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3.0.0

by TheRedBrain on Oct 25, 2025
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3.0.0

  • updated to 1.21.10

Additions

Changes

  • removed "generic." prefix from all entity attributes, following vanillas example

Fixes

  • fixed wrong server config name. Sorry for the inconvenience this might have caused!

2.9.1

by TheRedBrain on Oct 5, 2025
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2.9.1

  • fixed mana bar being empty when joining a world for the first time
  • bumped various dependency versions

2.9.0

by TheRedBrain on Sep 15, 2025
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2.9.0

  • replaced game rules with server config options
  • tweaked default client config settings
  • fixed mana bar being empty when joining a world / respawning

2.8.1

by TheRedBrain on Aug 26, 2025
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2.8.1

  • fixed game rules

2.8.0

by TheRedBrain on Aug 25, 2025
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2.8.0

  • added "naturalMaximumMana" game rule
  • changed default value of "generic.max_mana" to 0
  • reworked the "naturalManaRegeneration" game rule (now is a double value, instead of a boolean)

2.7.0

by TheRedBrain on Jul 30, 2025
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2.7.0

  • added alternative mana bar consisting of icons, similar to vanillas resource bars (this first iteration does not yet support multiple icon types per bar, e.g. reserved mana)
  • reworked the "naturalManaRegeneration" game rule (now works with mods that display attribute values)
  • fixed an issue where the mana bar was empty when joining a world for the first time/respawning
  • fixed an issue where the mana bar was visible in creative mode
  • fixed an issue where the mana bar was visible even when the HUD was hidden (pressing F1)

1.6.1

by TheRedBrain on Dec 13, 2024
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1.6.1

  • removed debug log spam

1.6.0

by TheRedBrain on Dec 9, 2024
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1.6.0

HUD rendering overhaul The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops. With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions). In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value.

  • removed 'is_centered' option, as it was redundant and unnecessarily complicated
  • 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
  • added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.
  • changed default value of "generic.max_mana" to 10

2.6.0

by TheRedBrain on Dec 9, 2024
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2.6.0

HUD rendering overhaul The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops. With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions). In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value.

  • removed 'is_centered' option, as it was redundant and unnecessarily complicated
  • 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
  • added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.
  • changed default value of "generic.max_mana" to 10

1.5.1

by TheRedBrain on Dec 6, 2024
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1.5.1

  • fixed "offset_from_origin" config values not working correctly
  • mana number display is now independent of the mana bar

2.5.1

by TheRedBrain on Dec 6, 2024
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2.5.1

  • fixed "offset_from_origin" config values not working correctly
  • mana number display is now independent of the mana bar

2.4.0

by TheRedBrain on Dec 4, 2024
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2.4.0

  • added "generic.reserved_mana" entity attribute
  • changed "natural mana regeneration" gamerule to simply add 1 mana regeneration. The previous implementation prevented mana regeneration from ever becoming negative.
  • HUD element overhaul, improves mod compatibility, increases customization options
  • generally improved config layout
  • removed dependency on Cloth Config
  • added dependency on Fzzy Config
  • added dependency on Resource Bar API

1.4.0

by TheRedBrain on Dec 4, 2024
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1.4.0

  • added "generic.reserved_mana" entity attribute
  • changed "natural mana regeneration" gamerule to simply add 1 mana regeneration. The previous implementation prevented mana regeneration from ever becoming negative.
  • HUD element overhaul, improves mod compatibility, increases customization options
  • generally improved config layout
  • removed dependency on Cloth Config
  • added dependency on Fzzy Config
  • added dependency on Resource Bar API

2.3.0

by TheRedBrain on Sep 8, 2024
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2.3.0

  • further improvements to mana bar customization
  • added a missing translation keys

2.2.0

by TheRedBrain on Sep 3, 2024
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2.2.0

  • update to 1.21.1
  • improved mana bar customization

2.1.0

by TheRedBrain on Jul 26, 2024
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2.1.0

  • added optional smooth mana bar animations
  • added a mana regeneration delay after mana is reduced, controlled by an entity attribute
  • added a missing translation key

1.3.0

by TheRedBrain on Jul 26, 2024
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1.3.0

  • added optional smooth mana bar animations
  • added a mana regeneration delay after mana is reduced, controlled by an entity attribute
  • added a missing translation key

2.0.0

by TheRedBrain on Jun 14, 2024
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Update to 1.21

1.2.0

by TheRedBrain on May 24, 2024
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  • Changed the way the attributes are registered, which increased compatibility with other mods.

1.1.0

by TheRedBrain on May 13, 2024
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  • Added more options to configure the HUD element.

Project members

TheRedBrain

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Details

Licensed MIT
Published 2 years ago
Updated 15 days ago