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  • Rebuilt to use the Architectury API. This will make the development of the mod on multiple platforms much easier.
  • Moobloom Flowers are now in the #minecraft:bee_attractive block tag, and the #minecraft:bee_food item tag.
  • Moobloom Types can now have unique breeding items.
  • Moobloom types are no longer stored in an enum, but rather initialized through a class. This way, it's easier for mods to add custom moobloom types.
  • Moobloom types are now stored in Identifiers instead of simple strings. For example, "red" has become "manymooblooms:red". Mooblooms from old worlds should carry over safely.
  • Removed items for potted moobloom flowers
  • Mooblooms now spawn in meadows
  • Now uses Trashlib for initializing blocks, items, and entities.
  • Mod ID has been changed from trashs_mooblooms to manymooblooms. Items, blocks, and entities should be safely transferred.
  • Updated to 1.21.4
  • Updated to 1.21.2/1.21.3
  • Fixed a bug where dyeable itemstacks (such as leather armor) would lose their stack size when dyed by a Moobloom.
  • Items in the minecraft:dyeable tag will no longer get dyed through the dyeable items hashmap, and will instead always try to apply custom colors.
  • Finalized Moobloom Textures

First Release

Details

Licensed MIT
Published 9 months ago
Updated 5 months ago