No Man's Land

No Man's Land

Mod

An uncompromising Overworld Overhaul, Enhancing world generation in every biome and environment.

Client and server AdventureDecorationFoodGame Mechanics MobsUtilityWorld Generation

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  • Added vermilion froglights! They can be obtained with the previously added mud frog variant.
  • NML chest boat recipes now use the common wooden chests tag for mod compat
  • Fixed uncandled fruit cakes not dropping slices on interaction with a knife
  • Fixed missing lang entries including some wrong sound subtitles
  • Fixed crash with certain types of modded trees growing
  • Added nml stairs to the minecraft stairs tag
  • Fixed Nirvana Integration recipes not having correct conditions
  • Fixed unclear console message
  • Fixed loot modifier names
  • Made Tortoises unable to swim
  • Fix Goose spawn conditions
  • Added missing goose spawn placements
  • Fixed crash to do with warding effigies
  • Added many new translations
  • Allowed our water surface plants to be placed on ice
  • Fixed ocean salmon variant being applied to cods instead
  • Fixed frozen shore crashing due to incorrect spawn type
  • Added missing lang for the goose
  • Added list of supported mods in EveryCompat to increase efficiency
  • Added our blocks and items to the appropriate Serene Seasons tags
  • Added Snow! Real Magic! compatibility (our snowlogging will be overriden by theirs and our plants now get snowlogged properly)

Tortoises:

  • A new animal living in underground burrows, hates whatever disturbs its peace, and prefers avoiding conflict by hiding in its shell
  • When bred with Beetroot, will look for a dark spot without skylight, and lay its eggs there. These eggs will take a while to hatch, so take good care of them!
  • When a baby tortoise grows up, it will shed part of its Sturdy Scute, which can be used to craft a Tortoise Shell. This new chestplate will slow you down, make you immune to knockback, and act like a shield on your back. Don't like its look? Try putting it in a Styling Table from Vanity!

Geese:

  • The goose, bully of the wetlands, is here. This highly confrontational and rude bird is... not great company.
  • It will threaten any player nearby, especially if they're holding their favorite food: pumpkin seeds
  • When hit, will do its best to make you pay for it. If it finds its strength lacking, it will run away.
  • Loves playing around in water!
  • When killed, will drop a lot of feathers. Not that we're encouraging that, of course. But you know, accidents happen...

New and Revamped Biomes:

  • The prairie is a new, warm plainslike biome - with large amounts of horses, cows, and varied foliage. Often found between Plains and Savannas, is quite a homely place for a homestead or a ranch.
  • The Lavender Fields are a new variant of Meadows. More densely wooded, and fully covered by beautiful Lavender Bushes. Ideal for relaxing walks in the hills.
  • The Old Growth Birch Forest is now golden, and full of bees. Check it out yourself, it really is golden.
  • The Forest's colors have been recalibrated, to look much more appealing and less unnaturally vibrant

General Surface Tweaks:

  • The world will now contain Crags, large rocks sticking out of the terrain. They tend to clump near eachother, and will add back some of that beloved alpha-era looking terrain.
  • Gravel Shores will now line most bodies of water in temperate and colder biomes.
  • Mud shores will now line most swampy bodies of water.
  • Mushroom Fields now have a Silt shoreline.

River and Beach Biomes:

  • Frozen Shores are a frozen variant of Stony Shores
  • Tropical Beaches will line the Jungles, ideal for building a Bamboo Hut and enjoying a vacation
  • Mud Beaches will separate Swampy biomes from the Ocean, providing an unusual and fascinating shoreline.
  • Lush Rivers will flow through Jungles, containing Pink Dolphins and Flamingo Geese.
  • Blackwater Rivers will flow through Swampy biomes, being a great place to find Billhook Bass and Mangroves.
  • Desert Rivers will flow through Deserts, sometimes bringing some greenery to the wastelands.

New, Mysterious Items:

  • Some items will be found in the creative inventory, I wonder where they're found?
  • Living Urns have been seen being smuggled around villages, a merchant once told me he grabbed them from the trap-filled depths of a pyramid, and another said some ruins in the Jungle had weird, "face-having pots"
  • Ancient Bronze Masks have been spoken of in old tales, yet finding an intact one seems impossible.

