v2.0.6
- Bump up ldlib2 to fix ResourcePack loading
- Fixed Force Death of Entity Remove Command
v2.0.5
- add mesh sorter for all vertex format
- merge materials to reduce useless drawcall
- better initial config value
ChangeLog
v2.0.4
- Added AraTrail
- Added SpriteMaterial
- Added wireframe mode
- Added multiple materials rendering supports
- Added DataFixer for LTS
- Added Particle Emitter prewarm
- Added Particle Radial Velocity
- Added Animation Tool Panel
v1.1.14
- Fix incorrect shader attributes layout (thanks to @RogoShum)
- Fix the bloom color crash with parallel rendering
ChangeLog
v2.0.3.b
- Fixed Try to access MeshData during reloading
ChangeLog
v1.1.13
- Bump up ldlib to fix mixin loading crash for some minor cases
ChangeLog
v2.0.3.a
- Fixed Random Color crash
- Fixed Gradient Resource drag drop
ChangeLog
v2.0.3
- Fixed crash
- Fixed delay doesn't work
- Fixed invalid immediately buffer after using GPU Instance
- Fixed Function Shape with zero speed
- Bump up ldlib2
ChangeLog
v2.0.2
- Fixed uv animation settings crash
- Added more lang entries for configs
ChangeLog
v2.0.1
- Cache draw target depth texture
- Fixed Registries loading
- Added Game Time Control
- Fixed resource releasing
- Check LDLib2 version
ChangeLog
v2.0.0
ChangeLog
v1.1.12
- Fixed model renderer mode crash
- Fixed Bloom rendering (thanks to @RogoShum)
ChangeLog
v1.1.11
- Fixed transform hierarchy serialization
- Fixed occlusion of the bloom (thanks to @RogoShum)
ChangeLog
v1.1.10
- Fixed model mode serialization issue
- Fixed sub emitter serialization issue
- Fixed Birth event doesn't correct
- Fixed collision checking issue