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Fix crashes. Not bumping version.

New

Options

  • hayOscilloscope
    • Make hay block a oscilloscope / logic analyzer.
  • hayOscilloscopeChannelVisibilityBroadcast
  • smartCursorMode
    • Allow cursors to stop at word delimiters other than spaces (e.g. commas in entity selectors) when editing commands with Ctrl + Arrow or Ctrl + Backspace.
  • smartCursorCustomWordDelimiters
  • survivalStatusBarInCreativeMode
  • survivalXpBarInCreativeMode
  • disableClientChunkUnloading

Commands

  • /logdeath
    • Record death causes of entities and get statistics.
  • /wavegen
    • Wave generator (a.k.a. function generator) in Minecraft.
  • /touch
    • Update a large range of blocks. Fix "abnormal" block states.
  • /setblockraw
    • Set block with setBlockState() method directly

Others

  • Array literal

Changes

  • <exploder> argument in /explode.
    • To emulate powered creeper explosion / TNT looting.
  • /variable print <var> toString can accpet an accessing path to apply to the variable before printing.
  • Recording & Statistics in /logpacket.

Fixes

  • flowerFieldRendererSingleLayer has no description & crashes the client
  • flowerFieldRenderer crashes the server with ConcurrentModificationException when generating new chunks of biome other than flower forest.
  • TranslatableExceptions thrown when creating variable with literals are not handled properly, resulting in "unexpected error".
  • Potential resource leakage when saving custom accessing path nodes.
  • Compiled SimpleNodes (.x, .y, .identityHash, etc.) has incorrect output type, causing unexpected compilation failure.
  • Class literals are not remapped.
  • Older custom HUD line added with /hud subField ... -THIS- are incorrectly replaced by new lines referecing fields directly.
    • Hard to believe it has been there since May 2022!
  • class node not doesn't present in suggentions.
  • /variable print <slot> doesn't work

Options

  • creativeNoVoidDamage
  • resistanceReducesVoidDamage
  • disableCreativeForcePickup
  • quickStackedEntityKillingOneTypeOnly
  • detailedChunkTaskLogging
  • directChunkAccessForMessMod
  • entityExplosionImpulseScale
  • flowerFieldRenderer

Commands

  • /loadjavaagent
  • /logdeath
  • /stackentity
  • /variable print
  • /variable print <slot> dumpFields <depth>
  • /variable set <obj> <path>

Fix

  • Incorrect ordinal of nodes.
  • Focus command suggestions on the server.
  • Ordinal of nodes duplicates in AccessingFailureException.
  • Field type of generic-typed classes are not accurate.
  • Class names are not mapped in class cast node.
  • Collision restriction are not output currectly.
  • TickingPhase are not suggested natually.
  • Exporting maps doesn't work properly and has side-effect on original save.
  • Memory leak in chunk behavior logger.
  • attackableTnt & quickStackedEntityKilling doesn't cooperate well.
  • /variable set new ... doesn't parse arguments properly.

Fix: /entityfield causes crashes

Ported to 1.21.3. Not well-tested.

Partly ported 0.7.2+v20240129 to MC1.21.1. Some command suggestions and chunk events are not available.

Almost ported to MC1.20.5&6, but not well-tested, and some command suggestions are not available.

Fixed

  • Game crashes when rendering the name of an entity (Issue #8) (Affects MC1.19.4+)
  • Removed unnecessary debug markers (Affects MC1.18.2+)
  • The threshold on the TPS chart is displayed incorrectly. (Affects MC1.16.5-MC1.20.2)

Fix

  • fix: Some entity poses aren't handled properly, causing mc to crash (Issue #7)

Project members

lovexyn0827

Owner

Details

Licensed CC0-1.0
Published 3 years ago
Updated 13 days ago