers in Passive Spell Impact
  • Nerf Dragonclaw passive Heal
  • fix frozen vaults not accepting any keys (unfortunately only works with new generated structures)
  • nerfed and changed some Buf Consumables Attribute Values
  • nerf effect duration

NEW CONTENT

  • separating exploring and equipment advancements
  • Inject Loot & Explore Buff Drinks & Soups in other Loot Tables
  • Add new T1 Drink -> Cactus Juice, giving the Damage Reflect Attribute
  • LNE Buff Items now show the Attribute Modifiers in the tooltip
  • added 9x new T3 Buff Consumables
  • These epic Consumables give great buffs and absorption like an enchanted golden apple, they also heal you completely when consumed
  • You can only have one of these buffs active
  • These Consumables can only be looted

1.0.2 - 1.21.1

  • fix waterbomb passive lang formatting
  • fix Frost Resistance Status Effect
  • add Wither's Curse Status Effect

1.0.1 - 1.21.1

  • tweak some passive spells
  • fix -> GlazeEntity (ClassCastException with FreezingEffect on 1.21.1) #3

1.0.0 - 1.21.1

Official 1.21.1 Release!

NEW STUFF

  • Added Status Effects for each Boosting Drink & Bowl
  • Added Honey Met, T3-Drink giving the Rage Attribute for the Berserker
  • Added More Loot Items, which you'll need to craft the special weapons
  • Added advancements, that guide you through the crafting progression
  • All Loot Items give Attributes and some give passives or active spells
  • Added Frosthaunt & Frostmonarch themed Vaults & Trial Spawners
  • Passive Spells For the Weapons are now handled with the new Spell Engine Passive API
  • they're all configurable with datapacks

CHANGES

  • Changed the boosting Soups & Drinks, you cant stack the effect amplifier anymore
  • But you can combine all the effects freely
  • Removed the status effect innkeepers proviant
  • Drinks with a higher quality have a higher status effect duration and are stronger
  • All Attribute Modifiers are configurable via Effects Config file
  • Rebalanced Trading Costs
  • Glacial Tomb, Cold Monster Rooms, Monarchs Temple & Glaze Tower received some Trial Spawners

Even More Will come soon!

0.1.10 - 1.20.1

  • texture improvements

0.1.9 - 1.20.1

  • fix Glaze Rod Translation

0.1.8 - 1.20.1

  • add translation option for the special drink info
  • fix crash without Spell Engine - Github: Crash on launch with required dependencies #1
  • increase Entity Renderer scale for Frostmonarch & Frosthaunt

0.1.7 - 1.20.1

  • fix spawnCloudEntity HelperMethod
  • Frostball now Deal Magic Damage on impact

Project members

Fichte

Member

Details

Licensed ARR
Published 9 months ago
Updated 6 days ago