NetworkJS

NetworkJS

Mod

A powerful KubeJS addon that enables internet connectivity and Discord integration for your Minecraft server scripts.

Server LibraryManagementUtility

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NetworkJS

A powerful KubeJS addon that enables internet connectivity and Discord integration for your Minecraft server scripts.

Note: This is my first Java mod! I'm still learning, so feedback and contributions are very welcome. :D

Features

  • HTTP/FETCH Support - Make HTTP requests from your KubeJS scripts
  • Discord Bot Integration - Send messages, embeds, and listen to Discord events
  • Server Utilities - Send colored messages to players and get server info
  • Easy Integration - Works seamlessly with KubeJS with both global functions and class access

Installation

  1. Download the latest jar from the releases page
  2. Place the jar in your mods folder
  3. Make sure you have KubeJS installed
  4. Restart your server

API Reference

Global Functions

// HTTP Requests - Now available as global functions!
fetch('https://api.example.com/data')
fetchAsync('https://api.example.com/data', { 
    method: 'POST', 
    headers: { 'Content-Type': 'application/json' },
    body: JSON.stringify({ key: 'value' })
})

Global Classes

DiscordBot - Discord Integration

const config = {
    token: "your-bot-token",
    guild: "your-guild-id", 
    channels: {
        chat: "channel-id",
        announcements: "channel-id"
    },
    sanitizeMessages: true
};

const bot = new DiscordBot(config);

// Send messages
bot.sendMessage("chat", "Hello from Minecraft!");

// Send embeds
bot.sendEmbed("announcements", {
    title: "Server Status",
    description: "Server is online!",
    color: 0x00ff00
});

// Listen for Discord messages
bot.onMessage(function(discordMessage) {
    console.log("Message from " + discordMessage.getAuthor() + ": " + discordMessage.getContent());
});

// Set bot activity
bot.setActivity("Minecraft Server Online");

Server - Minecraft Server Utilities

// Send colored messages to all players
Server.sendRawMessage("&aWelcome to the server!");

// Send message to specific player
Server.sendRawMessageToPlayer("PlayerName", "&bHello there!");

// Get server info
const playerCount = Server.getPlayerCount();
const playerNames = Server.getPlayerNames(); // Returns array of strings

FetchBinding - HTTP Requests (Legacy)

// You can still use the class-based approach
const response = FetchBinding.fetch("https://api.example.com");
console.log("Status:", response.getStatus());
console.log("Response:", response.text());

// With options
const options = new FetchOptions("POST", {"Content-Type": "application/json"}, '{"data": "value"}');
const response = FetchBinding.fetch("https://api.example.com", options);

// Async requests
const futureResponse = FetchBinding.fetchAsync("https://api.example.com");

Complete API Exports

The following classes and functions are available globally in your KubeJS scripts:

Export Type Description
fetch() Function Make HTTP requests (global function)
fetchAsync() Function Make async HTTP requests (global function)
DiscordBot Class Discord bot functionality
Server Class server utilities
FetchBinding Class HTTP request utilities (legacy)
FetchOptions Class HTTP request options
FetchResponse Class HTTP response object

Example Usage

Discord-Minecraft Bridge

const discordConfig = {
    token: "your-bot-token",
    guild: "your-guild-id",
    channels: { chat: "chat-channel-id" }
};

const bot = new DiscordBot(discordConfig);

// Relay Discord messages to Minecraft
bot.onMessage(function(msg) {
    if (msg.isFromConfiguredChannel() && !msg.isBot()) {
        Server.sendRawMessage(`&7[Discord] &f${msg.getAuthor()}: ${msg.getContent()}`);
    }
});

// Relay Minecraft chat to Discord
PlayerEvents.chat(event => {
    const playerName = event.player.name.getString();
    const message = event.message;
    bot.sendMessage("chat", `**${playerName}**: ${message}`);
});

Server Status API

// Create a simple API endpoint using fetch
ServerEvents.loaded(event => {
    const statusData = {
        online: true,
        players: Server.getPlayerCount(),
        playerList: Server.getPlayerNames()
    };
    
    // Post to your status API
    fetchAsync('https://your-api.com/server-status', {
        method: 'POST',
        headers: { 'Content-Type': 'application/json' },
        body: JSON.stringify(statusData)
    });
});

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.200+
  • KubeJS 2101.7.1+

Building

git clone https://github.com/SSnowly/NetworkJS.git
cd NetworkJS
./gradlew build

The built jar will be in build/libs/networkjs-1.21.1-{version}.jar

License

This project is licensed under the MIT License - see the LICENSE file for details.

Contributing

As a new Java developer, I'm always looking to improve! Feel free to:

  • Open issues for bugs or feature requests
  • Submit pull requests with improvements
  • Share feedback on the code structure
  • Help with documentation

Support


Made with <3 by ME!


Project members

snowylol_

Member

Details

Licensed MIT
Published 9 days ago
Updated 6 days ago