1.20.6 1.20.5 1.20.4 1.20.3 1.20.2 1.20.1 1.20 1.19.4 1.19.3 1.19.2 No elements found. Consider changing the search query. List is empty.
Release Beta No elements found. Consider changing the search query. List is empty. Clear filters
Changes
Compat with PDAPI 0.3.12+
Drink Volumes
Latte Without Additions: 10oz
Brewed Coffee: 12oz
Addition Volumes
All Espresso Shots: 1oz
Caramel & Mocha Syrup: 0.25oz
Fixes
Pumpkin Spice Latte should now only load when Farmer's Delight loads
Espresso Machine & Coffee Brewer now return empty buckets and bottles from water filling correctly
Fixes
PDAPI#1 Fixed Pumpkin Spice Latte causing datapacks to not be loadable due to a typo
Additions
Added a Pumpkin Spice Latte drink when Farmer's Delight is installed
Changes
Modified Red Eye base caffeine amount to match PDAPI changes in 0.3.11
Additions
Added the "plutoscoffee:brewed_coffee" Specialty drink base type
Changes
Added support for PDAPI 0.5.9+
Changes
Renamed the IDs of some items that were already referred to as other named, namely roasted_coffee_bean
to light_roast_bean
, etc.
Updated PDAPI related things to 0.3.x
Additions
Added Café Structures to Villages
Added a Barista Villager Type
Decaf Coffee (Kinda Useless) (Only obtainable from Villagers)
Blonde and Decaf Espresso Shots
REI Support for Coffee Grinding and the Espresso Machine
Several coffee based Specialty Drinks via PDAPI
Advancement for Drinking a Burnt Latte
Changes
The Drink Workstation and Related Features have been moved to Pluto's Drinks API to create other Drink Mods
The Coffee Cherry to Coffee Bean recipe is now shapeless
You can now make a latte with anything in the c:milk/milk_bottles item tag
Coffee Beans can now be obtained by pressing a Coffee Cherry in create
Espresso Machine and Coffee Brewer now support Fabric Transfer API for being supplied with water
Removed the Version Checker as it was buggy and hard to maintain, may be added again later
Hovering your mouse over the water section of either brewer now show the water content in mB
Adding Carmel to a drink has been nerfed and the OP effects are provided in the Sweet Caramel Latte Specialty Drink
Reworked config files. This may reset your current config (it's one setting it isn't that hard to fix)
Fixes
Espresso Machine has a Loot Table now and is Mineable with a Pickaxe
Fixed the annoying "No Datafixer Registered for ..." When loading the Pluto's Coffee block entities
Fixed rendering issues of Espresso Machine when facing any direction other than north
Additions
Official REI support for the Coffee Grinder and Espresso Machine
Added Café structures to remaining village variants
Added 4 Specialty Drinks
Sweet Caramel Latte (same effects as the OG Caramel latte from v1 of the mod)
Mocha
Red Eye
Caffè Latte
Added a new Advancement for drinking a burnt latte
Fabric Transfer API Support! This means that you can now use Pipes from mods like Create or Ad Astra to give Espresso Machines or Coffee Brewers a constant supply of water
Changes
Coffee Cherries can be pressed in the Create mod to obtain coffee beans
Moved to Mojang Mappings (doesn't affect anything in game)
Amount of Water uses in a Coffee Brewer has been changed to 5 for math reasons (200mB per Coffee)
Water Bottles (and splash/lingering variants) are valid sources of water for Coffee Brewers and Espresso Machines, filling 250mB each or 1/4 of the storage
Amount of water in mB in both Machines can be viewed by hovering over the water bar in the menu
Nerfed the Caramel Drink Addition to only give Absorption and Regen and decreased the times of each so the OP effects can go to the Sweet Caramel Latte
From PDAPI: Showing caffeine amounts in item tooltips is now only enabled in the Creative Menu or if Advanced Tooltips is turned on
Fixes
Decaf Coffee and Espresso Shots are now included in the Creative Tab
Decaf and Blonde espresso shots now change drink colours correctly
Espresso machine now rotates properly when placed
Coffee Grinder now actually saves the items within it properly
