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Version [1.20.1-0.10.5]

General Changelog

  • Added Ambient SFX System
  • Added ability for Diseased Kelp to eat items cursors can eat.
  • Changed Diseased Kelp spawn rates to be significantly lower.
  • Fixed Mite SFX not being 3D.
  • Fixed Ravager SFX not being 3D.
  • Fixed Stinger hit detection.
  • Fixed wither and ender dragons being able to destroy nodes.
  • Fixed infested endstone not being dragon immune

Experimental Mode Changes

  • Removed old config for sculk sheep.
  • Updated assets for Sculk Guardian.

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Version [1.20.1-0.10.4]

General Changelog

  • Added Sculk Sheep from experimental mode.
  • Added Soulite from experimental.
  • Added new bee hive structure from experimental.
  • Added Sculk Pufferfish from experimental.
  • Added Sculk Squid from experimental.
  • Changed items in creative menus.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.10.3]

General Changelog

  • Added Sculk Salmon from Experimental Mode.
  • Updated Sculk Salmon Assets.
  • Fixed crash related to diseased kelp.
  • Fixed some blocks missing the infested block tag.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.10.2]

General Changelog

  • Updated translations.
  • Updated minimap support.
  • Fixed Stinger crash.
  • Fixed Stinger not properly attacking.
  • Fixed Stinger not properly burrowing.
  • Fixed diseased kelp not purifying correctly.
  • Fixed diseased kelp placement in creative menus.
  • Fixed Soulite shards not being in creative menu.
  • Fixed Purification flasks sometimes dropping.
  • Fixed burrowed effect not spawning the correct infector upon completion.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.10.1]

General Changelog

  • Updated Leech and Stinger despawn times to be similar to a mite.
  • Fixed Stinger stats to not be the same as a phantom.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.10.0]

General Changelog

  • Added Sculk Leech. (Thanks to The Local Group for assets)
  • Added Sculk Stinger. (Thanks to The Local Group for assets)
  • Added recipies for infested slabs, stairs, walls, fences, and fence gates. (Thanks to AnukWarrior)
  • Added parity loot tables for infested stone, snow, etc. (Thanks to AnukWarrior)
  • Added parity loot tables to infested terracotta. (Thanks to AnukWarrior)
  • Added Diseased Kelp from experimental mode.
  • Added ability for nodes to spawn underwater from experimental mode.
  • Updated Sculk Bee Nest Texture.
  • Updated Sculk Resin Texture.
  • Fixed some infested blocks not being mineable by pickaxe. (Thanks to AnukWarrior)
  • Fixed broken wards_against_infestation tag. (Thanks to AnukWarrior)

Experimental Mode Changes

  • Sculk Salmon no longer burrows, instead it is an attack unit similar to a mite aggressor.
  • Removed aquatic infestation experimental config option.

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Version [1.20.1-0.9.41]

General Changelog

  • Added dispenser support for Purification Flask.
  • Added dispenser support for Acidic Projectiles.
  • Added dispenser support for Infestation Purifier.
  • Added Corroded Potion.
  • Updated Soul Harvester texture

Experimental Mode Changes

  • Changed stats of Ferriscite Tools.
  • Changed stats of Diascite Tools.
  • Added texture for bee colony core block.

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Version [1.20.1-0.9.40]

General Changelog

  • Added ai features for villagers and animals to run away from the horde mobs.
  • Added dispenser support for purity flasks, acidic mass, eye of purity, and the infestation purifier.
  • Added a brew-able potion for corroded effect.
  • Reworked sculk sweeper to be faster, and charge based on damage.
  • Reworked sculk spore spewers determining if they should be despawned. Will now despawn if 4 or more of their cursors they spawn fail.

Experimental Mode Changes

  • Added top block variant for Diseased Kelp
  • Added toggle config options for individual experimental features.
  • Reworked stats of ferriscite and diascite tools.

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Version [1.20.1-0.9.39]

General Changelog

  • Fixed Crash related to Sculk Bee Nests spawning in non-experimental mode.
  • Fixed Dev Mass Infectinator now working when mass is 0.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.38]

General Changelog

  • Updated Forge Version.
  • Updated Geckolib Version.
  • Fixed Miscalculation of Mob Attack Reach.

