Reeling Scythes 2.0.2-1.21.1
- 
Boomerang changes:
Made thrown scythes deal damage while returning
Changed the damage type to use "reeling_scythes:swept" instead of trident damage
 - 
Added more skins:
Bone (was intended earlier but never made it in the final version)
Wooden (as a joke, i will not be adding the other materials to the weapons)
Rainbow (for pride month)
 - 
Cleaned up assets folder to remove un-used models/textures
 
Reeling Scythes 2.0.1-1.21.1
- Updated to 1.21.1
 - Minor rendering changes (scythes now render with glint when thrown)
 - Minor reach balance changes
 
Reeling Scythes 2.0.2-1.21.5
- 
Boomerang changes:
Made thrown scythes deal damage while returning
Changed the damage type to use "reeling_scythes:swept" instead of trident damage
 - 
Added more skins:
Bone (was intended earlier but never made it in the final version)
Wooden (as a joke, i will not be adding the other materials to the weapons)
Rainbow (for pride month)
 - 
Cleaned up assets folder to remove un-used models/textures
 
Reeling Scythes 2.0.1-1.21.5
- Updated to 1.21.5
 - Minor rendering changes (scythes now render with glint when thrown)
 - Minor reach balance changes
 
Reeling Scythes 2.0.1
- Made Boomerang Entity hitbox bigger
 - Fixed Claws Possibly looking wierd on others
 - Added Climb Enchantment for claws
 
Reeling Scythes 2.0 Release
- Fully re-textures and re-written
 - New abilities
 - New Boomerang Enchantment
 - Check out the gallery for more info!
 
- Made the Scythe's negative knockback work with the knockback enchant
 - Changed the textures of the Scythes
 - Changed translation of "Maul axe" to "Halberd"
 
- added more Cit renames (needs Cit Resewn or optifine to work)
 
- 
added 2 new weapon types
claw: fast attack speed low damage
netherite heavy pickaxe: high damage slow attack speed
 
- made netherite tools cost diamonds to enchant with enchancement
 
- Added Netherite Maul Axe
 - Added Diamond Maul Axe
 
- Added Netherite Scythe
 - Added Diamond Scythe
 


