Fix crashes. Not bumping version.
New
Options
hayOscilloscope
- Make hay block a oscilloscope / logic analyzer.
- hayOscilloscopeChannelVisibilityBroadcast
smartCursorMode
- Allow cursors to stop at word delimiters other than spaces (e.g. commas in entity selectors) when editing commands with Ctrl + Arrow or Ctrl + Backspace.
smartCursorCustomWordDelimiters
survivalStatusBarInCreativeMode
survivalXpBarInCreativeMode
disableClientChunkUnloading
Commands
/logdeath
- Record death causes of entities and get statistics.
/wavegen
- Wave generator (a.k.a. function generator) in Minecraft.
/touch
- Update a large range of blocks. Fix "abnormal" block states.
/setblockraw
- Set block with
setBlockState()
method directly
- Set block with
Others
- Array literal
Changes
<exploder>
argument in/explode
.- To emulate powered creeper explosion / TNT looting.
/variable print <var> toString
can accpet an accessing path to apply to the variable before printing.- Recording & Statistics in
/logpacket
.
Fixes
flowerFieldRendererSingleLayer
has no description & crashes the clientflowerFieldRenderer
crashes the server withConcurrentModificationException
when generating new chunks of biome other than flower forest.TranslatableExceptions
thrown when creating variable with literals are not handled properly, resulting in "unexpected error".- Potential resource leakage when saving custom accessing path nodes.
- Compiled SimpleNodes (.x, .y, .identityHash, etc.) has incorrect output type, causing unexpected compilation failure.
- Class literals are not remapped.
- Older custom HUD line added with
/hud subField ... -THIS-
are incorrectly replaced by new lines referecing fields directly.- Hard to believe it has been there since May 2022!
class
node not doesn't present in suggentions./variable print <slot>
doesn't work
Options
- creativeNoVoidDamage
- resistanceReducesVoidDamage
- disableCreativeForcePickup
- quickStackedEntityKillingOneTypeOnly
- detailedChunkTaskLogging
- directChunkAccessForMessMod
- entityExplosionImpulseScale
- flowerFieldRenderer
Commands
- /loadjavaagent
- /logdeath
- /stackentity
- /variable print
- /variable print <slot> dumpFields <depth>
- /variable set <obj> <path>
Fix
- Incorrect ordinal of nodes.
- Focus command suggestions on the server.
- Ordinal of nodes duplicates in AccessingFailureException.
- Field type of generic-typed classes are not accurate.
- Class names are not mapped in class cast node.
- Collision restriction are not output currectly.
- TickingPhase are not suggested natually.
- Exporting maps doesn't work properly and has side-effect on original save.
- Memory leak in chunk behavior logger.
attackableTnt
&quickStackedEntityKilling
doesn't cooperate well./variable set new ...
doesn't parse arguments properly.
Fix: /entityfield
causes crashes
Ported to 1.21.3. Not well-tested.
Partly ported 0.7.2+v20240129 to MC1.21.1. Some command suggestions and chunk events are not available.
Almost ported to MC1.20.5&6, but not well-tested, and some command suggestions are not available.
Fixed
- Game crashes when rendering the name of an entity (Issue #8) (Affects MC1.19.4+)
- Removed unnecessary debug markers (Affects MC1.18.2+)
- The threshold on the TPS chart is displayed incorrectly. (Affects MC1.16.5-MC1.20.2)