Fixed some parts of bones being enabled when they're supposed to be disabled while playing animations with torso bends.
Fixed bugs with the mirror modifier.
Fixed a bug with the adjustment modifier.
Added bedrock animation load fix https://github.com/bernie-g/geckolib/commit/c80aa13e49d08d4fdc5c65d1fea3523e789335ef
Fix crash as described by Emotecraft issue #657
Player animator blender format fixes. (mainly loop related stuff)
Fixed the hold on last frame loop type.
Fixed bug where the vanilla cape anims are never applied.
Fixed crash with Wavey Capes.
Fixed elytra bugs.
Cape code improvements.
Fixed mistake where the end tick easing can't be constant.
Fixed bug where some bones' scales were set to 0 when they shouldn't have been.
Refactor and optimize a lot of stuff.
New API for playing animations.
Changed upper part bone code in a way that fixes compatability with a lot of mods including the ears mod.
Easy way to enable/disable bones. Fixed bug with custom pivot points. Removed unnecessary bend code. Many other bug fixes.
Mod can now load on server for Emotecraft.
RELEASE!