No Man's Land

No Man's Land

Mod

An uncompromising Overworld Overhaul, Enhancing world generation in every biome and environment.

Client and server AdventureDecorationFoodGame Mechanics MobsUtilityWorld Generation

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  • Fixed a bug regarding #mineables/pickaxe
  • Added Boreal Forests, a more temperate version of Taigas
  • Fixes to Hardtack Loot Tables
  • Bunch of Model Tweaks
  • Added a couple integration recipes that were missing
  • Candles can be put on Fruit Cakes

No Man's Land 1.3.0 is here!

Notable changes include:

  • Many new foods! Including but not limited to pesto foods, fruit cake, and a pot of witch stew.
  • A sound overhaul for nml! Special thanks to our two new sound designer contributors.
  • Icicles!

Full Changelog:

New Features:

  • New Foods: Pesto is now a new ingredient for food and many farmer's delight integration foods were added including two feasts, a cake, and a pot
  • Icicles: Found under frozen trees. Try not to hit your head on them!
  • Sound Improvement: Added new sounds for sconce torches, torch extinguishing, monster anchors, and spike traps.

Changes & Tweaks:

  • Overhauled cave biome generation, you should no longer see surface cave biomes
  • Podzol can now be tilled into dirt
  • Improved pine nut and walnut drop rates

Mod Integration:

Serene Seasons:

  • Made frosted grass gradually melt when needed

Bug Fixes:

  • Fixed taps spawning particles even when not filling a cauldron
  • Fixed deer sometimes jumping too high up
  • Fixed missing beachgrass loot table
  • Fixed succulents and barrel cacti not being bonemealable anymore
  • Fixed missing tags from trimmed planks and sconce torches
  • Fixed incorrect lectern recipe

For more info on anything, check out the wiki or join the discord!

  • Fixed some biome tag issues
  • Fixed some console errors and a missing blockstate
  • Added a new snowy wolf variant for frozen woods
  • Added starflower, a new snowy flower
  • Increased the fog of the frozen woods
  • Mechanical ploughs from Create now break rails regardless of collision shape
  • Added a registry alias for placed pears and apples to account for their id change in 1.2.0
  • Fixed our added fences and bookshelves having incorrect tags

No Man's Land 1.2.0 is here!

Notable changes include:

  • New biomes, the Dark Taiga and Frozen Woods!
  • New warm and cold pig variants
  • Boatload integration!
  • The new timber wolf variant

Full Changelog:

New Features:

  • Dark Taiga: A variant of the taiga with thinner tree shapes and darker colors overall and a new wolf variant (timber).
  • Frozen Woods: A forest of white trees that may have some igloos.
  • New Pig Variants: Welcome the bushpig, riverhog, wartypig, and wooly pig!

Changes & Tweaks:

  • Reduced how common fairy rings (mushroom circles) are
  • Made old growth taigas denser
  • Updated frog leg texture
  • Updated badlands husk texture
  • Allowed bonemealing flowers, sugar cane, cactuses, and much more using dispensers
  • Monster anchors' resurrection range default is now increased to 7 (previously 5) and the range is now also part of the block entity's data

Mod Integration:

Boatload:

  • All added boat types now have nml wood counterparts

Bug Fixes:

  • Fixed taps crashing when filling a cauldron beyond level 1
  • Fixed a silt stair blockstate being untextured
  • Fixed bonemealing shelf mushrooms not consuming bonemeal

For more info on anything, check out the wiki or join the discord!

  • Fixed crash when a projectile spawns
  • Fixed mixin crash
  • Fixed nml boats losing data on world load (including inventory)
    • As a consequence, all current nml boats will be deleted as they were reimplemented
  • Updated to Mixed Litter 0.0.3
  • Fixed tap blocks not filling new 4 layered cauldrons passively
  • Torchflower is no longer a bonemealable flower
  • Thistles are now tagged as small flowers correctly
  • Wolves now spawn in savannas
  • Changed spread patch features such as flowerbeds to have more varying sizes and densities
  • Fixed the curse of blue fog when under the darkness effect in the deep dark
  • Fixed warding effigies repelling all mobs and not just monsters
  • Added many new translations
  • Fixed crash when no mod requesting the neoforge milk fluid is installed

No Man's Land 1.1.0 is here!

Notable changes include:

  • A new dependency library called Mixed Litter that contains the mob variant and remodel code
  • Warding Effigies! As the name suggests, they're a new block to help ward an area from monsters
  • New Silt Building blocks!
  • A lot of Create mod integration, especially concerning Resin Oil!

