Feature creep being a very real thing, I've added in a Ranger Points system for interacting with Gigaremo. It should be noted that right now these points serve no function.
Players gain points for the following interactions:
- Activating a Gigaremo: -500
 - Destroying a Gigaremo with a Move Skill: 100
 - Destroying a Gigaremo with a special interaction (enabled through config): 25
 - Destroying a Gigaremo manually: 15
 
There are also commands allowing points to be checked, added, or set to a specific value. Points are tracked in two ways - total points earned, and available points. Total points can be negative, while available points cannot. Available points cannot be higher than total points, if you have a negative total you will need to get this into a positive before you will be able to gain available points.
The eventual intention is that Ranger NPCs will trade items to players. Total Points will determine the players reputation/rank with the Rangers (and the range of items available) while Available Points will act as the currency players can spend to get the items. Total Points is able to go into a negative value as I intend of having unique dialogue (and possibly combat interactions) if players with bad standing try to talk to Ranger NPCs, and to allow similar positive interactions with villain teams (although this isn't a major focus to me so I'm unlikely to flesh it out myself, I recognize the potential here for other people to eventually expand the concept with the Pixelmon quest system).
I also intend on granting players points for defeating enraged Pixelmon in battle, however I haven't figured out how to do this reliably yet.
Updated mod to NeoForge 21.1.200, to match the latest Pixelmon release.
Additional config options have been added, all defaulting to off, intended to give users more control over how much challenge the Gigaremo provide.
Making Gigaremo harder to destroy:
- Toggle to allow Lightning Rods to divert the Lightning Bolt move skill, if they are within 5 blocks of a Blue Gigaremo.
 - Toggle to grant Green Gigaremo protection from the Ignite move skill when waterlogged. Making Gigaremo easier to destroy:
 - Toggle to make Blue Gigaremo destruct when a redstone signal of 10 is sent into them.
 - Toggle to make Green Gigaremo destruct when adjacent to an ignition source, struck with an ignition device (fire aspect weapon, flame charge, etc), or hit by an ignitive projectile (flame charge, fire arrow, etc).
 - Toggle to make Red Gigaremo destruct when full waterlogged.
 - Toggle to make Yellow Gigaremo vulnerable to heavy impacts (explosions).
 


