2.3.2 - 1.21.1
Internal
- Removed Frostiful & EnviromentZ Compat (Extra Datapack will be released)
- Improve Frosted Particle Status Effect
- Improve stackFreezeStacks HelperMethod
- Add freezeDamageTicks HelperMethod
- Frosted & FrozenSolid Status Effect now also slowly stack freezeTicks like Powder Snow Blocks
- Delete Poison Cloud and Gas Cloud particles because they're obsolete now
Visual Additions
- Add Ice Trap & Stone Trap Particle (Credits: ElvGames)
Custom Spell Impacts
- fix stop arrow spell impact
- The Custom Spell Impact Knock Up's value can now be changed in the tweaks config
- Impact that spawns a lightning strike on the target (vanilla lightning entity)
- Pull To Caster Slowly Custom Impact
- Rush Forward Custom Impacts
- Disengage BackwardDash custom impacts
- scaled knockback according to how close the target is to the caster (closer = higher knockback)
- Impact that sets frozen Ticks to a maximum
2.3.1 - 1.21.1
- Adjust Custom Knock Up Impact
- Add Fixed Amount Knock Up Spell Impact
- Add Pull To Caster Spell Impact
2.3.0 - 1.21.1
INTERNAL & FUNCTIONAL CHANGES
- Update es_ar lang file
- Fix: add untamed wilds compat for white hide
- changed ArcaneFuse LifeSteal & Rage Mixin Logic due to incompatibility with Synitra Connector
- Delete Stun Effect & Particles, because Spell Engine 1.7 now has a generic Stun Effect
- Update Mod Icon
NEW CONTENT
- Added "Fuse"-Attributes for all SpellSchools (expect Soul & Lightning), dealing additional magic damage per hit
- Add Soaked Effect from Elemental Wizards
- Add Water Drop Particle
- Add Slash Claw Particle
- Add Custom Spell Impacts (KnockUp & StopArrows)
- Add Custom SpellEntityPredicates (IsOnGround, IsWet, IsInWater)
1.2.18 - 1.20.1
- fix: add untamed wilds compat for white hide
1.2.17 - 1.20.1
- add untamed wilds compat for white hide
- changed ArcaneFuse & Rage Mixin Logic due to crash(GitHub #8)
2.2.8 - 1.21.1
- Spell Engine 1.7 Update
2.2.7 - 1.21.1
- add the stagger status effect
- molten armor now reduces the armor by division
- add untamed wilds compat for white hide
1.2.16 - 1.20.1
- Spell Power SpellSchool API to create custom damage type for the new spell schools
2.2.6 - 1.21.1
- fix clearNegativeEffects Method
1.2.15 - 1.20.1
- Fix attempt: Crash when Using spoorn alongside. #7
1.2.14 - 1.20.1
- fix grievous wounds effect and changed it a bit
2.2.5 - 1.21.1
- fix grievous wounds effect and change it a bit
2.2.4 - 1.21.1
- Add SpellEngineTiersMixin to mixin.json
- fix some animations
2.2.3 - 1.21.1
- fix frosted status effect particle error
- improve some animation files
- add fireproof tiers mixin for spell engine weapon registry
2.2.2 - 1.21.1
- add es_ar translation
- the Bleeding Effect can now kill
2.2.1 - 1.21.1
- add elemental runes to rune item tag for rune pouches
- add sounds, particles and player animations for Loot & Explore 1.21 Port
- fix DamageReflect Loop with Thorns GitHub Issue #4
- Add Spell Vampire Attribute (LifeSteal for Spell Magic Damage)
1.2.13 - 1.20.1
- fix DamageReflect Loop with Thorns
1.2.12 - 1.20.1
- Add Custom Spell School Damage Types to SpellPower "All" Damage Type Tag
- Disable compat resource / datapacks, will be released as own projects
1.2.11 - 1.20.1
- Add Frost Crackle Long Sound
1.2.10 - 1.20.1
- Add new Sounds
- Added new Spell Animations and improved some old ones