Sea Weapons 1.2-1.21.5
- Added the ancient vine made out of vine goo.
It works like a grappling hook! - Added the Sculk and Golden chain skins for the ancient vine
 
Sea Weapons 1.2.1-1.20.1
- Fixed anchor hammers not clearing from the player's inventory after throwing it in multiplayer
 
Sea Weapons 1.2-1.20.1
- Added the ancient vine made out of vine goo.
It works like a grappling hook! - Added the Sculk and golden chain skins for the ancient vine
 
Sea Weapons 1.1.4-1.20.1
- Backported skin changes:
 - Changed how to get the skins (you now sneak+right click on a smithing table)
 - Changed skins to all be the same item so they share cooldowns
 
Warning:
If you update to this version MAKE SURE YOU DONT HAVE A SKIN ON YOUR ITEMS! The items WILL be cleared.
Sea Weapons 1.1.3-1.21.5
- Updated to 1.21.5
 - Changed how to get the skins (you now sneak+right click on a smithing table)
 - Changed skins to all be the same item so they share cooldowns
 
Sea Weapons 1.1.3
- Re-balanced blocking with the Nautilus longsword to only block 2/3 of damage instead of all
 - Re-did the blocking ans spout poses to look better
 
Sea Weapons 1.1.2
- Fixed The Spout Enchantment
 
Sea Weapons 1.1.1
- Added The Spout Enchantment
 - Made the Nautilus Longsword deal 7 damage instead of 8
 - Made the Shockwave effect from the anchor hammer activate exactly where you hit the block, instead of at the center of the block
 
Sea Weapons 1.1
Nautilus Longsword Release
- Added The Nautilus Longsword
 - Added a skin for the Nautilus Longsword:
 - Abbyssal Longsword
 - Fixed swing enchantment not dealing damage in offhand
 - Made shockwave effect not activate while able to riptide
 
Sea Weapons 1.0.1
- Fixed Shockwave particles not showing for other players
 - Made normal shockwave particle transparent
 
Sea Weapons 1.0
Initial Release
- Added The Anchor Hammer
 - Added 3 Different Skins for The Anchor Hammer:
 - Royal
 - Coral
 - Ruby
 


