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LUMINOUS: MONSTERS V1.2.8 Changelog

BUG FIXES:

-Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation

-Fixed a long standing bug where mobs would spawn above light level 0

-Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping


LUMINOUS MONSTERS V1.2.7 Changelog

NEW FEATURES:

-Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

enable/disable them, and one for disabling all the mobs at once!

-Added the Cherry Zombie, a new zombie type found in the Cherry Grove

-Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


BUG FIXES:

-Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


RETEXTURES / MODEL CHANGES:

-Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


TECHNICAL CHANGES:

-Reduced the spawn weight of the Crimson Walker from 7 > 4

-Added all skeletons to the Minecraft:skeletons entities tag

LUMINOUS MONSTERS V1.2.7 Changelog

NEW FEATURES:

-Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

enable/disable them, and one for disabling all the mobs at once!

-Added the Cherry Zombie, a new zombie type found in the Cherry Grove

-Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


BUG FIXES:

-Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


RETEXTURES / MODEL CHANGES:

-Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


TECHNICAL CHANGES:

-Reduced the spawn weight of the Crimson Walker from 7 > 4

-Added all skeletons to the Minecraft:skeletons entities tag

LUMINOUS: MONSTERS V1.2.62 Changelog

NEW FEATURES:

-None this time, stay tuned!


BUG FIXES:

-The swamp skeleton should no longer have a loud extinguishing noise when it is raining


RETEXTURES / MODEL CHANGES:

-Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob


TECHNICAL CHANGES:

-The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game -Mobs that cause effects to the players will no longer be able to through shields


KNOWN/UNFIXED BUGS:

-Looting does not work on these custom variants

-There are no baby zombie variants of the variant zombies

LUMINOUS: MONSTERS V1.2.6 Changelog

NEW FEATURES:

-Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used

-Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used


BUG FIXES:

-The sunken should no longer have a loud extinguishing noise when it is raining


RETEXTURES / MODEL CHANGES:

-Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob


TECHNICAL CHANGES:

-A new version is available! NeoForge 1.21.1 is out now! -The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game


KNOWN/UNFIXED BUGS:

-Looting does not work on these variant monsters

-There are no baby zombie variants of the variant zombies

LUMINOUS:MONSTERS V1.2.5 Changelog

NEW FEATURES:

-Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes

-Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's cave is present, they will only spawn in cave biomes)

-Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes


BUG FIXES:

-Fixed a bug where monsters could spawn at light levels above 0

-Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained


RETEXTURES / MODEL CHANGES:

-None this time, stay tuned!


TECHNICAL CHANGES:

-None this time, stay tuned!


KNOWN/UNFIXED BUGS:

-The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon

-Looting does not work on these custom variants

-There are no baby zombie variants of the variant zombies

LUMINOUS MONSTERS V1.2.4 Changelog

NEW FEATURES:

-Added the Crimson walker from LUMINOUS:NETHER, a contagious zombie that explodes infectious blood upon death! -Added the revenant from LUMINOUS:NETHER, an undead skeleton who heals when shooting it's foes!


BUG FIXES:

-None this time!


RETEXTURES / MODEL CHANGES:

-None this time!


TECHNICAL CHANGES:

-None this time!

Luminous Monsters V1.2.3 Changelog


-Updated the texture of the Savannah Skeleton to match the savannah grass -Updated the texture of the Savannah Zombie to match the savannah grass -Made the savannah zombie and skeleton burn during the day, to stop them from spawning at improper light levels

Luminous: Monsters V1.2.2 Changelog-

-Fixed an error where geckolib could not be loaded correctly -Fixed a texture issue with the swamp zombie -Fixed an animation issue with the swamp zombie

Details

Licensed Apache-2.0
Published a year ago
Updated 19 days ago