Changelog
🚀 Version 1.1.0 Update
✨ New Features
1. /run
Command - Dynamic Command Execution (Level 2 Permission)
A new command execution tool that supports reading and executing commands from strings or variables.
Usage:
/run con [string]
- Directly execute a string command/run var [variable_name]
- Execute command stored in a variable
Examples:
/run con kill @s
→ Executes/kill @s
- Assuming variable
str
has valuekill @e
/run var str
→ Executes/kill @e
2. /if
Command - Conditional Command Execution (Level 2 Permission)
Powerful conditional judgment system supporting multiple parameter combinations, executing different commands based on condition results.
Full Syntax: /if <condition> then <success_command> else <fail_command>
Condition Types:
con [boolean]
- Use direct boolean valuevar [variable_name]
- Use variable value as condition
Command Types:
con [string]
- Execute string command directlyvar [variable_name]
- Execute command stored in variable
Combination Examples: /if con true then con say Success else con say Failure /if var condition then var success_cmd else var fail_cmd /if con false then con gamemode creative else con gamemode survival
Simplified Version (no else branch): /if con true then con say Condition met /if var flag then var single_command
🎯 Use Cases
- Automation Scripts: Dynamically generate and execute commands
- Conditional Operations: Execute different operations based on game state
- Variable Control: Store commands in variables for flexible invocation
Update Notes:
- This update focuses on enhancing command flexibility and automation capabilities
- All new commands require level 2 operator permissions
- Variables must contain valid command strings to execute properly
Dependencies
Files
qismorecommands-1.1.0.jar(51.1 KiB) Primary Download
Links
Details
Licensed MIT
Published 5 days ago
Updated 4 days ago