Particle Visor

Removes/fades particles based on distance

Features

  • Hides particles very close to the camera (so potion particles won't get in your way in fights)
  • Lots of customization

Configuration

Particle Visor uses ukulib for its configuration.

You can either:

  • Go to the Options menu, click the small, square button to the right of Credits and Attribution, and go into Particle Visor.
  • Open Mod Menu and open the configuration menu from there

Configuration menu

  • Close Distance: The farthest distance at which particles will still be visible. Anything closer than this won't render at all.
  • Far Distance: The closest distance at which particles will be faded. Anything in between this value and Close Distance will be faded. (you can set this to be the same as Close Distance to make particles "pop in")
  • Distance Anchor: The point on your player model where the distance will be determined
    • From Eyes: Distance determined from the "eye level"
    • From Body: Distance will be the same regardless of whether the particle is at your eyes or your feet, like a cylinder (though anything above or below that will be accounted for)
    • From Feet: Distance determined from the character's feet
  • Only Potions: Anything not considered a "spell particle" will be unaffected by the mod.

Compatibility

I've verified that the mod works with Sodium and Particle Core (and whatever else is in uku's pvp modpack), so I don't think there will be many incompatibilities. Feel free to make an issue if you find any!

License

This mod is under the MIT License. Feel free to include this mod in your modpack!


Project members

sylvxa

Member

Details

Licensed MIT
Published 2 days ago
Updated 2 days ago