More RPG Library

More RPG Library

Mod

Library for the More RPG Classes & More RPG Content Series.

Client and server AdventureGame MechanicsLibraryMagic

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2.3.2 - 1.21.1

Internal

  • Removed Frostiful & EnviromentZ Compat (Extra Datapack will be released)
  • Improve Frosted Particle Status Effect
  • Improve stackFreezeStacks HelperMethod
  • Add freezeDamageTicks HelperMethod
  • Frosted & FrozenSolid Status Effect now also slowly stack freezeTicks like Powder Snow Blocks
  • Delete Poison Cloud and Gas Cloud particles because they're obsolete now

Visual Additions

  • Add Ice Trap & Stone Trap Particle (Credits: ElvGames)

Custom Spell Impacts

  • fix stop arrow spell impact
  • The Custom Spell Impact Knock Up's value can now be changed in the tweaks config
  • Impact that spawns a lightning strike on the target (vanilla lightning entity)
  • Pull To Caster Slowly Custom Impact
  • Rush Forward Custom Impacts
  • Disengage BackwardDash custom impacts
  • scaled knockback according to how close the target is to the caster (closer = higher knockback)
  • Impact that sets frozen Ticks to a maximum

2.3.1 - 1.21.1

  • Adjust Custom Knock Up Impact
  • Add Fixed Amount Knock Up Spell Impact
  • Add Pull To Caster Spell Impact

2.3.0 - 1.21.1

INTERNAL & FUNCTIONAL CHANGES

  • Update es_ar lang file
  • Fix: add untamed wilds compat for white hide
  • changed ArcaneFuse LifeSteal & Rage Mixin Logic due to incompatibility with Synitra Connector
  • Delete Stun Effect & Particles, because Spell Engine 1.7 now has a generic Stun Effect
  • Update Mod Icon

NEW CONTENT

  • Added "Fuse"-Attributes for all SpellSchools (expect Soul & Lightning), dealing additional magic damage per hit
  • Add Soaked Effect from Elemental Wizards
  • Add Water Drop Particle
  • Add Slash Claw Particle
  • Add Custom Spell Impacts (KnockUp & StopArrows)
  • Add Custom SpellEntityPredicates (IsOnGround, IsWet, IsInWater)

1.2.18 - 1.20.1

  • fix: add untamed wilds compat for white hide

1.2.17 - 1.20.1

  • add untamed wilds compat for white hide
  • changed ArcaneFuse & Rage Mixin Logic due to crash(GitHub #8)

2.2.8 - 1.21.1

  • Spell Engine 1.7 Update

2.2.7 - 1.21.1

  • add the stagger status effect
  • molten armor now reduces the armor by division
  • add untamed wilds compat for white hide

1.2.16 - 1.20.1

  • Spell Power SpellSchool API to create custom damage type for the new spell schools

2.2.6 - 1.21.1

  • fix clearNegativeEffects Method

1.2.15 - 1.20.1

  • Fix attempt: Crash when Using spoorn alongside. #7

1.2.14 - 1.20.1

  • fix grievous wounds effect and changed it a bit

2.2.5 - 1.21.1

  • fix grievous wounds effect and change it a bit

2.2.4 - 1.21.1

  • Add SpellEngineTiersMixin to mixin.json
  • fix some animations

2.2.3 - 1.21.1

  • fix frosted status effect particle error
  • improve some animation files
  • add fireproof tiers mixin for spell engine weapon registry

2.2.2 - 1.21.1

  • add es_ar translation
  • the Bleeding Effect can now kill

2.2.1 - 1.21.1

  • add elemental runes to rune item tag for rune pouches
  • add sounds, particles and player animations for Loot & Explore 1.21 Port
  • fix DamageReflect Loop with Thorns GitHub Issue #4
  • Add Spell Vampire Attribute (LifeSteal for Spell Magic Damage)

1.2.13 - 1.20.1

  • fix DamageReflect Loop with Thorns

1.2.12 - 1.20.1

  • Add Custom Spell School Damage Types to SpellPower "All" Damage Type Tag
  • Disable compat resource / datapacks, will be released as own projects

1.2.11 - 1.20.1

  • Add Frost Crackle Long Sound

1.2.10 - 1.20.1

  • Add new Sounds
  • Added new Spell Animations and improved some old ones

Project members

Fichte

Owner

Details

Licensed MIT
Published 2 years ago
Updated an hour ago