Changelog
Added
- Chat Peek (#247) - celeste
- Timer HUD element to show when a cocooned slayer boss will respawn (#246) - celeste
- Waypoints added by the mod can now be displayed in the vanilla Locator Bar (#252) - celeste
- Note that this is not available on 1.21.5 as the Locator Bar does not exist in this version.
- This currently only applies to Hoppity egg guess locations by default, but will be expanded to more features in future updates.
- Hide dying entities rendering tweak (#248) - celeste
- An option to visually revert axes that were changed to swords in the Galatea update back to axes (#256) - celeste
Changed
- The config GUI has been rewritten to use Lattice! (#241) - celeste, nobaboy
- The All Settings button has been removed as a result, as searching for options now works across categories.
- Note that the new GUI used for color options is still very rough around the edges, and will be improved in future updates.
- Temporary waypoints now ignore messages sent in guild chat by default (#252) - celeste
- Voidgloom boss highlight can now be configured to ignore beacons the boss is holding but hasn't yet thrown (#248) - celeste
- Various in-world text rendering now uses proper rendering instead of nametags (#250) - celeste
- Beacon beams on waypoints added by the mod now become transparent when you're close to them (#253) - nobaboy
- Waypoints now show a decimal place in the distance to them when you're <10 blocks away from them (#253) - nobaboy
Fixed
- Slayer boss kill time not working (#245) - nobaboy
- Announce Rare Drops not working (#224) - nobaboy
- Stacking enchantment progress showing a decimal point (#245) - nobaboy
- Rewrote compact slayer quest messages to work more consistently and support cocooned slayer bosses (#246) - celeste
- Fixed Coralot timer to account for recent changes to their behavior (#258) - celeste
- Improved Voidgloom slayer features to be more reliable (#250) - celeste
- Slayer boss detection now works when nicked (#250) - celeste
- Invisibug highlight should no longer highlight Frog pets (#257) - nobaboy
- Several instances of GUI layering issues in 1.21.6+, such as Item Rarity Highlight (#255) - celeste
- Text not being rendered in certain places on 1.21.6+ (#252, #254) - celeste, j10a1n15
- Fixed crash on startup with the most recent Fabric Language Kotlin version (#260) - j10a1n15
- This fix removes the Kotlin 2.2.10 incompatibility added in Beta 7.1
- Hotspot Waypoints showing incorrect stat names (#256) - nobaboy
Removed
- Simon Says timer & Highlight starred mobs (#257) - nobaboy
- Dungeons on modern versions isn't generally recommended right now due to the fact that you can't stonk without using (questionably legit) mods.
- These removals may be reevaluated later on when stonking is added as a proper game feature, or may never be re-added.
Dependencies
Files
nobaaddons-1.0.0-Beta.8+1.21.8.jar(3.4 MiB) Primary Download