2.4.1: Fixed mixin crash on launch.
2.4.0:
Armor rebalance
- Rebalanced defense values for all armor in the game
- Max defense is now 40 up from 20
- This does not mean 2x less damage taken. 40 defense still has the same efficiency as 20 defense in vanilla, it's only increased for easier armor scaling
- Defense on vanilla armor sets now scales linearly:
- Leather: 8
- Copper/Gold: 16
- Iron/Chainmail: 24
- Diamond: 32
- Netherite: 40
- Armor from other mods will be automatically rebalanced, no need for explicit configuration or compatibility
- Max defense for each armor material can be explicitly set in the mod configuration if desired
- Max defense is now 40 up from 20
- Toughness now has a greater effect on damage reduction
- Toughness now increases the minimum damage reduction
- Armor without any toughness will be slightly weaker than vanilla
- Armor with a few points of toughness is already stronger than vanilla and becomes much stronger at high toughness
- Changed how toughness is obtained on armor
- All armor pieces now have 0 toughness
- Toughness is now obtained by enchanting armor with protection enchantments
- Each level of protection enchantment grants some toughness:
- Melee and Projectile Protection: 0.3
- Elemental Protection: 0.1
- Blast and Magic Protection: 0.8
- Compatibility for protection enchantments from other mods can be added using the mod configuration
- Changed how knockback resistance is applied to armor
- All armor pieces now grant knockback resistance based on the total defense their armor set grants
- At max defense, each piece gets 10% (matches vanilla netherite values)
- Every part of the armor rebalance is fully adjustable and toggleable in the mod configuration
Improved sneaking
- Sneaking is now much more effective at reducing the range at which mobs can detect players
- Range reduction when sneaking increased to 80% up from 20%
- Can be adjusted in the mod configuration
Changes
- [NeoForge] Updated to Minecraft 1.21.10
- [Fabric] Fixed thrown axe being invisible in 1.21.10
- Increased the damage reduction of Melee Protection to match other protection enchantments
- Knockback reduction in item tooltips now displays as a percentage instead of a number (0.1 -> 10%)
Armor rebalance
- Rebalanced defense values for all armor in the game
- Max defense is now 40 up from 20
- This does not mean 2x less damage taken. 40 defense still has the same efficiency as 20 defense in vanilla, it's only increased for easier armor scaling
- Defense on vanilla armor sets now scales linearly:
- Leather: 8
- Copper/Gold: 16
- Iron/Chainmail: 24
- Diamond: 32
- Netherite: 40
- Armor from other mods will be automatically rebalanced, no need for explicit configuration or compatibility
- Max defense for each armor material can be explicitly set in the mod configuration if desired
- Max defense is now 40 up from 20
- Toughness now has a greater effect on damage reduction
- Toughness now increases the minimum damage reduction
- Armor without any toughness will be slightly weaker than vanilla
- Armor with a few points of toughness is already stronger than vanilla and becomes much stronger at high toughness
- Changed how toughness is obtained on armor
- All armor pieces now have 0 toughness
- Toughness is now obtained by enchanting armor with protection enchantments
- Each level of protection enchantment grants some toughness:
- Melee and Projectile Protection: 0.3
- Elemental Protection: 0.1
- Blast and Magic Protection: 0.8
- Compatibility for protection enchantments from other mods can be added using the mod configuration
- Changed how knockback resistance is applied to armor
- All armor pieces now grant knockback resistance based on the total defense their armor set grants
- At max defense, each piece gets 10% (matches vanilla netherite values)
- Every part of the armor rebalance is fully adjustable and toggleable in the mod configuration
Improved sneaking
- Sneaking is now much more effective at reducing the range at which mobs can detect players
- Range reduction when sneaking increased to 80% up from 20%
- Can be adjusted in the mod configuration
Changes
- [NeoForge] Updated to Minecraft 1.21.10
- [Fabric] Fixed thrown axe being invisible in 1.21.10
- Increased the damage reduction of Melee Protection to match other protection enchantments
- Knockback reduction in item tooltips now displays as a percentage instead of a number (0.1 -> 10%)
- Added compatibility for Item Descriptions.
- Updated to Minecraft 1.21.10.
- Improved compatibility with mods which rework the Power enchantment.
- Fixed missing mixin


