Scorched Guns 2

Scorched Guns 2

Mod

A pack featuring a variety of guns, mobs, dungeons and more!

Client AdventureEquipmentGame Mechanics MobsTechnologyWorld Generation

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Scorched Guns 2 0.5.4

Changelog

  • Fixed localization for bump stock
  • Buffed carbine weapons stats
  • Buffed Hot barrel damage heavily
  • Added the Mother Ghast mob, rare spawn in nether, and a member of Piglin Raids
  • Added The Minksy Laser Rifle (thanks to albatroz once again!)
  • Added the Mas Peddler
  • Added the Teslock Rifle
  • Added the Libertas
  • Added Jury Rigged Wrist Breaker
  • Nerfed Plasmabuss
  • Added Whistler Sniper
  • Added Blooper Grenade Launcher
  • Added Triquetra Grenade Launcher
  • Added Hammer GL Grenade launcher
  • Added Truant Grenade Launcher
  • Actually Added Frog Dart projectile
  • Added Zilk 45
  • Added Hyperbaria
  • Added 4 Grenade rounds, High Explosive, Bouncy, Gas and Fire
  • Added 2 new epic cog chamber rooms thanks to Jadn
  • Reworked Sculk Resonator
  • Added TONS of new building blocks thanks to Jadn
  • Added new plasma shotgun sounds
  • Reworked Choke Bombs
  • Added the Praetor Mob
  • Added Ammo swap system
  • Moved tons of variables from General to Projectile
  • added gun durability damage variable
  • Gunner mobs using guns with reusuable ammo dont produce it anymore
  • A few gun stat tweaks
  • Added the Viventrum tameable mob
  • Added config for signal beacon spawning chance
  • Added explosive~~ capabilities to the trauma unit
  • Cog/Robot enemies get inflicted with Slowness from sulfur clouds
  • Cleaned up the bearpack shell code, more inline with other projectiles
  • Entity muzzle flash position reworked
  • Redesigned Blunderer
  • Added Kiln Gun
  • Added Waraxe
  • Redid scope sensitivity stuff, should help with choppy issues
  • Shell catcher now attempts to add to inventory if no casing pouch present
  • Reworked Dissident animations
  • Added Niter Patches in caves
  • Overhauled Advanced composter, produces niter and phosphor rarely in comparison to bone meal
  • Added Finforcer Mob to Ocean Raids
  • Overhauled Attachment Screen
  • Added Create Ironworks compat
  • Added the Sulfurhead Mob
  • Added Weird Flesh
  • Visual Overhaul for Hive and Swarm
  • Optimized Sulfur Clouds
  • Added Spirulida to Ocean Tier
  • Rechambered Marlin to Gibbs
  • Buffed the other ocean guns
  • Hornlin/piglins now dont convert if wearing a respirator (mod tag of Gas mask)
  • Reload Byproduct now attempts to add to casing pouch if present
  • Scamppanzer takes heavily decreased explosive damage now
  • Overhauled Supply Scamp Animations, more lively now. Including Dance animation
  • Split up the creative menu into 3 tabs, items, blocks and guns
  • Lowered Guano spawn rates
  • Decreased Peal requirement for sculk cells
  • Overhauled cog minion visually, can wear helmets now
  • Improved Shulkshot projectile
  • Added Iron Mask
  • Simplified Gunpowder requirements for rounds
  • Fixed Dozier Sights
  • Fixed incorrect tagging for CR4K mining laser
  • Fixed bug with scrolling mouse and automatic guns
  • Fixed Draw animation bugs
  • Supply scamp (and viventrum) use Repair kits for healing

Files

ScorchedGuns-0.5.4-1.20.1.jar(18.21 MiB) Primary Download

Project members

ribss498

Member

Details

Licensed GPL-3.0-or-later
Published a year ago
Updated 4 days ago