Player Animation Library

Player Animation Library

Mod

A library that allows mods to animate the player, in a way that doesn't conflict with other mods. (and much more!)

Client Library

81.6k downloads
49 followers
Follow Save
Filter loader...
Filter versions...

Fixed various bugs with custom pivot points.
Fixed GeckoLib format bezier and smooth keyframes causing issues with begin/end tick. Fixed legacy binary write issue with items.
Fixed first-person animation visibility conflict with Iris Shaders. (Thanks to ZsoltMolnarrr)
Fixed possible crash after calling the getAnimationTicks method of the AnimationController.
Added toString overrides to various library classes.

Fixed various bugs with custom pivot points.
Fixed GeckoLib format bezier and smooth keyframes causing issues with begin/end tick. Fixed legacy binary write issue with items.
Fixed first-person animation visibility conflict with Iris Shaders. (Thanks to ZsoltMolnarrr)
Fixed possible crash after calling the getAnimationTicks method of the AnimationController.
Added toString overrides to various library classes.

BREAKING CHANGE: The library now takes avatars instead of players and is able to animate them. (including mannequins)
Fixed various bugs with custom pivot points.
Fixed GeckoLib format bezier and smooth keyframes causing issues with begin/end tick.
Fixed crash with NPCs that have skins.
Fixed cape animations.
Fixed legacy binary write issue with items.
Fixed first-person animation visibility conflict with Iris Shaders. (Thanks to ZsoltMolnarrr)
Fixed possible crash after calling the getAnimationTicks method of the AnimationController.
Added toString overrides to various library classes.

Fixed various bugs with custom pivot points.
Fixed GeckoLib format bezier and smooth keyframes causing issues with begin/end tick. Fixed legacy binary write issue with items.
Fixed first-person animation visibility conflict with Iris Shaders. (Thanks to ZsoltMolnarrr)
Fixed possible crash after calling the getAnimationTicks method of the AnimationController.
Added toString overrides to various library classes.

BREAKING CHANGE: The library now takes avatars instead of players and is able to animate them. (including mannequins)
Fixed various bugs with custom pivot points.
Fixed GeckoLib format bezier and smooth keyframes causing issues with begin/end tick.
Fixed crash with NPCs that have skins.
Fixed cape animations.
Fixed legacy binary write issue with items.
Fixed first-person animation visibility conflict with Iris Shaders. (Thanks to ZsoltMolnarrr)
Fixed possible crash after calling the getAnimationTicks method of the AnimationController.
Added toString overrides to various library classes.

Fixed various bugs with custom pivot points.
Fixed GeckoLib format bezier and smooth keyframes causing issues with begin/end tick. Fixed legacy binary write issue with items.
Fixed first-person animation visibility conflict with Iris Shaders. (Thanks to ZsoltMolnarrr)
Fixed possible crash after calling the getAnimationTicks method of the AnimationController.
Added toString overrides to various library classes.

Fixed crash on startup while player animator is present.

Some fixes

Fixed bugs with the body bone while playing Blockbench format animations.


Project members

ZigyTheBird

Developer

dima_dencep

Developer

Details

Licensed MIT
Published 3 months ago
Updated 3 days ago