Mob AI Tweaks 1.8.5 for 1.20.1

Changelog

-Door zombies' doors can now be destroyed. Maximum health of the held door can be modified in the config.

-Door zombies are now slower and more resistant to knockback, stats can be modified in the config.

-Doors held by zombies should now despawn correctly when the zombie holding it does.

-Doors held by zombies now have some animations to them when the zombie attacks or takes damage.

-Fixed the particle spawning positions of door breaking particles for door zombies.

-Improved door zombie spawning logic. It was originally causing TPS drops, now it should not happen.

-Fixed door zombies having really weird spawning behavior.

-Fixed door zombie doors not despawning on the client side. Now, all door shields will try to actively despawn if there is no zombie holding them.

-Added #zombies_that_can_have_doors datapack tag, which allows other zombie mob types to spawn holding doors. By default, it only contains the vanilla zombie.

-Door zombies now hold doors based on the biome they spawn in.

-Door zombies now have a chance to spawn with iron doors in crazy mode.

-Door zombies now drop their doors if killed without breaking said door.

-Fixed door zombies spawning holding items, they no longer do that (unless some other mod or datapack forces them to spawn with items).

-Door zombies' doors can now be destroyed. Maximum health of the held door can be modified in the config.

-Door zombies are now slower and more resistant to knockback, stats can be modified in the config.

-Fixed reworked zombie leaders never actually being able to spawn.

Files

mob-ai-tweaks-1.8.5-1.20.1.jar(529.56 KiB) Primary Download

Project members

Unknowneth

Member

Details

Licensed MIT
Published a year ago
Updated 3 days ago