Resource Bar API

Resource Bar API

Mod

A small java API mod that allows mods to easily set up a complete resource bar HUD element.

Client and server Library

15.0k downloads
5 followers
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2.7.0

by TheRedBrain on Jul 30, 2025
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2.7.0

  • added icon resource bars, similar to the vanilla resource bars. This first iteration does not support multiple icon types per bar yet (eg absorption hearts). This will (hopefully) be implemented at a later stage.
  • several API methods were renamed and split up

1.6.2

by TheRedBrain on Dec 8, 2024
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1.6.2

  • fixed some other wrong calculations

2.6.2

by TheRedBrain on Dec 8, 2024
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2.6.2

  • fixed some other wrong calculations

1.6.1

by TheRedBrain on Dec 8, 2024
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1.6.1

  • fixed some wrong calculations

2.6.1

by TheRedBrain on Dec 8, 2024
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2.6.1

  • fixed some wrong calculations

2.6.0

by TheRedBrain on Dec 8, 2024
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2.6.0

This is a pretty fundamental rewrite. The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops. With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions). In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value. The result of the rewrite is a much, MUCH more optimised API.

  • removed 'is_centered' option, as it was redundant and unnecessarily complicated the calculations.
  • 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
  • added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.
  • added a server config option to enable debug logs

1.6.0

by TheRedBrain on Dec 8, 2024
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1.6.0

This is a pretty fundamental rewrite. The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops. With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions). In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value. The result of the rewrite is a much, MUCH more optimised API.

  • removed 'is_centered' option, as it was redundant and unnecessarily complicated the calculations.
  • 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
  • added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.
  • added a server config option to enable debug logs

1.5.0

by TheRedBrain on Dec 6, 2024
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1.5.0

  • added API method for clearing the resource bar value cache of a given resource bar
  • resource number rendering is now independent of the resource bar

2.5.0

by TheRedBrain on Dec 6, 2024
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2.5.0

  • added API method for clearing the resource bar value cache of a given resource bar
  • resource number rendering is now independent of the resource bar

1.4.1

by TheRedBrain on Dec 3, 2024
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1.4.1

  • fixed reserved value display

2.4.1

by TheRedBrain on Dec 3, 2024
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2.4.1

  • fixed reserved value display

2.4.0

by TheRedBrain on Dec 3, 2024
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2.4.0

  • added dependency on Fzzy Config

1.4.0

by TheRedBrain on Dec 3, 2024
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1.4.0

  • added dependency on Fzzy Config

1.3.0

by TheRedBrain on Dec 1, 2024
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1.3.0

  • added dynamic element length based on max value (with individual values for background, progress and reserved layer)
  • added dynamic element offsets based on max value
  • added additional static offsets
  • fixed overlay not respecting "is_centered" config option

2.3.0

by TheRedBrain on Dec 1, 2024
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2.3.0

  • added dynamic element length based on max value (with individual values for background, progress and reserved layer)
  • added dynamic element offsets based on max value
  • added additional static offsets
  • fixed overlay not respecting "is_centered" config option

1.2.0

by TheRedBrain on Nov 30, 2024
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1.2.0

  • fixed a bunch of issues

2.2.0

by TheRedBrain on Nov 30, 2024
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2.2.0

  • changed "drawGuiTexture" back to "drawTexture" method calls, texture identifiers need to reflect this

2.1.1

by TheRedBrain on Nov 24, 2024
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2.1.1

Reading can help!

2.1.0

by TheRedBrain on Nov 24, 2024
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2.1.0

  • moved "ResourceBarFillDirection" and "ResourceBarOrigin" enums to main source set
  • changed "drawTexture" to "drawGuiTexture" method calls, texture identifiers need to reflect this

1.1.0

by TheRedBrain on Nov 24, 2024
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1.1.0

  • moved "ResourceBarFillDirection" and "ResourceBarOrigin" enums to main source set

Project members

TheRedBrain

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Details

Licensed MIT
Published 10 months ago
Updated a month ago