Changelog
CHANGES
- Migrated to Platform API.
- Added the original sounds from the 1.14 - 1.15 release.
- Burned, Frostbitten, Swampy, Scarabs, and Treasure Chests have received an overhaul.
- Zombie and Skeleton Lackeys are now persistent if named.
- Added support to Just Enough Effect Descriptions (JEED).
- Added new head blocks for: Burned, Frostbitten, Swampy, Undead Miner, Mummy, Glacial Hunter, Dead Beard, Immortal, and Zap.
- Up to date translations for Spanish, Portuguese, Deutsch, Russian, Turkish, Ukrainian, and Simplified Chinese.
BURNED
- They now check if they're at half health to convert into crazy.
- Changed dripping particles for falling particles, so no more particles getting stuck mid air.
- Improved buff implementation to consume less memory.
FROSTBITTEN
- They now generate a smaller ice patch whenever they walk on water.
- They are no longer affected by the Freeze effect.
- The snow explosion of baby frostbittens have been changed:
- New visuals for the Snow Explosion.
- Lowered effect radius to 5 blocks instead of 10.
- It will now freeze any nearby entities instead of just players.
- The duration of the effects applied may vary depending on the difficulty.
 
SWAMPY
- The baby version now explodes after hitting a target.
- They now move more effectively on water.
- Upon death, they'll only apply poison effect instead of all current active effects.
- They now create a visual explosion cloud with particles.
- They now drop falling dust particles.
- They are no longer affected by the Poison effect.
SCARABS
- They've received new models, textures and animations
- They can now switch between ground and flight mode.
- Merged both types of scarabs into a single entity with variants: Death Scarabs and Embellished Scarabs.
- Death Scarabs prefer ground movement, they'll perform ram attacks when on the ground.
- Embellished Scarabs take flight during combat more aggressively.
- They no longer receive fall damage.
TREASURE CHESTS
- Treasure Chests are now blocks instead of entities.
- Each treasure chest is bound to the player who placed it, and only they can open or break it.
- When another player tries to open your chest, they'll receive a message like "You cannot open 'player's' chest".
- The treasure chest can store up to a stack formed of various items, similar to bundles.
- Click on an open chest with items you want to store.
- Items are stored in a FIFO (first-in-first-out) system when capacity is reached.
- If existing items need to be replaced to make room, they'll be ejected.
- When adding items that exceed capacity, older items are ejected first
 
- Opening a chest that contains items will eject all the contents.
- Only the owner of the treasure chest can see the stored items on the tooltip.
- Items stay in the chest when broken, allowing you to move your storage.
DATAPACK CHANGES
- Added tags for zombie variants targeted by Immortals and Zaps:
- rottencreatures:immortal_ignore
- rottencreatures:immortal_cannot_convert
 
- Added new loot table for Treasure Chests: entities/treasure_chest.json
- Some directories and names for loot tables have been changed:
- entities/burned/obsidian.json->- entities/burned_obsidian.json
- entities/undead_miner/diamond.json->- entities/undead_diamond_miner.json
- entities/undead_miner/gold.json->- entities/undead_gold_miner.json
- entities/undead_miner/iron.json->- entities/undead_iron_miner.json
- entities/undead_miner/stone.json->- entities/undead_stone_miner.json
 
- Added Advancements.
ADVANCEMENTS
- Added Purification!- for killing each type of rotten creature.
- Added Damn you, Batman, For forcing my hand- for brewing a freeze potion.
- Added He's a Pirate!- for killing Dead Beard and taking his treasure.
- Added High Tension- for killing an immortal.
BUG FIXES
- #46 | #14- Missing Sounds.
- #45- Undead Miners can still spawn in modded biomes that should restrict their spawn.
- #43- Undead Miners move faster than regular zombies.
- #42- Restricted zombies still have a hidden baby variant.
- #23 | #11- Mummy Armor Rendering causes the world to crash.
- #19- Dead Beard causes block damage when mobGriefing is set to false.
- #25 | #18 | #8- Keep getting spammed - "rottencreatures-common.toml is not correct. Correcting".
- #10- Maximum depth for Undead Miner spawning.
- #5- JEED support.
- Not Reported- Dead Beard may explode prematurely without taking the ignited TNT Barrel.
- Not Reported- Treasure Chest rotation is uncontrollable.
- Not Reported- Placing a Burned inside a Lava Cauldron would infinitely check if it's obsidian.
Dependencies
Files
rottencreatures-fabric-1.20.1-1.1.0.jar(2.49 MiB) Primary  Download 
Details
 Licensed ARR
 Published 3 years ago
 Updated 4 months ago