Experimental Mode Changes

  • Updated Sculk Soul Reaper Assets.
  • Updated shot delay for Soul Reaper elemental attack.
  • Started implementation of path builder

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Version [1.20.1-0.9.37]

General Changelog

  • Added cooldown to ancient node attempting to chunkload itself.
  • Added cooldown to sculk tomb chunkloading itself
  • Rebalanced Diseased Cysts. The spread distance depends on the amplification value. This amplification value depends on stage of the gravemind. In Undeveloped, it can spread 3 blocks. In immature, 6 blocks. In mature stage, 9 blocks.
  • Added dev command to clear all chunk load requests.
  • Fixed issue with expired chunk load requests not being removed from gravemind queue.

Experimental Mode Changes

  • Sculk Ghast now spawn Sculk Metamorphosis Pods

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Version [1.20.1-0.9.36]

General Changelog

  • Internal Changes to Save System
  • Internal Changes to gravemind and handling of systems.
  • Hopefully again fixed world getting stuck loading at 99%.
  • Fixed Crash related to searching for closest node to any position.
  • Fixed Eye of Purity not playing a sound when there are no nearby nodes.
  • Fixed eye of purity not correctly utilizing the dimension when searching.

Experimental Mode Changes

  • Added Sculk Ghast
  • Added Metamorphosis Pod
  • Fixed Soul Reaper setting themselves on fire
  • Updated textures for Sculk Shroom blocks

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Version [1.20.1-0.9.35]

General Changelog

  • Added GPU compatability mode for AMD and Mac users.
  • Fixed (Hopefully) Rare bug World getting stuck at 100% loading.
  • Changed Corroded Effect to deal damage based on effect strength.

Experimental Mode Changes

  • Added some missing translations.
  • Updated Sculk Sheep Model.
  • Changed Soul Reaper to glow during hit event.
  • Changed Sculk Sheep to inflict thorns damage upon getting attacked.
  • Changed Sculk Guardian Acid attack to use new acid blob projectile.
  • Fixed Sculk Guardian and Golem of Wrath not targetting correctly.
  • Fixed Soul Reaper not spawning.
  • Fixed Spawn eggs for experimental mobs.

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Version [1.20.1-0.9.34]

General Changelog

  • Fixed crash related to debug slime system.
  • Fixed Sculk Shrooms not being harvestable with shears.

Experimental Mode Changes

  • Added Early prototype of Sculk Sheep

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Version [1.20.1-0.9.33]

General Changelog

  • Added Check to make sure cursors dont update blocks before server is ready.

Experimental Mode Changes

  • Fixed Purity not removing Neurotoxin
  • Updated Sculk Brood Hatcher Model
  • Updated Sculk Brood Hatcher Textures
  • Updated Sculk Brood Hatcher Animations
  • Changed Brood Hatcher and Broodlings to leap at targets.

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Version [1.20.1-0.9.32]

General Changelog

  • Fixed Sculk Brood Hatcher spawning outside of experimental mode.
  • Fixed Sculk Broodling spawning outside of experimental mode.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.31]

General Changelog

  • N/A

Experimental Mode Changes

  • Updated Textures for Diascite Tools
  • Updated Texture for Blade of Purity
  • Added Sculk Brood Hatcher
  • Added Sculk Broodling
  • Added Brood Nest Block

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Version [1.20.1-0.9.30]

General Changelog

  • Added Population Limit to Scouting Phantoms

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.29]

General Changelog

  • Virtualized Prober Cursors
  • Fixed Dev Mass Infectinator not using probers correctly
  • Fixed Nodes not using probers correctly.

Experimental Mode Changes

  • N/A

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Version [1.20.1-0.9.28]

General Changelog

  • Fixed Sculk Horde Systems not being initialized upon world first load.
  • Fixed Systems running before world is ready.
  • Fixed world loading getting stuck at 100%

Experimental Mode Changes

  • N/A

Project members

Mikeatron-User

Owner

Details

Licensed Apache-2.0
Published 2 years ago
Updated a month ago