- Various i18n updates
- Re-Enable spawn chunks walls; but only if you use the
#minihud-spawnchunkradiuspseudo command to set the radius.
- Various i18n language updates
- Various Inventory Preview fixes inherited by updating MaLiLib.
- Bump 1.21.8
- add: some invalid data validation checks for onlientTickPre() and info lines
- fix: horse jump strength while ridden
- 1.21.7 (Supports 1.21.6)
- add: Receive data from Servux for
infoServerTPSandinfoMobCapsvia the new Data Logger component ofhudDataSync.
NOTE: This required a HudDataSync Protocol V2 update to support the additional Data Logger packet type. All other HudDataSync features will continue to function under older builds of MiniHUD.
- Port to 1.21.6
- update infoTPS to use TickUtils
- add
home_posInfo Line
- Update RayTraceUtils workflow, Inventory Overlay & Entity Data Storage to help mitigate / fix crashes
- i18n updates & malilib 0.24.1 support
- fix: Light Level Overlay textures & lines
- i18n updates & malilib 0.23.3 support
- i18n updates & malilib 0.22.6 support
- i18n updates & malilib 0.21.8 support
- Port to 1.21.5
- See Sakura's Github / JavaDocs for Changelogs; a lot has changed, particularly with Rendering Topics.
- various lang file updates (For contributing, see Sakura Ryoko Translate)
- fix InfoLine positions by @north82
- rewrite
VillagerInfoOverlayentity data system with it's own ticked cache so that it works with the new Pair() / Nbt System, and also so that the Text doesn't flash during the data packet ticks. - fix several timing-related issues and with the 'lastEntityData' systems for EntityDataSync.
- Convert
entityDataSyncto a Boolean Hotkey, addhudDataSyncas a Boolean Hotkey to have the ability to enable/disable this data service. Make both of them now DISABLED by default. - cleanup
infoServuxinfo line to include it while theHudDataSyncis enabled or disabled. - add
inventoryPreviewVillagerBGColorto show an optional 'Background Color' for each of the Villager trades based on their professions while using Inventory Preview. - Sync up various code with MaLiLib & cleanups
- add: Fox & Salmon Variants
- add:
infoDolphinTreasurewhich displays the time that a Dolphin is out of water and IF they are tracking a Treasure Position. - add: food tooltips, Custom Model Data tooltips, Lodestone Compass tooltips
- soften colors (alpha channel) of structure bounding boxes' outer walls
- fix: the laggy nature of flying fast with Structure rendering enabled by adjusting the max range and Chunk Loading type. This only effects when you are playing on an integrated server (Single Player).
- feat: add new
dateFormatTypeanddurationFormatTypedrop down options. See the config comment for information on it's use. This modifies the duration and time/date display of the infoTimeIRL and all entity / weather info duration lines. - migrate all configs to a newer Path-based system capable of reading / writing files using Unicode characters, such as when using Chinese world names.
- migrate
hud_dataconfig to the per-world json file; which has things like the Seed and Spawn Chunk Radius saved. They never should have been per dimension. This de-duplicates it, and simplifies where it's stored. add:disableVanillaBeeTooltipsfor disabling the Vanilla Beehive Tooltips whenbeeTooltipsorhoneyTooltipsare enabled. - feat: add
hudStatusEffectsShiftto disable the status effects shifting of text - fix lastUpdatePos for Overlay Renderers, and update the Block Entity by Y level also for use with Free Cam.
- update
entityDataSynccache requeue system & add checks for OP, and add relaedentityDataSyncCacheRefreshconfig.
- various lang file updates (For contributing, see Sakura Ryoko Translate)
- fix InfoLine positions by @north82
- rewrite
VillagerInfoOverlayentity data system with it's own ticked cache so that it works with the new Pair() / Nbt System, and also so that the Text doesn't flash during the data packet ticks. - fix several timing-related issues and with the 'lastEntityData' systems for EntityDataSync.
