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Release 1.21.1-1.8.2
Fixed incorrect recipe ID in "Take damage advancement" which did not unlock morphine injector crafting
Fixed uncraftable items due to using empty tags
First aid kit
Painkillers
Morphine injector
Release 1.21.1-1.8.1
Fixed network crash when using surgery items
Disabled mouse interactions (press and scroll events) when unconscious
Should disable actions such as shooting from weapons for most mods while player is unconscious
Verified with PointBlank: Jelly mod
Keybinds are not affected
Release 1.21.10-1.8.0
Implemented rescue system
Instead of immediately dying, you will be unconscious and waiting for rescue
Default rescue wait time is 2.5 minutes
Other players can rescue you by using First Aid kits on you
Hostile mobs should ignore players who are unconscious
Added 3 new related config options:
unconsciousOnDeathChance - chance of entering rescue wait mode instead of dying, default 100%
rescueWaitDuration - how long you will wait for rescue, default 2.5 minutes
allowUnconsciousOnHeadDeath - if losing head body part also allows rescue, default True
Armor system improvements
Replaced the existing simpleArmorCalculation config option with armorSystem option
There are now 4 different armor systems which you can choose from:
SIMULATED - currenly same as modular, but in near future will cover better calculations, deflections, blunt damage and so on
MODULAR - armor reduction is applied only if the damaged part is actually covered by armor
MODULAR_BOOSTED - same as modular, but each armor piece has boosted reduction by 150%
VANILLA - vanilla armor system, full armor set is used in reduction calculations
Fixed issue where status effects would not be visible on HUD when using health overlay aligned to the right side of screen
Updated Core library, now requires 1.6.3+ version
Internal health container structure has been updated and is not compatible with save data - your health will be
reset with this update
Release 1.21.10-1.7.2
Implemented automatic body part selection for healing
specific body parts can still be selected by crouch+right-clicking with the item
automatic body part selection is applied only when healing yourself
Fixed game crash when player fully consumed first aid kit
Release 1.21.8-1.7.1
Added new items:
Blood bag - can be used to stored blood to either recover yourself or your friends after blood loss. You can also take blood from other players
Morphine injector - quick painkiller and healing item
Regenerative injector - quickly recovers your health
Removed /giveUp command in favour of new keybind - available only if unconscious state is unrecoverable without external help
Fixed incorrect healing logic which resulted in extra healing cycle unexpectedly
Release 1.21.8-1.7.0
Added Blood system
Each player has 5L of blood by default
Bleeds no longer cause health loss directly, instead blood data are used
Losing larger quantities of blood now leads to gradually worsening effects and eventually death
Blood system can be disabled in config to revert to previous behaviour
Blood is recovered naturally overtime, can be sped up by consuming sweet foods or by skills
Added Unconscious entity state
Losing limbs can now cause unconsciousness (previously it could cause death)
Losing large quantities of blood causes unconsciousness
you may still wake up if you have not lost too much blood
players who lost too much blood can only be saved by other players
Added Post-processing shaders for specific status effects
pain, pain relief and blood loss effects have custom effects
concussion has own effect too, but this status effect is currently obtainable only via commands
Reworked extra health spreading logic
when player has increased max health, for example from other mod, the health is now spread evenly across all body parts
Body part selection healing screen now allows you to select limbs by clicking its health status too
Fixed Fresh Wound status effect always resulting in bleed
Reduced chance for Fractures from falling
Berry bushes and similar "weak" damage sources will no longer cause bleeds or fractures
Release 1.21.8-1.6.0
Implemented third-party healing - you can now heal friends, other entities and so on
Medical items now show remaining usage time while using it
Improved body part selection screen to be more aligned with health screen itself
Extended StatusEffect API to allow support for custom descriptions, icons
Health loss/recovery group status effects are no longer merged into single effect
Reworked status effects to rely on tag system (bleeds, pain relief)
Integration of Core v1.5 for new label API
Fixed crashing/freezing when player was healing on death
Fixed issue with duplicate damage being applied after injury recovery effect expired
Fixed issue with ignored post-surgery recovery duration attribute
Fixed pain effect not being applied immediately after taking damage
Fixed issue with incorrectly calculated durations for delayed group status effects
Release 1.21.8-1.5.1
Added Pain status effect - appears when player is hurt or has any status effect causing pain, such as fractures
Added Wound status effect - not displayed anywhere, is based on received damage amount and causes pain
Added group status effects (Positive,Neutral,Negative) - allows to add multiple additional effects into one
Reworked status effect format and implemented new delayed effect scheduler
Added command to allow damaging specific body parts - /tarkovcraft hurt <targets> <limb> <damage_type> <amount> [causing_entity] [direct_entity]
Overweight status effects now show correctly when carry weight exceeds weight limit
Fixed issue where 100% side effects could be ignored if player had high enough skill level
Release 1.21.8-1.4.4
Fixed incorrect health reduction being applied from Surgery items
Fixed incorrect locale being used for side effect description
Reworked side effects to allow better control over status effect settings
Release 1.21.8-1.4.3
Requires TarkovCraft: Core version 1.4.+
All status effect chances are now configurable
Health tab now shows body part name on hover
Increases Emergency Surgery Kit uses to 10 (was 5)
Added compatibility with Vanilla ConsumeEffects on all healing items (item component medsystem:heal_attributes)
Fixed duplicate effect addition on item hit effects
Added StatusEffectEvents to allow better integration and modification to status effect system
Release 1.21.8-1.4.2
Reworked health tab
Disabled combine crafting for painkillers
Release 1.21.8-1.4.1
Reduced fracture status effect chance from falling
Improved status effect icon frames
Release 1.21.8-1.4.0
Weight system integration
Added overweight status effect
Improved datapack compatibility for movement restrictions - status effects now allow tags
Release 1.21.8-1.3.1
Added advancement to unlock all medical items in vanilla recipe book
Improved body part selection display when using medical items
Release 1.21.8-1.3.0
Updated to configuration v4
Release 1.21.6-1.2.0
Implemented health system for cave spiders
Tooltip improvements
Added custom title support for side effects
Improved tooltip readability
Improved painkiller description
New config options
injury recovery scaling - you can disable scaling for injury recovery status effects
vanilla item hit effects - disables status effects for vanilla items
Rebalanced status effect chances from items
Fixed issue where fractures could be applied on all body parts