Beta v0.2-2
on Aug 28, 2025Bugfix release
- Fixed exit block interaction
- Lowered minimal fabric loader version to be the same as Cobblemon
Beta v0.2-1
on Aug 16, 2025Release beta v0.2-1
What's Changed
Player data persistence layer
The main issue of duping gyms was the player data not being copied properly on player death. Persistence layer was refactored and moved to dedicated server NBT state, thanks to merge request with clue from @KaptainWutax
That should effectively solve issues with gyms stacking on top of each other
owo-lib dependency removed
As time and developer experience proven, owo-lib is a real great dependency, albeit it started to cause issues when I started to implement poke caches.
Removal of dependency provoked big code refactor, but it also allowed me to prepare polygon to migrate the mod to multiplatform
Logic rework
- If player logs off in uncompleted gym, instance will be removed, but player will be left in the gym dimension. Exit block will be spawned to allow player to leave the gym on next login.
- Chaos caches will firstly randomly select random pokemon typing, then randomly select pokemon from rarity bucket.
- For buckets higher than Common tier pokemon will be picked from cache rarity bucket AND previous rarity level bucket (for example - uncommon cache will pick from uncommon and common buckets)
- It is possible to increase your chances to get a shiny poke by using a poke cache while holding lapis lazuli or block of it in offhand. Shiny chance will be reflected in tooltip.
- Added pokecache support for shiny charm influence from Tim's Unimplemented Items. Logic is the same - if poke is not shiny, it tries to roll for shiny one more time
GUI rework
Removal of owo-lib required me to rework interfaces.
- Cache GUIs removed, pokemon will be added to PC/Party immediately
- New visuals for gym entrance and gym exit screens
Alpha v0.2-2
on Jul 18, 2025What's Added
- Typed entrance loot tables
- Teleportation void probably fixed?
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.2-alpha...v0.2-alpha2
v0.2-alpha
on Jul 16, 2025What's Changed
- Fix placement crash and add level fallback for fixed team pokemon by @KaptainWutax in https://github.com/gitoido-mc/rad-gyms/pull/60
- Pokemon caches by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/51
- New entry structures by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/51
- Add support for custom gym key models by gym type by @KaptainWutax in https://github.com/gitoido-mc/rad-gyms/pull/61
New Contributors
- @KaptainWutax made their first contribution in https://github.com/gitoido-mc/rad-gyms/pull/60
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.13.1-stable...v0.2-alpha
Stable v0.1.13
on May 20, 2025What's Changed
- feat: Implemented Aether mod compat
- fix: Mod config file generation
- chore: Dependencies update
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.12-stable...v0.1.13-stable
Stable v0.1.12
on Apr 20, 2025What's Changed
- hotfix: Closing screen crash fix
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.11...v0.1.12-stable
Stable v0.1.11
on Apr 6, 2025What's Changed
- feat: Gym rewards are distributed in bundles now
- feat: Debug logging fixed, less spam in server console now
- fix: Trainer entity casting breaking other mods compatibility
- fix: Dying in gym breaks its instance
- chore: Additional checks whether gym instance exists
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.10...v0.1.11
Stable v0.1.10
on Mar 23, 2025What's Changed
- fix: Trainer registration in RCT, entity type fix by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/46
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.9...v0.1.10
Stable v0.1.9
on Feb 28, 2025What's Changed
This release adds scheduling support, which (i hope) will prevent trainer registration and gym leave errors in some heavy modpack cases
Stable v0.1.8b
on Feb 19, 2025fix: chunk loading and trainer entity persistence
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.8-stable...v0.1.8b-stable
Stable v0.1.8
on Feb 18, 2025What's Changed
- feat: es_es localization added by FOXz
- feat: Preload chunk where player will be teleported to
- fix: Species were mapped to forms incorrectly in some cases
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.7-stable...v0.1.8-stable
Stable v0.1.7
on Feb 17, 2025What's Changed
- Chinese translation by @Brzjomo in https://github.com/gitoido-mc/rad-gyms/pull/32
- fix: Use TeleportTarget instead of player.teleport by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/34
- feat: Add player party check when using gym entrance by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/35
- feat: Sparse entrance generation by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/37
- fix: Fix forms and aspects not being applied correctly by @gitoido in https://github.com/gitoido-mc/rad-gyms/pull/39
New Contributors
- @Brzjomo made their first contribution in https://github.com/gitoido-mc/rad-gyms/pull/32
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.6-stable...v0.1.7-stable
Stable v0.1.6
on Feb 15, 2025What's Changed
New
- Exit rope item: Allows you to run from gym
ru-ru
translation
Bugfixes
- Fixed trainer names in battle log
- Revamped instance cleaning mechanism
- Fixed creative checks for mod items
- Rarities for gym keys
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.5-stable...v0.1.6-stable
Stable v0.1.5
on Feb 13, 2025What's Changed
- fix: fainted condition check
Stable v0.1.4
on Feb 13, 2025What's Changed
- feat: Added attuned elemental keys
- feat: Added config file with ability to customize gym entrance use limit per player
- feat: i18n - added sv_SE localization
- chore: Major code cleanup
- fix: Networking issues hammered out finally
Full Changelog: https://github.com/gitoido-mc/rad-gyms/compare/v0.1.3-stable...v0.1.4-stable
Rad Gyms [Cobblemon] 0.1.3-stable
on Feb 12, 2025What's Changed
- feat: Boot player from gym on team fainted
Rad Gyms [Cobblemon] 0.1.2-stable
on Feb 11, 2025What's Changed
- fix: Gym level slider now sets internal level value correctly
- fix: Respect world border when deciding where to spawn player
- fix: Publish only on release
- feat: pt_BR localization by Jão in Cobblemon discord
- fix: Added additional checks to onGymBattleWon event handler
- fix: wrong parsing of count_per_level_threshold gym json property
- fix+chore: missing key recipe, datagen updates
- feat+fix+chore: manual teams, entrance nbt fixes
- feat: Gym rewards via loot tables