🌕 LostHorizon – Version 0.2.3 - Celestial Echoes
💬 A word from me - Sorry
Hey everyone 🌙I really owe you an explanation about why this update took so long.
To be honest, I completely lost the motivation to keep working on LostHorizon for a while 😞
A bug on my computer erased all the textures and models I had created — not just for this version, but also for some future content I had been preparing. It felt devastating to see weeks of work just… disappear. 💔
After that, I just didn’t have the same energy to start over again, especially with school taking most of my time 📚. Still, this project means a lot to me, and little by little, I found the strength to rebuild everything from scratch.
Now, I can finally say I’m proud of what this minor version has become 🌕
Thank you so much for your patience, your support, and for still caring about this little world I’ve been creating. You guys honestly keep me going 💛
Release Notes
✨ New Items
- 
🗡️ Lunar Sword :
Forged beneath the full moon, this astral blade reveals what hides in shadow.
→ Applies Glow to entities on hit. - 
🔥 Ash of Dawn :
A burning relic dropped by the Dark Blaze.
→ Acts as a throwable projectile that ignites blocks or entities on impact. - 
🌗 Eclipse Blade : Celestial blade slicing through the shadow. → Deals more damage based on the health of the target hit, and can cause the Wither effect.
 - 
🔔 Moonbell : Mystical bell with lunar effects. → Pushes back aggressive mobs near the player
 
👹 New Mob
- Dark Blaze :
A rare, hostile variant of the Blaze.- Spawns in the Nether, usually in small groups (1–2).
 - Drops Ash of Dawn upon death.
 
 
⚙️ Technical Changes
- 🌀 Main Advancement now triggers upon discovering any structure.
 - ⏳ Cooldown System Overhaul:
- All cooldown-based items now feature a visible timer bar.
 - In Creative Mode, cooldowns and item damage are disabled.
 
 
🌠 This stable release brings balance to celestial artifacts and introduces the first corrupted entities from the Nether.
🌓 Alpha 0.2.3 - Celestial Echoes
✨ New items
- Eclipse Blade : Celestial blade slicing through the shadow.
 - Moonbell : Mystical bell with lunar effects.
 
🛠️ Technical modifications
- 🔁 Refactor the main advancement trigger: it now triggers for all structures discovered, not just specific ones.
 - Add Eclipse Blade and Moonbell craft
 - ⏳ Refactored cooldowns:
- All cooldown items now benefit from a visual indicator.
 - In creative, these items no longer have a cooldown and do not take damage.
 
 
This version lays the foundations for a future update on celestial artefacts.
🌓 Alpha 0.2.3 - Celestial Echoes
✨ New items
- Eclipse Blade (not obtainable in survival): Celestial blade slicing through the shadow.
 - Moonbell (not obtainable on survival): Mystical bell with lunar effects.
 
🛠️ Technical modifications
- 🔁 Refactor the main advancement trigger: it now triggers for all structures discovered, not just specific ones.
 - ⏳ Refactored cooldowns:
- All cooldown items now benefit from a visual indicator.
 - In creative, these items no longer have a cooldown and do not take damage.
 
 
This version lays the foundations for a future update on celestial artefacts.
✴️ Stellar Artifacts – LostHorizon v0.2.2
This update introduces four powerful Stellar Artifacts, each crafted from celestial forces and built for immersive, lore-rich progression. All are designed to be simple to implement in MCreator.
✴️ 1. Aether Heart / Cœur d’Aether
- Usage:
- Held in off-hand.
 - Triggers Absorption I (+2 temporary hearts for 30s) when HP < 4 hearts.
 - 90s cooldown between activations.
 - Emits violet pulse particles around the player.
 
 - Charges: 5 uses total. Breaks after final activation.
 
🌠 2. Shard of the Void / Éclat du Néant
- Usage:
- Activated with right-click.
 - Teleports player 8 blocks forward in the direction they’re looking.
 - 60s cooldown.
 - Emits dark particles and ender sound.
 
 - Charges: 10 uses total. Breaks after final activation.
 
🔥 3. Solar Feather / Plume Solaire
- Usage:
- Held in off-hand.
 - If player is burning, grants Fire Resistance I for 5s.
 - Protects from fire_damage only.
 - 30s cooldown.
 
 - Charges: 10 uses total. Breaks after final activation.
 
🧿 4. Eye of Hyperion / Œil d’Hyperion
- Usage:
- Held in off-hand.
 - Highlights nearby invisible entities (within 10 blocks) with Glowing for 5s.
 - Grants Night Vision for 10s.
 - 45s cooldown.
 
 - Charges: 6 uses total. Breaks after final activation.
 
