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Blocks & Map Compatibility

  • Added mapColor to Asphalt and Sidewalk blocks
    → now correctly visible on Zero’s Minimap, World Map, and other map mods
  • Updated both blocks to use proper block properties for rendering and mapping

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Changelog

Networking & Debug

  • Added common config file (saros_road_blocks_mod-common.toml) with debugBrush=false by default
  • Added detailed and gated debug logs for message receive & dispatch
  • Switched to safe return-based flow with try/catch and unknown-ID warnings

GUIButtonMessage

  • Enforced server-side sender (ServerPlayer)

GUIScreen

  • Added debug logs for button and grid clicks

BrushItem

  • Added permission check with debug feedback
  • Added debug logs and client messages for invalid modes or wrong block types

Localization

  • Added new translation keys for user-facing debug feedback

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Fixed

  • Fixed an issue where the Asphalt block could not be mined with a pickaxe.

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Fixed

  • Fixed a bug where players could not mine blocks using a pickaxe.

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✨ Added

  • Yellow Road Lines – one of the most requested features!
  • Added arrow Line.

🎨 Changed

  • GUI outline and positioning improved for a cleaner look.
  • Mod package structure reorganized for better stability.

🛠 Fixed

  • Highlighting in the Lines GUI now displays correctly.
  • Fixed a strange rendering bug in the Painting GUI.
  • Brush networking optimized to prevent painting issues.

⚡ Optimized

  • General code cleanup and performance improvements across the mod.

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  • Recipes fixed

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  • Added NeoForge 1.21.1 Support

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  • Fix brush texture synchronization bug between client and server

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  • Updated Fabric version to prevent errors.
  • Fixed server-side crashes.

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  • Sidewalk Block added
  • Guardrail crafting recipe Fixed
  • Improved lines on slopes
  • Guardrail end parts added
  • Streetlight on asphalt slopes improved (WIP)

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Project members

Sarocesch

Member

Details

Licensed ARR
Published a year ago
Updated 2 days ago