- Updated to 1.21.6.
If you would like to report a bug, or make a suggestion, you can do so via the mod's issue tracker.
- Fix containers with manually set loot table ids not retaining their custom data after server restart or chunk unloading.
If you would like to report a bug, or make a suggestion, you can do so via the mod's issue tracker.
- Fix not using an optional record codec field for the
saved_loot_table_id
field, causing NullPointerExceptions when attempting to serialize. - Fix incorrect default value for the
max_refills
setting.
If you would like to report a bug, or make a suggestion, you can do so via the mod's issue tracker.
- Port to 1.21.5. Support for older versions will be dropped.
- Fix saved loot table id being corrupted after first refill.
- Updated config file using Monkey Utils. Original configuration file is no longer valid
- Added setting to use per player refill amount when checking if a container can be refilled.
- Added command to set the max refill amount for a specific container.
- Changed the command to set a loot container's loot table id to
/lootrefill setLootTableId
.
If you would like to report a bug, or make a suggestion, you can do so via the mod's issue tracker.
- Straightforward port to 1.21.
If you would like to report a bug, or make a suggestion, you can do so via the mod's issue tracker.
- Fix chests not being protected when
maxAmountOfRefills
is set to-1
andprotectLootContainers
is set totrue
.
If you would like to report a bug, or make a suggestion, you can do so via the mod's issue tracker or join my Discord server.
This is the first release of the mod.
If you would like to report a bug, or make a suggestion, you can do so via the mod's issue tracker or join my Discord server.