- Fix issue with custom crafting that broke 2x2 crafting with Polymorph installed
Welcome to version 10! This is a major update, so while past worlds should work without issue, I recommend making a backup.
- Added the custom Material system
- Materials can be created by the player dynamically and are saved in the world
- Materials can also be defined using KubeJS
- Added the Discovery Desk
- Added the /reactive materials command tree
- Added Adept Salts
- Added Creation Salts
 
- Added throwable Reaction Flasks
- Added Gold Thread
- Added Inert Crystals
 
- Added Omen and related reactions
- Added Phantom Quilt
- Improved the Rending Plinth
- Using a Bottle of Warp on the Gateway will create a new Linked Bottle of Warp to your current location
- Added new activation animation
 
- Added Nodule Growth and Cryogenesis Reactions
- Reworked visuals for the Living Staff of Power
- Reworked visuals for the Curse Assimilation and Astral reactions
- Adjusted some Journal entries and organization
- Fixed typos in the SGA invocation in the journal (thanks to heksile on CurseForge for finding them!)
- Update compatibility range for KubeJS to allow the mod to load with its versions 2101.7.2+- The new compatibility range extends to all 2101.7.xversions
 
- The new compatibility range extends to all 
- Fix issues in the Cultivation and Inert Crystal Journal entries
- Fixed typos in the SGA invocation in the journal (thanks to heksile on CurseForge for finding them!)
Welcome to version 10.0.0! This is a major update, so while past worlds should work without issue, I recommend making a backup.
- Added the custom Material system
- Materials can be created by the player dynamically and are saved in the world
- Materials can also be defined using datapacks
- Added the Discovery Desk
- Added the /reactive materialscommand tree
- Added Adept Salts
- Added Creation Salts
 
- Added throwable Reaction Flasks
- Added Gold Thread
- Added Inert Crystals
 
- Added Phantom Quilt
- Improved the Rending Plinth
- Using a Bottle of Warp on the Gateway will create a new Linked Bottle of Warp to your current location
- Added new activation animation
 
- Added Nodule Growth and Cryogenesis Reactions
- Reworked visuals for the Living Staff of Power
- Reworked visuals for the Curse Assimilation and Astral reactions
- Adjusted some Journal entries and organization
- Required NeoForge version is now 21.1.181or above
- Supported KubeJS version is now 2101.7.1or above
- Added compatibility recipes and tags for MagiChem, Malum, and Wizards Reborn
- Fixed Shulker Crucibles duplicating when self-destructing through various means
- Fixed repeated requests for KubeJS reaction aliases when KubeJS installed but there are no custom reactions
- Fix endlessly requesting KubeJS reaction aliases if there are no KubeJS reactions but KubeJS is installed
- Reestablished Create support for its version 6.0.0
- Fixed overly long cooldown on reaction journal page request system. This prevents a theoretical hang on world load
- Updated Create support for its version 6.0.0- This removes support for versions prior to 6.0.0
 
- This removes support for versions prior to 
- Added support for Json Things to make custom Powers
- This is in addition to existing KubeJS support, and works alongside it
- Json Powers can be used in KubeJS reactions, as well as recipes
- Custom power bottles can also be defined using thingpacks
 
- (KubeJS) Fixed an issue that caused custom reactions to not render in multiplayer
- (KubeJS) Made it no longer necessary to test reaction criteria on the client side
- This raises the KubeJS Integration Version to 3.1
 
- This raises the KubeJS Integration Version to 
- (Internal) Reactions now are only created on the server. There should be no outward change in behavior as a result of this
- Added support for Json Things to make custom Powers
- This is in addition to existing KubeJS support, and works alongside it
- Json Powers can be used in KubeJS reactions, as well as recipes
- Custom power bottles can also be defined using thingpacks
 
- (KubeJS) Fixed an issue that caused custom reactions to not render in multiplayer
- (KubeJS) Made it no longer necessary to test reaction criteria on the client side
- This raises the KubeJS Integration Version to 3.1
 
- This raises the KubeJS Integration Version to 
- (Internal) Reactions now are only created on the server. There should be no outward change in behavior as a result of this
- (KubeJS) Removed the need to register reaction criteria at startup
- (KubeJS) This is a breaking change for those using custom reactions
- (KubeJS) A migration guide is provided here
- (KubeJS) The KubeJS Integration Version is now 3.0
 
- Removed excess translucent pixels from the Bottle of Light texture
- Updated the Simplified Chinese Translation (ChuijkYahus)
- Changed the default setting of the showPowerSourcescient-side config option to "true"
- (KubeJS) Removed the need to register reaction criteria at startup
- (KubeJS) This is a breaking change for those using custom reactions
- (KubeJS) A migration guide is provided here
- (KubeJS) The KubeJS Integration Version is now 3.0
 
- Removed excess translucent pixels from the Bottle of Light texture
- Updated the Simplified Chinese Translation (ChuijkYahus)
- Added experimental compatibility between the Rending Plinth and Iris shaders
- To take advantage of this, one must add reactive:gatewayto each shader'sblock.propertiesin the same category asminecraft:end_gateway
- See https://github.com/hjake123/reactive/wiki/Iris-Shader-Compatibility for detailed instructions
- This feature only seems to work with some shaders
- There is an option to disable this interaction in the client config (which renders the gateway invisible with shaders)
 
- To take advantage of this, one must add 
- Fixed the Power Result slot being drawn even when the config to show power outputs is turned off
- Added a translation for the Rending Plinth's Gateway
- Stopped overriding the Remote Getaway advancement
- Added experimental compatibility between the Rending Plinth and Iris shaders
- To take advantage of this, one must add reactive:gatewayto each shader'sblock.propertiesin the same category asminecraft:end_gateway
- See https://github.com/hjake123/reactive/wiki/Iris-Shader-Compatibility for detailed instructions
- This feature only seems to work with some shaders
- There is an option to disable this interaction in the client config (which renders the gateway invisible with shaders)
 
- To take advantage of this, one must add 
- Fixed the Power Result slot being drawn even when the config to show power outputs is turned off
- Removed recipe for releasing power from Bucket of Source in versions where that item was removed
- Added a translation for the Rending Plinth's Gateway
- Stopped overriding the Remote Getaway advancement
- Updated the Simplified Chinese translations (ChujikYahus)


