Mob Health Indicators

Mob Health Indicators

Mod

A client side fabric mod that displays a health bar above mobs and players

Client MobsUtility

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  • Fixed a bug that caused config options to reset to defaults
  • Fixed a bug that allowed modded non-living entities to be added to the whitelist and blacklist
  • Updated to 1.21.6+
  • Added the new "infiniteHoverRange" option
  • Fixed an issue with "renderOnTopOnHover" when used with shaders
  • Fixed a bug allowing the invalid commands "blackList set" and "whiteList set" to be executed
  • Added a reset button to the white list and black list in the config screen
  • Fixed a potential bug with the config screen
  • Fixed rendering issues with the "render on top on hover" option
  • Added an option to display the healthbar only for the targeted entity
  • Fixed compatibility issues with Iris Shaders
  • Added an option to view the health bar through blocks when looking at an entity
  • Optimization
  • Aligned health bar rotation with nametags
  • Fixed a bug causing fps drops
  • Fixed a few visual bugs
  • Updated to 1.21.5
  • Added an option to change the height of the healthbar
  • Fixed a bug causing the mod to render the health bar on the player when "self" was off in the config

Config Options

  • Show For Hostile Mobs
  • Show For Passive Mobs
  • Show For Yourself
  • Show For Damaged Entities Only
  • The Black List and White List can be toggled separately (removed the filtering mechanism)
  • Added both keybinds to the config menu

Display

  • Fixed a few visual bugs with the config screen
  • Shows poison, wither and frozen effects with the correct texture (when possible)

Keybinds

  • added a new keybind that overrides the toggle and the visibility filters while pressed

Commands

Added

  • blackList [true/false]
  • whiteList [true/false]
  • showHostile [true/false]
  • showPassive [true/false]
  • showSelf [true/false]
  • onlyShowDamaged [true/false]

Removed

  • filteringMechanism [blackList/whiteList/none]
  • Added a config screen
  • Updated to 1.21.4
  • Fixed weird rotation of health bar when entity starts being rendered
  • Fixed textures looking bad when not 9x9 pixels
  • Updated to 1.21
  • Added a keybind to toggle rendering

  • Changed the rendering system to 2D (it not longer rotates vertically) to fix z fighting and other visual bugs

  • Added in-game commands for all the settings /MobHealthIndicators. Typing the following commands without the suffix will show their value, while typing just /MobHealthIndicators will list all values.

    • showHearts [true/false]
    • dynamicBrightness [true/false]
    • filteringMechanism [blackList/whiteList/none]
    • blackList add/remove [entity type]
    • whiteList add/remove [entity type]
  • Updated to 1.20.6
  • Fixed a compatibility issue with sodium
  • Fixed the spacing between rows of hearts
  • Added a config screen and modmenu support
  • Added an option to toggle rendering the health bar
  • Added an option to toggle dynamic brightness
  • Added a white list and a black list
  • Fixed a compatibility issue with sodium
  • Health bars now render at the light level of the entity instead of full brightness

Project members

vi945786

Member

Zob

Member

Details

Licensed ARR
Published a year ago
Updated a month ago