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  • Fix issue with custom crafting that broke 2x2 crafting with Polymorph installed

Welcome to version 10! This is a major update, so while past worlds should work without issue, I recommend making a backup.

  • Added the custom Material system
    • Materials can be created by the player dynamically and are saved in the world
    • Materials can also be defined using KubeJS
    • Added the Discovery Desk
    • Added the /reactive materials command tree
    • Added Adept Salts
    • Added Creation Salts
  • Added throwable Reaction Flasks
    • Added Gold Thread
    • Added Inert Crystals
  • Added Omen and related reactions
  • Added Phantom Quilt
  • Improved the Rending Plinth
    • Using a Bottle of Warp on the Gateway will create a new Linked Bottle of Warp to your current location
    • Added new activation animation
  • Added Nodule Growth and Cryogenesis Reactions
  • Reworked visuals for the Living Staff of Power
  • Reworked visuals for the Curse Assimilation and Astral reactions
  • Adjusted some Journal entries and organization
  • Fixed typos in the SGA invocation in the journal (thanks to heksile on CurseForge for finding them!)
  • Update compatibility range for KubeJS to allow the mod to load with its versions 2101.7.2+
    • The new compatibility range extends to all 2101.7.x versions
  • Fix issues in the Cultivation and Inert Crystal Journal entries
  • Fixed typos in the SGA invocation in the journal (thanks to heksile on CurseForge for finding them!)

Welcome to version 10.0.0! This is a major update, so while past worlds should work without issue, I recommend making a backup.

  • Added the custom Material system
    • Materials can be created by the player dynamically and are saved in the world
    • Materials can also be defined using datapacks
    • Added the Discovery Desk
    • Added the /reactive materials command tree
    • Added Adept Salts
    • Added Creation Salts
  • Added throwable Reaction Flasks
    • Added Gold Thread
    • Added Inert Crystals
  • Added Phantom Quilt
  • Improved the Rending Plinth
    • Using a Bottle of Warp on the Gateway will create a new Linked Bottle of Warp to your current location
    • Added new activation animation
  • Added Nodule Growth and Cryogenesis Reactions
  • Reworked visuals for the Living Staff of Power
  • Reworked visuals for the Curse Assimilation and Astral reactions
  • Adjusted some Journal entries and organization
  • Required NeoForge version is now 21.1.181 or above
  • Supported KubeJS version is now 2101.7.1 or above
  • Added compatibility recipes and tags for MagiChem, Malum, and Wizards Reborn
  • Fixed Shulker Crucibles duplicating when self-destructing through various means
  • Fixed repeated requests for KubeJS reaction aliases when KubeJS installed but there are no custom reactions
  • Fix endlessly requesting KubeJS reaction aliases if there are no KubeJS reactions but KubeJS is installed
  • Reestablished Create support for its version 6.0.0
  • Fixed overly long cooldown on reaction journal page request system. This prevents a theoretical hang on world load
  • Updated Create support for its version 6.0.0
    • This removes support for versions prior to 6.0.0
  • Added support for Json Things to make custom Powers
    • This is in addition to existing KubeJS support, and works alongside it
    • Json Powers can be used in KubeJS reactions, as well as recipes
    • Custom power bottles can also be defined using thingpacks
  • (KubeJS) Fixed an issue that caused custom reactions to not render in multiplayer
  • (KubeJS) Made it no longer necessary to test reaction criteria on the client side
    • This raises the KubeJS Integration Version to 3.1
  • (Internal) Reactions now are only created on the server. There should be no outward change in behavior as a result of this
  • Added support for Json Things to make custom Powers
    • This is in addition to existing KubeJS support, and works alongside it
    • Json Powers can be used in KubeJS reactions, as well as recipes
    • Custom power bottles can also be defined using thingpacks
  • (KubeJS) Fixed an issue that caused custom reactions to not render in multiplayer
  • (KubeJS) Made it no longer necessary to test reaction criteria on the client side
    • This raises the KubeJS Integration Version to 3.1
  • (Internal) Reactions now are only created on the server. There should be no outward change in behavior as a result of this
  • (KubeJS) Removed the need to register reaction criteria at startup
    • (KubeJS) This is a breaking change for those using custom reactions
    • (KubeJS) A migration guide is provided here
    • (KubeJS) The KubeJS Integration Version is now 3.0
  • Removed excess translucent pixels from the Bottle of Light texture
  • Updated the Simplified Chinese Translation (ChuijkYahus)
  • Changed the default setting of the showPowerSources cient-side config option to "true"
  • (KubeJS) Removed the need to register reaction criteria at startup
    • (KubeJS) This is a breaking change for those using custom reactions
    • (KubeJS) A migration guide is provided here
    • (KubeJS) The KubeJS Integration Version is now 3.0
  • Removed excess translucent pixels from the Bottle of Light texture
  • Updated the Simplified Chinese Translation (ChuijkYahus)
  • Added experimental compatibility between the Rending Plinth and Iris shaders
    • To take advantage of this, one must add reactive:gateway to each shader's block.properties in the same category as minecraft:end_gateway
    • See https://github.com/hjake123/reactive/wiki/Iris-Shader-Compatibility for detailed instructions
    • This feature only seems to work with some shaders
    • There is an option to disable this interaction in the client config (which renders the gateway invisible with shaders)
  • Fixed the Power Result slot being drawn even when the config to show power outputs is turned off
  • Added a translation for the Rending Plinth's Gateway
  • Stopped overriding the Remote Getaway advancement
  • Added experimental compatibility between the Rending Plinth and Iris shaders
    • To take advantage of this, one must add reactive:gateway to each shader's block.properties in the same category as minecraft:end_gateway
    • See https://github.com/hjake123/reactive/wiki/Iris-Shader-Compatibility for detailed instructions
    • This feature only seems to work with some shaders
    • There is an option to disable this interaction in the client config (which renders the gateway invisible with shaders)
  • Fixed the Power Result slot being drawn even when the config to show power outputs is turned off
  • Removed recipe for releasing power from Bucket of Source in versions where that item was removed
  • Added a translation for the Rending Plinth's Gateway
  • Stopped overriding the Remote Getaway advancement
  • Updated the Simplified Chinese translations (ChujikYahus)

Project members

hyperlynx

Owner

Details

Licensed CC-BY-NC-4.0
Published 3 years ago
Updated 5 days ago