Mob AI Tweaks 1.6.0 for 1.21

Changelog

-Reworked the way Elder Guardians dash, they now have a short wind up before doing so. This is indicated by them retracting their spikes and wiggling their tails, then dashing. It will also dash downwards and spawn a damaging area of effect cloud if the player is too close to prevent cheap hits.

-Reworked the Elder Guardian's laser attack, it is now a proper laser beam as supposed to a taser. This means that touching the beam will continuously deal damage.

-Reworked sleeping mobs, they can now be woken up by vibrations. Obviously prevented by sneaking.

-Added a rework to Snow Golems.

-Added a setting that prevents golem mobs from targeting each other.

-Added support for Ewewkek's Musket Mod and fixed a conflict where ranged attacking mob's AI breaks when holding any gun added by this mod.

-Heavily expanded the config to be better and more customizable. They are now also located in "mob-ai-tweaks" folder as supposed to just the config folder for the sake of cleanliness.

-Fixed various issues pertaining to the Ender Dragon's reworked End Crystal mechanics.

-Fixed various issues relating to hostile mobs sitting.

-Cleaned up some old code.

-And much much more that I prolly forgot to list down!

Files

mob-ai-tweaks-1.6.0-1.21.jar(361.07 KiB) Primary Download

Project members

Unknowneth

Member

Details

Licensed MIT
Published a year ago
Updated 9 days ago