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0.13.2

Added

  • keep_dialogue_history argument for /greset command, to reset the researcher data except for its dialogue history

Tweaked

  • Tweaked the noteblock structures map icon colors

Fixed

  • Fixed the removeTentAndResearcher gamemaster event removing the first donkey it found, even if not owned by the researcher
  • Fixed creepers not exploding inside researcher's tents even when no researcher is present
  • Fixed the logs on Neoforge having two "Ruins of Growsseth" prefixes

0.13.1

Tweaked

  • Creepers won't explode inside the Researcher's tent, instead of exploding without dealing damage like they did before (configurable)
  • Books and signs templates won't be loaded when placing structures with structure blocks, to allow easier editing in dev

Fixed

  • The Researcher will now stop strolling when players approach him
  • All goodbye dialogues are now immediate, to always trigger even if there is still a delay from a previous message
  • Fixed rare bug that made the researcher think that players stole his work tools (but wasn't true)
  • Fixed some dynamic dialogues triggering at the wrong quest stages
  • givestructmap command now works again

0.13.0

Added

  • Researcher now keeps diaries even without Single Researcher mode on: each researcher will only show diaries for its own structures, and only after you find them after he sold the map to you (they won't count times you entered the structure before)

Changed

  • Dialogues now are interrupted if you leave the researcher mid-dialogue, with a special interruption dialogue
  • Internal change of dialogue structure, dialogue conditions (like quest stages requiring dialogues, event counts, etc.) are now triggered at completion of dialogue, and not start
  • Removed immediate property from dialogues, as it now depends on the events
  • Final quest step timer changed to 2 days

0.12.1

Added

  • gquest <researcher|@e> info triggers [(TICK|LOAD)] command to show the status of the next stage's quest triggers, used internally for debugging

Fixed

  • Golem houses not having maps in Growsseth world preset
  • Researcher dialogue triggers vs dead players (especially the "player returns after getting killed by researcher" dialogue)
  • glocate for fixed structure placement (ie Growsseth Preset or Gamemaster mode)
  • Quest: try avoiding a zombie duplication issue
  • Quest: fix final stages not properly triggering
  • structure debug option crashing the game

0.12.0

Added

  • [1.21] Neoforge support! Many changes have been made under the hood, so if you encounter any issues (even in the Fabric version), please let us know!
    • Neoforge version has feature parity, only missing thing is the "live connection" part of the Gamemaster mode due to dependency issues
  • gdata command, used to convert dialogue and places files to the new format (see below + wiki for details)

Tweaked

  • [1.21] Since the development tools for 1.21.0 are not supported anymore, future versions of the mod (this one included) will only be on version 1.21.1 (or higher)
  • Dialogues now store their text in separate data entries, still server-side to sync the dialogue timing for all players
  • gquest command can now list all the quest stages available for the selected entity
  • Growsseth preset locations titles are now localized

0.11.7

Fixed

  • [1.21] Fixed our village houses not spawning when the Lithostitched library is installed
  • Fixed the "Ruins of Growsseth" prefix not appearing inside logs from our mod

0.11.6

Fixed

  • [1.21] Fixed crash with mods using the spawn_condition feature of the Lithostitched library

Note: the village houses from our mod will stop spawning if Lithostitched is loaded (MC 1.21 only), we are working on a fix

0.11.5

Tweaked

  • Slightly increased compression for music discs audio, significantly reducing the size of the mod!

0.11.4

Fixed

  • Fixed an issue where the final part of the researcher's quest would not trigger

0.11.3

Fixed

  • Resolved crash when playing with mods that add entities able to place blocks