Mod Integration:

  • Nirvana has a new type of Joint, a throwable and explosive one, used to craft THC. A consistency piece, that adds a fun, nom-violent new way to distribute peace.
  • EveryCompat now has integration with our Bookshelves and Trimmed Planks! Big thanks to @felixe_ for this!

Miscellaneous

  • Some unobtainable stuff, such as Mooses and Rose Vines, are in the creative inventory. Feel free to play with them, but don't report any bugs about them, they're unfinished.
  • Some new mob variants, such as fully-black chickens, are now roaming through the scariest biomes.
  • Many rebalancing and feature-distribution tweaks, the world should feel and look much better than usual
  • Added Herobrine
  • Fixed Pickaxe Tag breaking when Farmer's Delight isn't installed, thank you Monka!
  • Fixed a bug regarding #mineables/pickaxe
  • Added Boreal Forests, a more temperate version of Taigas
  • Fixes to Hardtack Loot Tables
  • Bunch of Model Tweaks
  • Added a couple integration recipes that were missing
  • Candles can be put on Fruit Cakes

No Man's Land 1.3.0 is here!

Notable changes include:

  • Many new foods! Including but not limited to pesto foods, fruit cake, and a pot of witch stew.
  • A sound overhaul for nml! Special thanks to our two new sound designer contributors.
  • Icicles!

Full Changelog:

New Features:

  • New Foods: Pesto is now a new ingredient for food and many farmer's delight integration foods were added including two feasts, a cake, and a pot
  • Icicles: Found under frozen trees. Try not to hit your head on them!
  • Sound Improvement: Added new sounds for sconce torches, torch extinguishing, monster anchors, and spike traps.

Changes & Tweaks:

  • Overhauled cave biome generation, you should no longer see surface cave biomes
  • Podzol can now be tilled into dirt
  • Improved pine nut and walnut drop rates

Mod Integration:

Serene Seasons:

  • Made frosted grass gradually melt when needed

Bug Fixes:

  • Fixed taps spawning particles even when not filling a cauldron
  • Fixed deer sometimes jumping too high up
  • Fixed missing beachgrass loot table
  • Fixed succulents and barrel cacti not being bonemealable anymore
  • Fixed missing tags from trimmed planks and sconce torches
  • Fixed incorrect lectern recipe

For more info on anything, check out the wiki or join the discord!

  • Fixed some biome tag issues
  • Fixed some console errors and a missing blockstate
  • Added a new snowy wolf variant for frozen woods
  • Added starflower, a new snowy flower
  • Increased the fog of the frozen woods
  • Mechanical ploughs from Create now break rails regardless of collision shape
  • Added a registry alias for placed pears and apples to account for their id change in 1.2.0
  • Fixed our added fences and bookshelves having incorrect tags

No Man's Land 1.2.0 is here!

Notable changes include:

  • New biomes, the Dark Taiga and Frozen Woods!
  • New warm and cold pig variants
  • Boatload integration!
  • The new timber wolf variant

Full Changelog:

New Features:

  • Dark Taiga: A variant of the taiga with thinner tree shapes and darker colors overall and a new wolf variant (timber).
  • Frozen Woods: A forest of white trees that may have some igloos.
  • New Pig Variants: Welcome the bushpig, riverhog, wartypig, and wooly pig!

Changes & Tweaks:

  • Reduced how common fairy rings (mushroom circles) are
  • Made old growth taigas denser
  • Updated frog leg texture
  • Updated badlands husk texture
  • Allowed bonemealing flowers, sugar cane, cactuses, and much more using dispensers
  • Monster anchors' resurrection range default is now increased to 7 (previously 5) and the range is now also part of the block entity's data

Mod Integration:

Boatload:

  • All added boat types now have nml wood counterparts

Bug Fixes:

  • Fixed taps crashing when filling a cauldron beyond level 1
  • Fixed a silt stair blockstate being untextured
  • Fixed bonemealing shelf mushrooms not consuming bonemeal

For more info on anything, check out the wiki or join the discord!

  • Fixed crash when a projectile spawns
  • Fixed mixin crash
  • Fixed nml boats losing data on world load (including inventory)
    • As a consequence, all current nml boats will be deleted as they were reimplemented
  • Updated to Mixed Litter 0.0.3
  • Fixed tap blocks not filling new 4 layered cauldrons passively
  • Torchflower is no longer a bonemealable flower
  • Thistles are now tagged as small flowers correctly
  • Wolves now spawn in savannas
  • Changed spread patch features such as flowerbeds to have more varying sizes and densities
  • Fixed the curse of blue fog when under the darkness effect in the deep dark
  • Fixed warding effigies repelling all mobs and not just monsters
  • Added many new translations
  • Fixed crash when no mod requesting the neoforge milk fluid is installed

No Man's Land 1.1.0 is here!

