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v2.1.0 (1.21)

Performance :

  • improved modular item checks by 50%
  • improved decode performance by 90%
  • improved encode performance by 50%
  • improved rendering performance by ~20%

Ff you encounter any issues create run spark profiler (try to keep the profiler as contained on the issue as possible) and either create a GH issue or ping me on discord with the spark link and a description of the issue.

  • fixed luminous learning not affecting mob xp.
  • fixed crash related to testing enchantability of invalid modular items
  • fixed bug where items sometimes would not render on the bench
  • fixed crossbow not shooting
  • removed ht treechop compat log spam
  • re-added epic fight compat
  • fixed create options disappearing on reload
  • fixed issues in enchanting logic
  • fixed emi/jei/rei item tooltip rendering issue
  • fixed crash related to skeletons
  • fixed bug with create options where the top options would select the wrong thing.
  • added support for module-ids as material property keys
  • deprecated tag and material_property and merged their usage into module_tag.
    for now using the old ids will merge into "module_tag"
    this property replaces both usages
  • added "fake_item_identity" (default false) field to "copy_item" ability, allowing to fake the items identity to a degree. this might be unsafe and accidentally convert the item to the fake identity, but in some conditions it might also fix the right click behaviour. Use with care.
  • reworked ability system and repaired keybinding abilities to be fully functional again.
  • added bludgeon property
  • fixed mining speed ui not working on neoforge
  • fix bug were fake enchantment levels would sometimes not work if the item was not enchanted
  • fix bug were sometimes ui stats would not merge correctly
  • now preferring vanilla tools for mining level comparison
  • added new config options do brighten materials for enchantment glint (Recommended)

v1.1.48 (1.20.1)

  • fixed crash related to antique atlas
  • added image_generated_tag option for material palette generation
  • added tag option for material icons
  • fixed rendering issues with enchanted items

v1.1.47 (1.20.1)

  • actually fixed rare crash with yyz backpack

v1.1.46 (1.20.1)

  • added "item" slot option to fallback on the preferred equipment slot
  • fixed rare crash with yyz backpack

v1.1.45 (1.20.1)

  • made UI more responsive
  • fixed compat crash
  • moved Epic Fight Compat to 20.10.6
  • fixed Epic armor arm alignment
  • improved rendering performance
  • fixed UI crash related to emi malum and create
  • fix for packet size

v2.0.12 (1.21)

  • fixed mining level logic edge cases with diamond
  • improved mining level feedback
  • fixed crash with Snow! Real Magic!
  • further performance improvements
  • fixed Purpur block material naming
  • fixed miapireload command
  • fixed not clearing texturecache correctly
  • fixed on-hit-potion not showing self correctly
  • on-hit effects now work on bows and armor reliably
  • changed vein mining(cutter axe) to also work on diagonals
  • added mining telekinesis property
  • changed generated material smithing recipe detection to avoid multi-sword recipes (fixes the issues with L2 Complements)
  • made generated smithing material behaviour more configurable to block certain mods/allow multi-ingredient recipes by others

v2.0.11 (1.21)

  • improved enchant compat on neoforge
  • re-added armor-stand to workbench UI
  • fixed breeze rod giving immolate
  • fixed on-hit-potions for modular arrows
  • fixed language related crash
  • fixed enchantments not applying on area harvest
  • fixed ht treechop issues on neoforge
  • fixed issues with Refined Storage
  • fixed mining level behaviour

v2.0.10 (1.21)

  • fixed crash with Enchancement Mod
  • fixed duplicating throwing knifes when multishot
  • fixed sword sweeping on neoforge
  • strongly improved rendering performance
  • fixed ht-treechop not working correctly in some module setups
  • fixed duplication bug while right clicking stacks in the workbench (whooops)
  • fixed config option of fully-break-modular tools, now the correct item is set and it can be repaired

v2.0.9 (1.21)

  • fixed workbench background
  • reduced obsidians attackspeed penalty
  • increased crying obsidians enchantablity
  • buffed copper
  • fixed material hover keeping a material even when nolonger hovered
  • fixed ui background being rendered twice
  • fixed sandstone giving durability instead of decreasing it
  • fixing translation field for materials
  • added better faking of tools repair and enchantments.
  • the Material Helper was also updated so it should work now

v2.0.8 (1.21)

  • fixed armor slot behaviour in workbench
  • fixes to armor-rendering
  • fixed crash with Enchantment Infuser
  • added durability loss event

Project members

Truly Modular

Truly Modular

Organization

Details

Published 2 years ago
Updated a day ago