Player Locator Plus
Track other players' locations on your experience bar like a compass!
Marker colors
Each player's color is determined randomly by their UUID. You cannot change your UUID (unless you're playing in offline mode); therefore, it's impossible to change your marker color.
Distance fade
When a player is very far away, their marker starts to fade:

Disappearing
There are three ways to hide from the player locator:
- Crouching
- Wearing a carved pumpkin
- Having the invisibility effect

Configuration
The config is available at config/player-locator-plus.toml.
You can also access the configuration screen with Mod Menu.
Server parameters:
enabled: Is the mod enabled server-side at all. Note that the bar will still be visible ifvisibleis true. Default:truesendServerConfig: Whether the server will try to force its config on the client. This will only have effect if the clients haveacceptServerConfigset to true. Default:truesendDistance: Whether to send distance information along with the direction information. There's basically no point in settings this tofalse, as players can still easily triangulate the exact location of others even without knowing the distance. However, it is harder with this option on, especially if you consider that other players move. Default:truemaxDistance: The maximum distance at which other players are visible on the compass. Default:0(unlimited)directionPrecision: The amount of segments the direction vector is split into. Decreasing this value significantly will make tracking way more inaccurate but be helpful in preventing triangulation. Default:300ticksBetweenUpdates: How many ticks apart are the compass updates. The less, the smoother the movements of faraway players are. Close players (inside the entity render distance) do not depend on this parameter as much. Default:5(four times per second)sneakingHides: Whether sneaking hides players from the locator. Default:truepumpkinHides: Whether wearing a pumpkin (or any othergaze_disguise_equipment) hides players from the locator. Default:truemobHeadsHide: Whether wearing a mob/player head hides players from the locator. The exact list can be edited with a datapack by changingdata/player-locator-plus/tags/item/hiding_equipment.json(see default here). Default:trueinvisibilityHides: Whether being invisible hides players from the locator. Default:true
Client parameters:
visible: Show the player locator. Default:truevisibleEmpty: Show the player locator even there are no players online and no markers in sight. Default:falseacceptServerConfig: Whether to override the client-side config with the server-side one. The server config will also be able set client parameters. Default:truefadeMarkers: Fade markers of faraway players. Default:truefadeStart: At what distance the markers start to fade. Default:100fadeEnd: At what distance the markers stop fading and settle atfadeEndOpacity. Default:1000fadeEndOpacity: The final opacity when/afterfadeEndis reached. Default:0.3showHeight: Show little arrows above/below a marker if the height difference is significant. Default:truealwaysShowHeads: Always show player heads, regardless of whether Tab is pressed. Default:false
Acknowledgements
Originally introduced in Minecraft: Bedrock Edition Preview here, covered by Phoenix SC.
Known issues
- Major versions (1.x.x and 2.x.x) are NOT compatible! At least the major version must match between the server and the client.
License
Player Locator Plus is licensed under the GNU General Public License Version 3 or later.
Links
Details
Licensed GPL-3.0-or-later
Published 7 months ago
Updated 18 days ago