Advancements that depended on Specific Drink Additions being present now work properly
Fixed the "No Datafixer registered for ..." errors
Espresso Machine no longer shows an extra milk bottle in the model when facing any direction other than north
Additions
Decaf Coffee
Contains 7mg for the brewed coffee variant, and 2mg for the espresso shot variant (as most Decaf coffee still has a tiny bit of caffeine in it)
Currently only obtainable through the Barista villager, as a level 4 trade that converts 16 Dark roast beans to 16 Decaf beans for 2 emeralds
Only villagers know the secret to decaf coffee at this point, a future cross mod feature will add a way to automate this process
New Espresso Types
Decaf Espresso
Brewed with 2 decaf grounds, has 2mg of caffeine per shot
Blonde Espresso
Brewed with 2 light roast grounds, has 85mg of caffeine per shot
Changes
Regular Espresso shots now only have 75mg of caffeine per shot, to give Blonde Espresso room to have more
Converting coffee cherries to beans can now be automated in the create mod, using the mechanical press
Farmer's Delight milk bottles can now be used to make lattes in the espresso machine
Fixes
Espresso Machines now properly drop their item when mined with a pickaxe (how did I go this long without noticing???)
Fixes
Accidentally registered Item Colors in common code, making dedicated servers unstartable as they dont have access to the client code
Fixes
Fixed a bug with converting to PDAPI that caused villagers to not be able to acquire any workstations
Coffee types now function properly in the creative menu
Made Custom item colors compatible with other mods (Fabric Rendering API has an item/block colors thing who woulda thought)
Finding coffee types should no longer cause NullPointerExceptions
Additions
Added a Barista Villager using the Drink Workstation as the workstation
Added a Café structure to villages, currently only generates in snowy villages
Changes
Moved some features of this mod to a new API mod: Pluto's Drinks API
, which will be used as an API for future drinks mods
Ported Features:
Drink Additions
Drink Workstation (Formerly Coffee Workstation)
Player Caffeine Levels
Drink Additions are now Data Driven, a wiki for adding custom additions is in the works and will be live soon
What effects you get as a result of drinking coffee is now dependent on the amount of caffeine in your system, and is no longer the same for every cup
100mg: Speed I
150mg: Haste I
450mg: Speed II
500mg: Jump Boost I
600mg: Haste II
700mg: Jump Boost II
3000mg: Normal Caffeine Overdose
These effects are additive, meaning if you have 600mg in your system you would have Speed II, Jump Boost I, and Haste II
Fixes
The Espresso Machine is now actually minable with a pickaxe
Changes
Cloth config is now a required dependency, with optional ModMenu support
You can now toggle the caffeine levels hud
Fixes
The caffeine levels hud no longer overlaps the dehydration hud if installed.
Additions
Added Lattes
Added an Espresso Machine
Added a Dedicated Coffee Grinder Block
Added a bunch of new items that can be added to coffee
Added Espresso
Changes
Cows can now be milked with a glass bottle
Grinding coffee with a stonecutter now yields only 1 ground instead of 4 (given that it is literally a sawblade)
The player now shakes when caffeine levels are above 500
Changed the tooltips for Coffee Additions to show the count, rather than a long list of the same addition
Changes
Changed amount of fuel in a water bucket from 3 to 6
Updated to Fabric Loader 0.15.3 and Fabric API 0.91.2
Fixes
#5 - Water is used up immediately when brewing coffee even if the coffee isn't finished
#6 - Caffeine Overdose Effect has no translation
#7 - Caffeine Status Bar & Drowning Bubbles overlap
Changes
Changed amount of fuel in a water bucket from 3 to 6
Updated to Fabric Loader 0.15.2
Fixes
#5 - Water is used up immediately when brewing coffee even if the coffee isn't finished
#6 - Caffeine Overdose Effect has no translation
#7 - Caffeine Status Bar & Drowning Bubbles overlap