ProtoManly's Weather 0.15.0-alpha

Changelog

Update Tropical

Major Additions

  • Tropical Cyclones: Depressions, storms, typhoons, hurricanes: Dynamic, regeneratable, deadly. A new threat to all worlds.

Additions

  • Synoptic precipitation. Particularly overcast days will produce light to steady rainfall. Some cumulus can produce light precipitation.
  • Eyewall meso-vortexes.
  • New audio for extreme winds.
  • A new roaring audio for intense tornadoes.
  • A new audio for specifically players underground.
  • High winds now create a blinding mist effect.
  • New default RADAR mode "FALSE_IR."
  • A new RADAR upgrade for the RADAR viewer.
  • Added a client-side config to force RADAR into a 3x3 grid.
  • Added a server-side config “Chance in 1 of Cyclone.”
  • A new debug mode "GLOBAL_WINDS.”
  • New debug mode “SST”
  • Every destructive weather type now has a server-side toggle for turning on and off the phenomena.

Changes

  • Tornado damage now runs every fifth tick versus every tick. This should reduce tick lag.
  • Large tornadoes are now smoother.
  • Some graphical changes for high winds and high precipitation.
  • Higher winds are more destructive.

Fixes

  • The stormlist on the client clears when entering dimensions. It will no longer rain in the Nether and End.
  • WorldTime/GameTime now interpolates between each other, reducing jitter.
  • Fixed an error where tornadoes can be larger than wall clouds.
  • Probably a couple things we can’t remember

Notes

  • Distant horizons' newest versions do not function properly, fix is incoming soon.

Files

pmweather-0.15.0-1.21.1-alpha.jar(15.04 MiB) Primary Download

Project members

ProtoManly

Owner

SrSpud

Artist

Understimulate

Helper

Details

Licensed ARR
Published 4 months ago
Updated 2 months ago