Full Changelog:

New Features:

  • Warding Effigies. A new block found in dungeon loot that can be placed on the ground to prevent monster spawning and repel monsters away in a radius dependent on the amount placed together in the same block position (up to 4)
  • Silt Building Blocks. Dross Tiles, Silt Bricks, and Coarse Silt
  • Resin Oil Virtual Fluid. Resin oil itself is not new, however it now has a virtual (non-placeable) fluid that can be piped around

Changes & Tweaks:

  • Cauldron Interactions (such as apples being dipped in honey or pears in maple syrup) are now a recipe type!
  • Resin oil cauldrons now apply the flammable effect to any entity inside
  • Our honeyed apple will now override the honeyed apple added by Create
  • All cauldrons added by NML now have 4 layers rather than 3, to hold a full bucket (1000mb) of fluid where one bucket is 4 bottles (250mb)
  • When ignited while flammable, nearby flammable entities will ignite too
  • Configuration options for the new rail and ladder scaffolding-like placement now allow disabling the feature entirely
  • Added new configuration toggle options for all biomes
  • Configuration toggle options for the mob remodels can be found inside Mixed Litter
  • Cattail is now removed from snowy and desert biomes
  • Boulders and other regular soil features are now removed from badlands
  • Added a new milk dripping particle in line with other dripping particles
  • Added a sound event for priming throwable bombs (charging while sneaking)
  • Added a sound event for consuming items such as honey comb and resin (in cauldrons)
  • Throwable Bombs now explode after their fuse runs out rather than on impact (as previously intended)
  • Resin oil bottles now stack to 16 (previously 64)
  • Added a crafting recipe for quartzite (calcite and quartz)

Mod Integration:

Create:

  • Resin oil bottles can now be given to blaze burners
  • Deployers are now unable to place rails and ladders like scaffolding, unlike players
  • Saws now destroy the entirety of huge field mushrooms rather than just the stem
  • Saws now destroy shelf mushroom blocks connected to trees Farmer's Delight:
  • Milk bottles now work with milk cauldrons Supplementaries:
  • Added honeyed apples and syruped pears to the #supplementaries:cookies item tag

Bug Fixes:

  • Fixed Serene Seasons making frosted grass not snowlogged in snowy areas on world generation
  • Fixed deer sometimes being stuck without AI after a while of existing
  • Fixed Blockbox integration items not having correct item tags
  • Fixed some trapdoors not having rotation
  • Fixed willow trapdoor texture being upside down
  • Fixed willow logs not being strippable
  • Fixed fire particles that appear when on fire in a resin oil cauldron only being visible for the affected client
  • Fixed snowy ponds not generating
  • Fixed warped and crimson blocks not having the #minecraft:non_flammable_wood item tag
  • Fixed cauldrons not having the #minecraft:cauldrons block tag
  • Fixed advancement Tree Juice being awarded when it shouldn't be
  • Fixed minecarts being unable to go from supported to unsupported rails
  • Fixed bookshelves not having the #c:bookshelves item tag
  • Fixed resin oil bottle splashing always applying at the centre of the block hit
  • Fixed incorrect accepted range and id for throwable bomb strength configs
  • Fixed badlands containing boulders and other unintended features
  • Fixed spread patch features (such as flowerbeds) being too small
  • Fixed grass sprouts sometimes spawning in sand biomes
  • Fixed fallen log feature attempting to place a non-log block, causing a crash

For more info on anything, check out the wiki or join the discord!

  • Pear juice now grants regeneration when drunk
  • Added a missing malevolent flame sprite
  • Fixed many incorrect block loot tables
  • Fixed jade incompatability showing extinguished wall torches as "Air"

Gameplay Changes

  • Added a custom sound event and subtitle for droplets landing on the ground
  • Added a new damage type and death message for combustion (being set alight while flammable)

Technical Changes

  • Made tap interactions a datapack registry
  • Added extinguished torches to #minecraft:wall_post_override block tag

Bug Fixes

  • Fixed bumblebee bee variant not spawning
  • Fixed No Man's Land leaves' loot tables not working

Gameplay Changes

  • The bumblebee bee variant now spawns in Cherry Groves and Sunflower Plains in addition to Flower Forests
  • Floating rails now have collision

Technical Changes

  • Added more biome tags for mob variant spawning
  • Added a config for the radius around a monster anchor where monsters are anchored

Bug Fixes

  • Potentially fixed rare pine foliage placer related crash
  • Fixed crash with modded structures that contain rails
  • Fixed incorrect spike trap rotation in structures
  • Fixed all loot tables relying on enchantments such as silk touch
  • Fixed variants being given to entities of the wrong type
  • Fixed baby deer and baby mooshrooms rendering

The release!


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Details

Licensed ARR
Published 6 months ago
Updated a month ago