RPG Origins Paths

RPG Origins Paths

Mod

Adds a new Origin selection with 7 new origins based off of RPG Classes

Client and server Adventure

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RPG Origins Paths

This is an alternate version to RPG Origins

Adds a new Origin selection with 7 new origins based off of RPG Classes

I do not support 1.21+ as of now, as Origins is in beta, with many changes that break or cause issues with RPG Origins. If you want to use it on your own, be my guest, just be prepared for issues

The Knight: Always takes half a heart less damage | Deals 10% more damage | Starts with a shield | Gets Hungry Faster The Archer: Extra Ranged Damage | "Quiver that has 5 slots to hold items (non-arrows drop on death) | Can craft 8 arrows instead of 4 when near a fletching table | 3 fewer hears | Half attack damage when not using a projectile The Cleric: Permanent hero of the village | Regeneration, speed, jump boost, and strength last 50% longer | Heal pool ability (primary Button) | Can't get bad omen | 3 fewer hearts The Mage: Immune to poison, weakness, and slowness | Ability to walk on water while holding a heart of the sea | Fireball spell (Primary Button) | Less attack damage | 3 fewer heats The Bard | 1.19+ Only: Can do special things with goat horns, each one is different | Starts with a goat horn | Runs faster when at low health | Gets hungry faster | Gains less XP The Thief: Permanent swiftness I | Invisible to players and mobs while crouching, can't deal damage during and 3 seconds after crouching | When killing a villager you steal 3 emeralds | Starts a raid when they kill an iron golem | 2 fewer hearts | Can't use a shield The Brute: Can break stone with their fist | Natural armor | Deals more damage to mobs with 50+ health and less damage to mobs with 10- health | Can't use a shield | Can't naturally regenerate health unless they're sprinting Bisect Hosting Ad

Q&A:

Q: "Will you port RPG Origins to forge?"

A: It’s already supported, but only on select versions.


Q: "Can I put RPG Origins in my modpack?"

A: Sure! I'm always thankful when people add my mods to their modpacks.


Q: "Can you port to the ____ Minecraft version?"

A: 1.16.5-1.20.4 will not be getting any more direct updates, as in 1.21 Origins has redone a significant amount of their code and. When 1.22 and 1.23 comes out I will switch to doing the 3 latest versions.


Q: "Can I have the Paths in the normal Origins selector?"

A: It's already a thing! You can get it here!

Image Transcriptions The Knight: Always takes half a heart less damage | Deals 10% more damage | Starts with a shield | Gets Hungry Faster

The Mage: Immune to poison, weakness, and slowness | Ability to walk on water while holding a heart of the sea | Fireball spell (Primary Button) | Less attack damage | 3 fewer heats

The Cleric: Permanent hero of the village | Regeneration, speed, jump boost, and strength last 50% longer | Heal pool ability (primary Button) | Can't get bad omen | 3 fewer hearts

The Mage: Immune to poison, weakness, and slowness | Ability to walk on water while holding a heart of the sea | Fireball spell (Primary Button) | Less attack damage | 3 fewer heats

The Bard | 1.19+ Only: Can do special things with goat horns, each one is different | Starts with a goat horn | Runs faster when at low health | Gets hungry faster | Gains less XP

The Thief: Permanent swiftness I | Invisible to players and mobs while crouching, can't deal damage during and 3 seconds after crouching | When killing a villager you steal 3 emeralds | Starts a raid when they kill an iron golem | 2 fewer hearts | Can't use a shield

The Brute: Can break stone with their fist | Natural armor | Deals more damage to mobs with 50+ health and less damage to mobs with 10- health | Can't use a shield | Can't naturally regenerate health unless they're sprinting

Note: This mod requires Origins and will not work without it


Project members

Sir_BananaCat

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Licensed Apache-2.0
Published a month ago
Updated a month ago