Project Omnipotence

Project Omnipotence

Mod

A server-side mod that allows you to achieve a complete state of harmony with the surrounding world.

Server AdventureGame Mechanics

6,606 downloads
22 followers
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Ver. 1.5.3:

  • Un-hardcoded Creeper music disc drops when enlightening Creepers
  • Made the Nether Shrine structure a bit more common

Ver. 1.4.1:

  • Fixed clearEnlightened command
  • Added direct compat for domestication innovation

Ver. 1.4.0.2: (Hotfix)

  • Fixed beacons crashing the server when placed by non-enlightened players or deployers from Create

Ver. 1.5.2:

  • Zombie Villagers now grant the Zombie Doctor advancement when enlightened

Ver. 1.5.2:

  • Fixed clearEnlightened command
  • Removed deprecated config fields (permaOmnipotents were replaced by playerConfigs)

Ver. 1.5.1:

  • Port to 1.21.8

Ver. 1.5.1.1 (Hotfix):

  • Fixed regular enlightenments from not working.

Ver. 1.5.1:

  • Fixed entity conversions occurring only from melee enlightenment.

Ver. 1.5.1:

  • Port to 1.21.7

Ver. 1.5.1:

  • Fixed a faulty behavior with creative players that are enlightened (creative players being able to enlighten entities via punching while still dealing damage)

Ver. 1.5.0:

  • Port to 1.21.6
  • Ghasts convert to Happy Ghasts upon enlightenment and have a chance to drop the Tears music disc.
  • Fixed a bug where conversions didn't work unless the player explicitly hits the mob with melee (now works for all prior types of damage (e.g. entities will convert to their enlightened counterpart if shot with a bow))

Ver. 1.4.9:

  • Increased deflected projectile velocity for enlightened players
  • Improved respawning mechanic for enlightened players who fell into the void (will now check if two blocks above the respawn position are air blocks instead of just one like before)

Ver. 1.4.8

  • Replaced permanent omnipotent fields in config with new custom Player Configurations
  • Player Configurations include the following settings:
    • Player Username (or can set to '*' to apply to all players)
    • Player UUID (if server uses custom names)
    • True/False on whether or not the player starts and remains enlightened (old permanent enlightenment option)
    • Handicap for entities enlightened (starting number of entities enlightened)
    • Multiplier for entities enlightened (by how much does the entities enlightened score increase per enlightenment, can set to 0 to disable the score count)
  • Additional Internal refactoring

Ver. 1.4.0.1

  • Replaced permanent omnipotent fields in config with new custom Player Configurations
  • Player Configurations include the following settings:
    • Player Username (or can set to '*' to apply to all players)
    • Player UUID (if server uses custom names)
    • True/False on whether or not the player starts and remains enlightened (old permanent enlightenment option)
    • Handicap for entities enlightened (starting number of entities enlightened)
    • Multiplier for entities enlightened (by how much does the entities enlightened score increase per enlightenment, can set to 0 to disable the score count)
  • Additional Internal refactoring

Ver. 1.4.7.1:

  • Fixed certain mobs from not dropping hardcoded loot tables upon enlightenment
  • Fixed faulty kill command mixin

Ver. 1.4.7:

  • Fixed broken respawn logic for enlightened players who fell into the void
  • Improvements to preventing negative status effects applying to enlightened players
  • Fixed edge case where entities with a brain do not remove "fight" activities if enlightened

Ver. 1.4.6

  • Simplified enlightened particle rendering
  • Disabled flight power by default (give players incentive to get an elytra)

Project members

ibarnstormer

Owner

Details

Licensed CC-BY-NC-ND-4.0
Published 2 years ago
Updated 2 days ago