Mebahel's Skeleton Revival

Mebahel's Skeleton Revival

Mod

When death is no longer the end… their skulls flee to rise again. Summon, hunt, or suffer — in Mebahel’s Skeleton Revival, every skeleton gets a second chance.

Client and server AdventureCursedGame Mechanics Mobs

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New :

The new configurations are:

  • "skeletonHeadShouldDropExperience": true

  • "respawnedEntityShouldDropExperience": true

  • "respawnedEntityShouldDropItem": true

  • "canSpawnFromSpawner": false

The Skeleton Head will now keep the entity's helmet and pass it to the respawned entity too!

The Skeleton Head will have a percentage chance of dropping either a Skeleton Head or a Wither Skeleton Head, depending on which one it is.

New :

The new configurations are:

  • "skeletonHeadShouldDropExperience": true

  • "respawnedEntityShouldDropExperience": true

  • "respawnedEntityShouldDropItem": true

  • "canSpawnFromSpawner": false

The Skeleton Head will now keep the entity's helmet and pass it to the respawned entity too!

The Skeleton Head will have a percentage chance of dropping either a Skeleton Head or a Wither Skeleton Head, depending on which one it is.

New :

A new config file "entity-type-that-should-spawn-head_config.json" allows you to list custom entity types that can spawn skulls and respawn as the original entity :

{
  "skeletonHeadEntities": [
    "minecraft:skeleton",
    "modid:custom_archer"
  ],
  "witherSkeletonHeadEntities": [
    "minecraft:wither_skeleton",
    "modid:dark_knight"
  ]
}

Mebahel's Skeleton Revival v1.0.1

New :

  • A new config parameter in tick : timeBeforeRevival (can go from 30 to whatever you want, by default it is 140)

Project members

Mebahel

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Details

Licensed ARR
Published 2 months ago
Updated 2 months ago