Mine Mine no Mi

Mine Mine no Mi

Mod

An adventure focused mod inspired by the One Piece manga

Client and server AdventureEquipmentWorld Generation

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Mine Mine no Mi - 1.16.5 - 0.10.7

Changelog

0.10.7

Abilities

  • The following logias received a new passive ability that allows them to go through blocks of their own element when crouching:
    • Hie: ice
    • Yuki: snow
    • Goro: gold blocks
    • Suna: sand and sandstone
    • Pika: glass
  • These can all be changed via datapacks and their corresponding tags

Mobs

  • Wandering Dugongs will now only spawn 500+ blocks away from spawn

Celestial Dragons

  • Will no longer summon a buster call when hit by other mobs

World Events

Notorious Targets

  • Lowered their spawn distance ranges
    • Min: 1000 → 500
    • Max: 5000 → 2500

Caravans

  • If a vice admiral spawns with it the chest is guaranteed to have a devil fruit box using the following %:
    • 50% - wood
    • 35% - iron
    • 15% - gold
  • Caravans without a vice admiral also got a bump in % for their boxes:
    • Wood: 2% → 10%
    • Iron: 0% → 5%
  • Lowered their spawn distance ranges
    • Min: 1000 → 500
    • Max: 5000 → 2500

Celestial Visits

  • Can now spawn across the world not just in villages (mostly because it was kinda buggy and half the time they weren't even close to a village)
  • Should also no longer spawn grouped in the same position

Challenges

  • Teleportation is based on teleporters (same thing portals use) instead of just changing positions, this has a few benefits such as better chunk loading and fewer visual errors (such as experience being visually set to 0)
  • Placing the arena blocks within these dimensions was also slightly adjusted to be more forceful, resulting in less checks and therefore faster build time completion
  • Caching was improved and should now avoid even more potential dupes
  • Challenge dimensions chunks will no longer be saved on disk
    • This should be saving a few hundred MBs and some precious time from the writing itself, most notably on servers where lots of players = lots of dimensions being saved
    • Note that the folder itself and region files (.mca files) will still be created however they'll be empty
    • This will only work from the moment you install 0.10.7 forward! Saved data of already existing challenge dimensions will remain, it'll just not be updated further
    • Removing the dimension region files (or the whole dimension folder) is safe and if you need to free up some space from previous versions you can freely do this

Config

  • Added a new Experimental Timers config option (enabled by default) for the new timers added in 0.10.6
    • The full usefulness of these timers remains unknown as of now, and some servers have experienced worse problems with them rather than without them, so that's why this config exists.
    • It remains enabled by default for now because despite some servers reporting worse outcomes this doesn't seem to be a problem for everybody, and it doesn't seem to affect single player at all.
  • Added a new Visual Only Curio config option (disabled by default) to disable items from working when equipped in curios slots

Others

  • /challenge give ALL <target> command added that gives all challenges available to the target
  • Sabaody biomes are no longer spawn friendly until a future patch where we add all the missing blocks / materials for it

Curios Support

  • Curios is now an optional dependency, when installed some of our items will now be equippable in curios specific slots
  • The enabled slots are:
    • HEAD for hats
    • FACE for glasses and masks (custom slot type added by Mine Mine no Mi)
    • BACK for capes and backpacks
    • CHARM at the moment only used by the color palette item
  • Items that previously had special effects when equipped will maintain these effects when equipped in curios slots, however a new config option was added specifically to disable this, as this effectively means some of the planned downsides of these equipments no longer exist.
    • In this category we can add Cola Backpack for the BACK slot or Sniper Goggles for the FACE slot as some examples

Datapacks

Advancements

  • The consume_devil_fruit advancement trigger now takes an (optional) fruit id for its check, if no fruit is give then any fruit will trigger
  • Added the follow new advancement triggers:
    • select_faction
    • select_race
    • select_style
    • All of these triggers work for both the character creator book as well as the /change_character command

Tags

  • New tags for blocks that allow logias to pass through them:
    • logia_block_pass/hie
    • logia_block_pass/goro
    • logia_block_pass/pika
    • logia_block_pass/suna
    • logia_block_pass/yuki

Bug Fixes

Abilities

  • Fixed Blue Bird being usable while stunned
  • Fixed grabs still dealing damage when the target breaks them
  • Fixed bug allowing you to forcibly re-grab after throwing
  • Fixed a bug where grabs would get triggered by some projectiles they shouldn't interact with
  • Fixed running smash passives only hitting the enemy once
  • Fixed a crash occurring when starting challenges (specifically Mr. 0) while using addons that modify existing abilities
    • Note that while the crash is fixed side effects might still occur (so for example there's no guarantee that the modified ability will work correctly)
  • Fixed Ganmen Seicho Hormone's effect icon missing
  • Fixed Bara's Slash Immunity not being visible in the menu (and therefore not being cancellable)
  • Fixed Yami's Absorbed Blocks missing its icon
  • Fixed Ryu no Kagizume disappearing after dying
  • Fixed morphs not showing correctly under specific circumstances
  • Fixed the following abilities not correctly working with ability protection restoration:
    • Ground Death
    • Candy Wall
  • Fixed a bug that caused combat bars to reset

Others

  • Fixed faction/race/style arguments not being properly registered
    • This is mostly a fix for servers for a bunch of warnings being thrown in the terminal and for the autocompletion on servers not working
  • Fixed commands being lost after using /reload command
  • Fixed a crash occurring after leaving the world during a challenge and rejoining
  • Fixed the Spawn Caravans, Spawn Notorious Targets and Spawn Celestial Visits config options not working
  • Fixed Buggy's hard mode advancement having the description "Defeat Cabaji"
  • Fixed Bounty Hunters not losing loyalty when killing Marines
  • Fixed a potential crash when running with Essentials
  • Fixed a bug where non marine npcs would target players openings chests inside marine bases
  • Fixed randomized race config option not working
  • Fixed ability bans config still allowing abilities to be given via /ability command
  • Fixed a bug where Notorious Targets would rarely spawn with 0/0 hp effectively becoming immortal
  • Fixed an issue with Create where the animation for pondering would not play correctly

Files

mine-mine-no-mi-1.16.5-0.10.7.jar(21.39 MiB) Primary Download

Project members

Wynd

Owner

Details

Licensed ARR
Published 4 years ago
Updated a month ago