✅ Design Notes
- All items work without right-click menus or GUIs.
 - Ideal for mid- to end-game content.
 - Fully compatible with existing mechanics.
 - Particles and audio provide player feedback.
 - Easily extensible for upgrades or rare versions.
 - Update README
 
— Added by Elie | LostHorizon Artifact Expansion
✨ New Feature: Shrine Structure, Heart Guardian Boss & Infusion Overhaul Hey there! 👋 This PR adds a whole new gameplay loop around exploration, challenge, and item upgrading. Here's what's new:
🏛️ New Structure: Shrine A mysterious structure spawning in remote areas of the world.
Right-clicking the central block with an Heart Activator 🔮 will summon 4 Linked 🧟♂️.
Defeat them using a Link Dagger 🗡️ to collect their Souls 👁️.
Once you've gathered 4 Souls, a powerful boss awakens...
💀 New Boss: Heart Guardian Automatically spawns after gathering 4 Souls.
Fast, tanky, and uses area-based magical attacks.
Upon death, it drops the Heart of Link ❤️ — a key item for advanced crafting.
💍 Infusion System Update Infusing rings now requires a Heart of Link in addition to a ring and a gem.
Makes infusion feel more rewarding and tied to progression.
Updated the system to work smoothly with this new requirement.
🔧 Bug Fix: Fixed a bug that prevented ring infusion from functioning correctly.
🧪 New Items Heart Activator – triggers the Shrine event.
Link Dagger – required to collect Souls from Linked.
Heart of Link – dropped by the Heart Guardian, required for ring infusion.
Let me know if you'd like tweaks to balance or structure generation. Hope you enjoy this expansion! 🌌 Thanks for reviewing 🙏
✨ LostHorizon v0.2.1 – New Content & Improvements
🧾 Summary
This pull request brings a variety of new items, gameplay features, and small fixes to improve the overall quality and depth of LostHorizon. This update introduces new rings, a mystical ore, a unique item, and better inventory organization.
💍 Rings System Enhancements
- Added custom name and lore for each ring to improve immersion.
 - Introduced a dedicated Creative Tab for rings, for easier access and organization.
 - Added two new gemstone rings:
- Gold Emerald Ring
 - Iron Emerald Ring
 
 
📝 Gold and Iron base rings already existed — this update brings emerald-inlaid variants.
🟢 Starry Jade – A New Resource
- Introduced Starry Jade, a mysterious new gemstone:
- Naturally generating ore
 - Raw item drop
 - Block form and crafting recipes
 
 - Added Starry Jade Rings using this new resource.
 
🎲 Destiny Dice – A Unique Item
- Added the Destiny Dice, a unique item with its own crafting recipe.
 - This item is designed as a concept for future random or fate-related mechanics.
 
🛠️ Fixes & Quality Improvements
- Fixed a localization bug affecting translations.
 - Updated the README several times to reflect new content and features.
 
📁 Internal Structure
- Improved organization of item files and assets.
 - All new content is properly registered and follows the mod's internal logic.
 
✅ Checklist
- [x] New Emerald ring variants (gold and iron)
 - [x] Starry Jade ore, raw, block, and ring variants
 - [x] Destiny Dice with recipe
 - [x] Ring Creative Tab
 - [x] Translations fixed
 - [x] README updated
 
Thanks for reviewing this update! Let me know if you’d like visual previews or further documentation on any of the features.
✨ Version 0.2.0 – Enchanted Expansion
This update brings a magical touch to the mod, introducing new biome, resources, mechanics, and improvements. Here's what's new:
🌲 Biomes & Nature
- Enchanted Forest biome added
 - New resource: Magic Wood
- Includes crafting recipes
 
 - New plant: Enchanted Blossom
 - New food item: Luminous Berries
 
🪨 Ritual Structures
- Added Stone Ritual Structure
- Includes fully integrated loot tables
 
 
💍 Ring Infusion System
- Introduced the Ring Infuser block
- Includes custom GUI and mechanic
 
 - Added ring bases:
- Gold Ring Base
 - Iron Ring Base
 
 - Added Infused Rings:
- Ice Crystal (Gold & Iron)
 - Mythril (Gold & Iron)
 - Onyx (Gold & Iron)
 
 
📘 Documentation Improvements
- Improved overall README
 - Added a section for Rings Information
 
🧪 This version lays the foundation for future magical mechanics and offers new gameplay depth for explorers and crafters alike.
- 
fix ore loottable
 - 
fix /home and /sethome commands
 
- 
Improve Survival Backpack GUI
 - 
Improve Crypt structure
 
Add English traduction to the project
- add Ice Statue structure
 - improve structure generation and loottables
 
🧱 Changelog – Version 0.1.0
✨ Major Additions
- 
New Structure: Crypt
- 
Randomly generates in the world.
 - 
Contains a wide variety of loot (equipment, resources, rare items...).
 
 - 
 - 
New Mobs:
- 
🧙 Necromancer (hostile boss)
- 
Summoned through a special event.
 - 
Attacks: projectiles (fireballs), melee attacks, and healing spell.
 
 - 
 - 
🛡️ Crypt Guardian (neutral boss)
- 
Only attacks if provoked.
 - 
Melee attacks + throws potions.
 
 - 
 
 - 
 - 
New Relic: Necromancer’s Grimoire
- 
Rare block found in the Crypt.
 - 
When broken:
- 
Summons the Necromancer + 2 Crypt Guardians.
 - 
Drop a special item: Necromancer Grimoire.
 
 - 
 - 
Passive item effect:
- When held in the off-hand, it increases max health from 20 to 22 hearts.
 
 
 - 
 

