More RPG Library

More RPG Library

Mod

Library for the More RPG Classes & More RPG Content Series.

Client and server AdventureGame MechanicsLibraryMagic

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2.5.1 - 1.21.1

  • Fix fabric.mod.json and neoforge.mods.roml
  • Fix Particles in NeoForge Client
  • add global elemental weaknesses for MoreSpellSchools

2.5.0+1.21.1

by Fichte on Oct 16, 2025
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2.5.0+1.21.1

by Fichte on Oct 16, 2025
Download

2.5.0 - 1.21.1

  • Move to Architectury multiloader workspace
  • NeoForge Beta!

2.4.3 - 1.21.1

  • frozen Ticks are now applied more smoothly
  • Fix Bleeding Effect tick infinitely
  • Add a Cooldown to SpellVampire and Lifesteal Effect (Ticks configurable in the TweaksConfig)

2.4.2 - 1.21.1

  • fix falling icicle model

2.4.1 - 1.21.1

  • Add Nature Spell School to SpellSchoolMixin registry
  • Forgot some Damage Type Tags regarding the Nature Spell School

2.4.0 - 1.21.1

  • Update to Spell Engine 1.8 & Spell Power 1.4
  • Also, Update Tiny Config & Fabric API Version
  • Add Nature Spell Power School and Rune & Leaf Particles (Thanks to Rulft44 for providing the artwork!)
  • Add Sound Effects for Nature Spells
  • Improve Earth Casting Sound Effect
  • Delete Elemental Mastery Enchantment (Spell Power just adds 2 spell schools per enchantment, thats why this was changed)
  • 2 new Enchantments got added: Typhoon (Air & Water) & Stonebloom (Earth & Nature)

2.3.5 - 1.21.1

  • add bleeding immune entity tag
  • remove bleeding testing logger I forgot
  • rename BERSERKER_MELEE Spell School to RAGE_MELEE

2.3.4 - 1.21.1

  • Buffed the Bleeding Effect
  • it now deals additional damage according to the max health if the target is under a certain hp range
  • added Falling Icicle Projectile
  • Added the Frost- & Fire Ranged Spell School from the Archers Expansion Mod in this Lib
  • Added the Berserker Melee Spell School from the Berserker Mod in this Lib
  • new CustomSpellImpact: damage_according_to_missing_health
  • The less health your target has, the more damage you cause (DamageType is your SpellSchools Damage Type)
  • (above 50% -> 0.25 / below 50% -> 1.0 / below 25% -> 1.75 of your SpellSchools Attribute Power)

2.3.3 - 1.21.1

  • Reduce Damage Taken of Frozen Solid Spell and Add Frost Spell related vulnerability
  • Add Specific Spell Scroll Loot Function (spell pool, min to max spell-tier can be set)
  • Fix Backward- and Forward dash, that was calculated by spell range
  • nerf Frosted Movement speed slow

2.3.2 - 1.21.1

Internal

  • Removed Frostiful & EnviromentZ Compat (Extra Datapack will be released)
  • Improve Frosted Particle Status Effect
  • Improve stackFreezeStacks HelperMethod
  • Add freezeDamageTicks HelperMethod
  • Frosted & FrozenSolid Status Effect now also slowly stack freezeTicks like Powder Snow Blocks
  • Delete Poison Cloud and Gas Cloud particles because they're obsolete now

Visual Additions

  • Add Ice Trap & Stone Trap Particle (Credits: ElvGames)

Custom Spell Impacts

  • fix stop arrow spell impact
  • The Custom Spell Impact Knock Up's value can now be changed in the tweaks config
  • Impact that spawns a lightning strike on the target (vanilla lightning entity)
  • Pull To Caster Slowly Custom Impact
  • Rush Forward Custom Impacts
  • Disengage BackwardDash custom impacts
  • scaled knockback according to how close the target is to the caster (closer = higher knockback)
  • Impact that sets frozen Ticks to a maximum

2.3.1 - 1.21.1

  • Adjust Custom Knock Up Impact
  • Add Fixed Amount Knock Up Spell Impact
  • Add Pull To Caster Spell Impact

2.3.0 - 1.21.1

INTERNAL & FUNCTIONAL CHANGES

  • Update es_ar lang file
  • Fix: add untamed wilds compat for white hide
  • changed ArcaneFuse LifeSteal & Rage Mixin Logic due to incompatibility with Synitra Connector
  • Delete Stun Effect & Particles, because Spell Engine 1.7 now has a generic Stun Effect
  • Update Mod Icon

NEW CONTENT

  • Added "Fuse"-Attributes for all SpellSchools (expect Soul & Lightning), dealing additional magic damage per hit
  • Add Soaked Effect from Elemental Wizards
  • Add Water Drop Particle
  • Add Slash Claw Particle
  • Add Custom Spell Impacts (KnockUp & StopArrows)
  • Add Custom SpellEntityPredicates (IsOnGround, IsWet, IsInWater)

1.2.18 - 1.20.1

  • fix: add untamed wilds compat for white hide

1.2.17 - 1.20.1

  • add untamed wilds compat for white hide
  • changed ArcaneFuse & Rage Mixin Logic due to crash(GitHub #8)

2.2.8 - 1.21.1

  • Spell Engine 1.7 Update

2.2.7 - 1.21.1

  • add the stagger status effect
  • molten armor now reduces the armor by division
  • add untamed wilds compat for white hide

1.2.16 - 1.20.1

  • Spell Power SpellSchool API to create custom damage type for the new spell schools

2.2.6 - 1.21.1

  • fix clearNegativeEffects Method

Project members

Fichte

Owner

Details

Licensed MIT
Published 2 years ago
Updated 19 hours ago