Changelog
Water Fall Damage Feature
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Safe-Fall Threshold Preserved the vanilla mechanic: the first 3 blocks of fall distance are always safe. Only the distance beyond 3 blocks contributes to damage.
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Depth-Based Reduction Tiers
1–2 blocks deep → 25% reduction
3–5 blocks deep → 50% reduction
6–9 blocks deep → 75% reduction
≥10 blocks deep → 90% reduction
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Slow Falling Immunity Players under the Slow Falling effect are fully exempt from water-entry fall damage.
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The ability to disable the entire water damage function has also been added by switching the realismtweaks.toml file in the config folder from true to false.
Files
realismtweaks-0.3.0.0.jar(40.67 KiB) Primary Download
Links
Details
Licensed Apache-2.0
Published 4 months ago
Updated 6 days ago