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This mod allows for most entities to have their size changed, either enlarging or shrinking them.
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It also provides an API that other mods can make use of to manipulate the size of entities and the time it takes for their size to change.
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The Quilt/Fabric version is the actively supported version and will receive features, updates, and fixes first. The NeoForge and Forge versions are not supported as actively.
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For the Quilt/Fabric version, the most recently released jar can be used on: 1.21, 1.20.6, 1.20.4, 1.20.2, 1.20.1, 1.19.4, 1.19.2, 1.18.2, 1.17.1, 1.16.5, 1.15.2, and 1.14.4.
For the NeoForge version, there are separate jars for each supported Minecraft version. Those jars are for: 1.21, 1.20.6, 1.20.4, and 1.20.2.
For the Forge version, there are separate jars for each supported Minecraft version. Those jars are for: 1.20.1, 1.19.4, 1.19.2, 1.18.2, 1.17.1, and 1.16.5.
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Removing this mod will revert entities back to their normal size. Adding it back in will not restore their size.
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If you have no mods that add ways to rescale entities, you can modify and view the scale and scaling delay of an entity in-game using the /scale command if you have operator permissions:
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/scale set <value> [<entity>]
/scale set <scale_type> <value> [<entity>]
/scale (add|subtract|multiply|divide) <value> [<entity>]
/scale (add|subtract|multiply|divide) <scale_type> <value> [<entity>]
/scale get [<entity>]
/scale get <scale_type> [<entity>]
/scale compute <scale_type> [<entity>]
/scale delay set <ticks> [<entity>]
/scale delay set <scale_type> <ticks> [<entity>]
/scale delay get [<entity>]
/scale delay get <scale_type> [<entity>]
/scale reset [<entity>]
/scale reset <scale_type> [<entity>]
/scale nbt get [<entity>]
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If you want your scale to persist after you respawn, there's a /scale subcommand for that as well:
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/scale persist set (true|false) [<entity>]
/scale persist set <scale_type> (true|false) [<entity>]
/scale persist get <scale_type> [<entity>]
/scale persist reset [<entity>]
/scale persist reset <scale_type> [<entity>]
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The following scale types are added by default:
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pehkui:base: Generic scale type for easily affecting other scales
pehkui:width: Modifies width/length/depth (affected by pehkui:base)
pehkui:height: Modifies height (affected by pehkui:base)
pehkui:hitbox_width: Modifies width/length/depth of an entity's hitbox (affected by pehkui:width)
pehkui:hitbox_height: Modifies height of an entity's hitbox (affected by pehkui:height)
pehkui:eye_height: Modifies height of an entity's eye position (affected by pehkui:height)
pehkui:model_width: Modifies width/length/depth of an entity's model (affected by pehkui:width)
pehkui:model_height: Modifies height of an entity's model (affected by pehkui:height)
pehkui:third_person: Modifies player third person camera distance (affected by pehkui:height)
pehkui:motion: Modifies movement speed (affected by pehkui:base)
pehkui:step_height: Modifies step height (e.g. walking up slabs, stairs, snow) (affected by pehkui:motion)
pehkui:view_bobbing: Modifies view bobbing (affected by pehkui:motion)
pehkui:falling: Modifies fall damage (affected by pehkui:motion)
pehkui:flight: Modifies creative mode flight speed
pehkui:jump_height: Modifies jump height
pehkui:visibility: Modifies distance at which this entity will be targeted by enemies (affected by pehkui:base)
pehkui:reach: Modifies player reach distance (affected by pehkui:base)
pehkui:block_reach: Modifies player block reach distance (affected by pehkui:reach)
pehkui:entity_reach: Modifies player attack reach distance (affected by pehkui:reach)
pehkui:held_item: Modifies the scale of held items
pehkui:drops: Modifies the scale of dropped items (affected by pehkui:base)
pehkui:projectiles: Modifies the scale of thrown/shot projectiles (affected by pehkui:base)
pehkui:explosions: Modifies the size of the entity's explosion (e.g. Creepers, End Crystals) (affected by pehkui:base)
pehkui:attack: Modifies damage dealt
pehkui:defense: Modifies damage taken
pehkui:knockback: Modifies knockback dealt
pehkui:health: Modifies an entity's health
pehkui:mining_speed: Modifies block breaking speed
pehkui:attack_speed: Modifies attack speed