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  • Update to 1.21.10

Added:

  • Sparse Pale Garden
    • New forest biome
    • Uses forest tree placement with the thinner custom pale oaks
    • Lighter fog
  • Added new custom pale oak variants with Creaking Hearts
    • Added to Pale Garden
  • Added an early return point for the FogRendererMixin

Changed:

  • Remade Vampire Bats Model & Animations in GeckoLib
  • Reworked Vampire Bats AI with SmartBrainLib
  • Remade Pale Axolotl Model & Animations in GeckoLib
    • Eyes are now emissive
  • Added Sparse Pale Garden to the Scholar of The Pale advancement

Fixed:

  • Falling Moss particles no longer occasionally spawn black
  • Only Flower Pots with Eyeblossoms in them should glow now
  • Fix Falling Moss particles spawning black
  • Added Creaking Hearts to some of the custom trees
  • Fixed Pale Axolotl gills in swim animation
  • Update Pale Axolotl swim animation
    • Still needs a little more polishing, the math isn't quite right
  • Add Pale Axoltol idle animation
  • Add WIP Pale Axolotl swim animiation
  • Fix Z-Fighting on the Pale Axolotl's gills
  • Minor positional adjustment to the bottom left gill
  • Update PA walk animation
  • Add a WIP Pale Axolotl walk animation
  • Made the Pale Axolotl's eyes emissive
  • Fixed a small error making all flower pots glow, not just ones with eyeblossoms in
  • Added an early return point for the FogRendererMixin
  • Vampire Bats are now less likely to wipe out the local ecosystem
    • Moved its TargetOrRetaliate from the top of FirstApplicableBehaviour to OneRandomBehaviour and added a 1 - 2 minute cooldown
  • Fix Z-Fighting on Vampire Bat ears
  • Move Pale Axolotl model and textures to Geckolib
    • Removed all Pale Axolotl animations in preparation for remaking with Geckolib
  • Vampire Bats are animated again
  • Rework Vampire Bat model, texture with Geckolib
    • Animations are broken and spamming logs again (look its an alpha lol)
  • Update to Evening Star Lib 1.0.2
  • Vampire Bat's AI is now mostly re-written
    • Only remaining issue I'm aware of is during combat movement, please report any unexpected behavior on GitHub/Discord
  • Vampire Bats make sounds again
  • Vampire Bats should no longer walk
    • They are still flying along the ground
  • Vampire Bats have pathing again
  • Vampire Bats again ignore fall damage
  • More Vampire Bat work
    • Can ignore gravity again
      • No flight AI atm

Added:

  • Added subtle fog to Sparse Pale Garden
  • Springs (should) now spawn in Sparse Pale Gardens

Fixed:

  • Added Sparse Pale Garden to the Scholar of The Pale advancement
  • Vampire Bats spawn again
    • They are still very broken lol
  • New Biome: Sparse Pale Garden

    • Name subject to change
    • "Normal forest" version of the Pale Garden
      • does that make sense? no probably not
  • I'm in the process of re-making all the mobs and the Vampire Bat is currently broken (and spamming the logs), so, you've been warned lol

Re-Upload to fix "No color source environment found" error

2.0.2

  • Switched luminance values for horror and regular mode
    • Horror: 3
    • Regular: 5

This change was made back in April in Pale World - Effects Only and I forgot to include it in the full mod whoops

I'm getting back to working on this after a few months I got tired of waiting for the libraries I wanted to update, I'll simply do what I can with what I have, hoping to get an Alpha for 2.1 up soonish (but I make no promises lol)


Project members

VesMaybeVesper

Developer

Flubs

Artist

Details

Licensed ARR
Published 10 months ago
Updated 19 days ago