Changes/Fixes:
- Complete migration from JSON to SQLite database for all storage operations
- Eliminated hybrid JSON/database architecture causing data loss
- Commands now query database instead of in-memory JSON (this fixed a massive memory leak)
All in all this is a MASSIVE update in terms of performance. Note that previous logs created by older versions will not be compatible with this new version.
Additions
- New
/minetracer savescommand - Save monitoring for TPS analysis
Fixes
- Fixed drag operation logging bug. No more missing logs for container drag operations
- Enhanced backup system with atomic saves meaning less risk of data loss in the case of a server crash
Fixes
- Fixed a bug where rapid container interactions were being dropped and not logged
- Container logging now captures ALL interactions regardless of timing, ensuring no missing deposits or withdrawals
- Now properly detects and logs all types of item transfers, including single-click moves and drag operations
- Transfer detection is now more reliable and doesn't require perfect item count matching
- Improved sign placement logging to handle timing edge cases where blocks might appear as "air" during placement
- Improved data persistence with more frequent incremental saves (every 30 seconds instead of 2 minutes)
- Improved background processing maintains zero lag impact while increasing accuracy
Additions:
- Logs when players pick up items from the ground
- Logs when players drop items (Q key or drag outside inventory)
Changelog
Additions:
- Added command
/minetracer undoto undo the latest rollback with a 20 minute save period - Added 3 correlating commands
/minetracer rollback <args> #previewcommand lets you preview the rollback for the executor only, without other players seeing it./minetracer confirmconfirms the rollback that is currently being previewed/minetracer cancelcancels the rollback that is currently being previewed
Changelog
Additions:
- KillEventListener now filters out irrelevant events early
Fixes:
- Deferred invalidation reduces frequency of expensive cache operations
- Background cache operations don't block main server thread
Changelog
Additions:
- Integrated kill event tracking with async spatial indexing using ServerEntityCombatEvents
Fixes:
-
Fixed 544+ compilation errors by migrating all LogStorage references to OptimizedLogStorage
-
Resolved container event filtering to properly capture QUICK_MOVE actions in MixinScreenHandler
MineTracer Changelog
[1.3.1]
Added
- Log entries now have a
rolledBackflag to prevent double rollbacks and mark rolled-back actions. - Lookup results now show rolled-back actions with strikethrough and gray color for clear visual feedback.
Changed
- Rollback command logic updated to skip already rolled-back actions and mark actions as rolled back after a successful rollback.
Fixed
- Prevented double rollback of the same action.
Changelog:
- Added minetracer$hasRelevantSlots flag to skip tracking entirely when no items are present
- Ultra-fast early exit if no container slots have items
- Quick container vs player inventory detection
- Pre-sized HashMap with typical chest size (27 slots) to avoid resizing
- Only store non-empty ItemStacks (most container slots are empty most of the time)
- Clear tracking map immediately after use to free memory
- Cache container position once per interaction instead of looking it up for each slot
- Skip empty-to-empty slot transitions entirely (most common case)
- Batch process only changed slots
- Only track container slots, never player inventory slots
- Skip processing if no relevant slots contain items
- Single pass through slots instead of multiple iterations
Changelog:
- Fixed issue where lookups returned empty results immediately after server start
- Fixed player name matching to be case-insensitive across all search methods
- Implemented proper global search for user+time queries without range restrictions
Changelog:
- The global search uses direct player indexing, so you can now lookup any player who has ever performed actions, whether they're online, offline, or anywhere in the world.
Change log:
- Removed unused command
/flowframe rollbackpage
This update adds loads of optimization changes, including:
- Intervals scales efficiently with large datasets and high player counts
- Zero main thread blocking for all logging operations
Initial release. First public version of MineTracer with full block, container, sign, and kill logging, advanced lookup, rollback, and inspector features.