- Convert
entityDataSyncto a Boolean Hotkey, addhudDataSyncas a Boolean Hotkey to have the ability to enable/disable this data service. Make both of them now DISABLED by default. - cleanup
infoServuxinfo line to include it while theHudDataSyncis enabled or disabled. - add
inventoryPreviewVillagerBGColorto show an optional 'Background Color' for each of the Villager trades based on their professions while using Inventory Preview. - Sync up various code with MaLiLib & cleanups
- add: Fox & Salmon Variants
- add:
infoDolphinTreasurewhich displays the time that a Dolphin is out of water and IF they are tracking a Treasure Position. - add: food tooltips, Custom Model Data tooltips, Lodestone Compass tooltips
- soften colors (alpha channel) of structure bounding boxes' outer walls
- fix: the laggy nature of flying fast with Structure rendering enabled by adjusting the max range and Chunk Loading type. This only effects when you are playing on an integrated server (Single Player).
- feat: add new
dateFormatTypeanddurationFormatTypedrop down options. See the config comment for information on it's use. This modifies the duration and time/date display of the infoTimeIRL and all entity / weather info duration lines. - migrate all configs to a newer Path-based system capable of reading / writing files using Unicode characters, such as when using Chinese world names.
- migrate
hud_dataconfig to the per-world json file; which has things like the Seed and Spawn Chunk Radius saved. They never should have been per dimension. This de-duplicates it, and simplifies where it's stored. add:disableVanillaBeeTooltipsfor disabling the Vanilla Beehive Tooltips whenbeeTooltipsorhoneyTooltipsare enabled. - feat: add
hudStatusEffectsShiftto disable the status effects shifting of text - fix lastUpdatePos for Overlay Renderers, and update the Block Entity by Y level also for use with Free Cam.
- update
entityDataSynccache requeue system & add checks for OP, and add relaedentityDataSyncCacheRefreshconfig.
NOTE: This will be the last feature build for 1.21.3, as I will referr it as being LTS
- various lang file updates (For contributing, see Sakura Ryoko Translate)
- fix InfoLine positions by @north82
- rewrite
VillagerInfoOverlayentity data system with it's own ticked cache so that it works with the new Pair() / Nbt System, and also so that the Text doesn't flash during the data packet ticks. - fix several timing-related issues and with the 'lastEntityData' systems for EntityDataSync.
- Convert
entityDataSyncto a Boolean Hotkey, addhudDataSyncas a Boolean Hotkey to have the ability to enable/disable this data service. Make both of them now DISABLED by default. - cleanup
infoServuxinfo line to include it while theHudDataSyncis enabled or disabled. - add
inventoryPreviewVillagerBGColorto show an optional 'Background Color' for each of the Villager trades based on their professions while using Inventory Preview. - Sync up various code with MaLiLib & cleanups
- add: Fox Variants
- add:
infoDolphinTreasurewhich displays the time that a Dolphin is out of water and IF they are tracking a Treasure Position. - add: food tooltips, Custom Model Data tooltips, Lodestone Compass tooltips
- soften colors (alpha channel) of structure bounding boxes' outer walls
- fix: the laggy nature of flying fast with Structure rendering enabled by adjusting the max range and Chunk Loading type. This only effects when you are playing on an integrated server (Single Player).
- feat: add new
dateFormatTypeanddurationFormatTypedrop down options. See the config comment for information on it's use. This modifies the duration and time/date display of the infoTimeIRL and all entity / weather info duration lines. - migrate all configs to a newer Path-based system capable of reading / writing files using Unicode characters, such as when using Chinese world names.
- migrate
hud_dataconfig to the per-world json file; which has things like the Seed and Spawn Chunk Radius saved. They never should have been per dimension. This de-duplicates it, and simplifies where it's stored. - feat: add
hudStatusEffectsShiftto disable the status effects shifting of text - fix lastUpdatePos for Overlay Renderers, and update the Block Entity by Y level also for use with Free Cam.
- update
entityDataSynccache requeue system & add checks for OP, and add relaedentityDataSyncCacheRefreshconfig.
NOTE: This will be the last feature build for 1.21, as I will referr it as being LTS