Notable changes include:

  • A new dependency library called Mixed Litter that contains the mob variant and remodel code
  • Warding Effigies! As the name suggests, they're a new block to help ward an area from monsters
  • New Silt Building blocks!
  • A lot of Create mod integration, especially concerning Resin Oil!

Full Changelog:

New Features:

  • Warding Effigies. A new block found in dungeon loot that can be placed on the ground to prevent monster spawning and repel monsters away in a radius dependent on the amount placed together in the same block position (up to 4)
  • Silt Building Blocks. Dross Tiles, Silt Bricks, and Coarse Silt
  • Resin Oil Virtual Fluid. Resin oil itself is not new, however it now has a virtual (non-placeable) fluid that can be piped around

Changes & Tweaks:

  • Cauldron Interactions (such as apples being dipped in honey or pears in maple syrup) are now a recipe type!
  • Resin oil cauldrons now apply the flammable effect to any entity inside
  • Our honeyed apple will now override the honeyed apple added by Create
  • All cauldrons added by NML now have 4 layers rather than 3, to hold a full bucket (1000mb) of fluid where one bucket is 4 bottles (250mb)
  • When ignited while flammable, nearby flammable entities will ignite too
  • Configuration options for the new rail and ladder scaffolding-like placement now allow disabling the feature entirely
  • Added new configuration toggle options for all biomes
  • Configuration toggle options for the mob remodels can be found inside Mixed Litter
  • Cattail is now removed from snowy and desert biomes
  • Boulders and other regular soil features are now removed from badlands
  • Added a new milk dripping particle in line with other dripping particles
  • Added a sound event for priming throwable bombs (charging while sneaking)
  • Added a sound event for consuming items such as honey comb and resin (in cauldrons)
  • Throwable Bombs now explode after their fuse runs out rather than on impact (as previously intended)
  • Resin oil bottles now stack to 16 (previously 64)
  • Added a crafting recipe for quartzite (calcite and quartz)

Mod Integration:

Create:

  • Resin oil bottles can now be given to blaze burners
  • Deployers are now unable to place rails and ladders like scaffolding, unlike players
  • Saws now destroy the entirety of huge field mushrooms rather than just the stem
  • Saws now destroy shelf mushroom blocks connected to trees Farmer's Delight:
  • Milk bottles now work with milk cauldrons Supplementaries:
  • Added honeyed apples and syruped pears to the #supplementaries:cookies item tag

Bug Fixes:

  • Fixed Serene Seasons making frosted grass not snowlogged in snowy areas on world generation
  • Fixed deer sometimes being stuck without AI after a while of existing
  • Fixed Blockbox integration items not having correct item tags
  • Fixed some trapdoors not having rotation
  • Fixed willow trapdoor texture being upside down
  • Fixed willow logs not being strippable
  • Fixed fire particles that appear when on fire in a resin oil cauldron only being visible for the affected client
  • Fixed snowy ponds not generating
  • Fixed warped and crimson blocks not having the #minecraft:non_flammable_wood item tag
  • Fixed cauldrons not having the #minecraft:cauldrons block tag
  • Fixed advancement Tree Juice being awarded when it shouldn't be
  • Fixed minecarts being unable to go from supported to unsupported rails
  • Fixed bookshelves not having the #c:bookshelves item tag
  • Fixed resin oil bottle splashing always applying at the centre of the block hit
  • Fixed incorrect accepted range and id for throwable bomb strength configs
  • Fixed badlands containing boulders and other unintended features
  • Fixed spread patch features (such as flowerbeds) being too small
  • Fixed grass sprouts sometimes spawning in sand biomes
  • Fixed fallen log feature attempting to place a non-log block, causing a crash

For more info on anything, check out the wiki or join the discord!

  • Pear juice now grants regeneration when drunk
  • Added a missing malevolent flame sprite
  • Fixed many incorrect block loot tables
  • Fixed jade incompatability showing extinguished wall torches as "Air"

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Details

Licensed ARR
Published 8 months ago
Updated 4 days ago