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  • Added a new guide tab to the beroot cookbook

  • Added unlockable soup effect descriptions to the cookbook

  • Added Farmers delight support for beroot cauldron

  • Added Farmers delight giant crops (finally)

  • Fixed certain soups giving the wrong effect

  • Fixed server lag when placing block patterns with the row mode

  • Fixed rendering glitches related to block patterns and multiblock previews

  • fixed a bug where 2 slots in the creative inventory had no tooltip

(if no bugs are found full release in ~ 1 week)

  • Right-clicking on blocks with jars of bonmeel no longer transforms them into cauldrons
  • fixed a concurent modification crash when calculating nutrition
  • Rewamped how multiblocks work / render behind the scenes
  • fixed torchflowers dropping multiple spices
  • Removed the RXT resourcepack, it was annoying to maintain and most people probably dont even know how it works
  • Fixed rooted soup not being able to give certain effects
  • Made block patterns update less often, increasing performace

Unless theres some big issue found, this might be the final beta

  • Fixed compatibility with the kilt mod, meaning you can (in theory) play on fabric
  • FIxed a bug where some modded flowers got converted into torchflowers
  • Fixed a crash when killing certain entities

Big update, backup your worlds!

  • Added corrupted Caulorflower: Patternflower
  • Added Block Patterns: new placable block overlays
  • Added Beroot Cauldron: a new giant crop drop, allows the player to combine different food flavors to get unique effects.
  • Added Beroot Cookbook: tracks nutrition of food from soups you've tasted
  • Added 10 new effects from soups (I'm not gonna type them out lol)
  • New plant: Saltemone - blows bubbles of salt, popping them drops its spice and some exp
  • Reworked Torchflower
  • Added corrupted Torchflowr: Torchewflower
  • Added Corrupted Grass, Tall Grass and Wart
  • Made Corrupted Grass Blocks more managable
  • Added multiple new configs
  • Reworked how multiblocks work internally, making them more stable, and also adding a new preview system for them
  • Vivicus blocks now drop with their color still applied
  • Various improvements and bugfixes people have suggested me
  • Added some configs to help server owners prevent griefing
  • Reworked Cropressor to be data-driven and generally more stable
  • Fixed a few visual bugs related to boblings

I forgot to put the previous updates here, here's the full changelog:

  • Fixed a crash on dedicated servers related to the corruption recipe

  • Updated some textures (vivicus leaves, dawnberry etc…)

  • Placing Dyespria in survival no longer deletes its dye

  • Cropressor can now suck in items from containers above and should be (in theory) less prone to getting stuck

  • Added Server Config for: Corrupted Grass spread speed, Corrupted Tree griefing

  • Converted most "cutout" models to "cutout mipped" - they look better from a distance

  • Added mising lang

  • (1.21.4+ exclusive) dawnberries are now emmisive

  • Fixed an exploit allowing you to rebrew potions indefinitely

  • Hopefully fixed incompatibility with Alex's caves
  • Structures are now ~50% rarer and generate better
  • Yung caves crash fix
  • Sniffer now supports digging up items from the arts and crafts mod when installed
  • (fabric) Sniffer digging drops are remade in a more compatible way, fixing datapacks and mods not manually added by us (this isn't possible on forge)
  • Vivicus saplings now use the correct color
  • updated simplified zn_cn translation

Details

Licensed MIT
Published 2 years ago
Updated 3 days ago