Neoforge Fabric Forge No elements found. Consider changing the search query. List is empty.
1.21.8 1.21.7 1.21.6 1.21.5 1.21.4 1.21.3 1.21.2 1.21.1 1.21 1.20.6 1.20.5 1.20.4 1.20.3 1.20.2 1.20.1 1.20 1.19.4 1.19.3 1.19.2 1.19.1 1.19 1.18.2 1.18.1 1.18 1.17.1 No elements found. Consider changing the search query. List is empty.
Release Beta No elements found. Consider changing the search query. List is empty. Clear filters
Fixed
Fixed a bug with reduce-sync-loads where really high-velocity entities weren't detecting collisions correctly, such as enderpearls from pearl cannons.
Fixed
Fixed a bug with reduce-sync-loads where really high-velocity entities weren't detecting collisions correctly, such as enderpearls from pearl cannons.
Added
Added chunk-tick-distance-affects-random-ticks option to control whether chunk-tick-distance affects random ticks.
chunk-tick-distance will still affect mobspawning regardless of this setting.
enabling this setting will bring back old behavior, stopping random ticks in chunks too far away from players - even chunks simulated by enderpearl or portal loading.
Fixed
Fixed chunk-tick-distance stopping pearl/portal loaded chunks from random ticking (breaking vanilla behavior by default).
This old behavior is now hidden behind a config option.
Added
Patch to prevent sync loads caused by block entity updates (mostly vaults and trial spawners).
Fixed
Ticking chunk cache allowing border chunks to tick (rarely causing a sync load)
Fixed
Mod incompatibility with the latest version of Moonrise.
Cobblemon mobs despawning much slower when activation range is enabled.
Added
Added default configurable values for dynamic settings.
Fixed
Fixed not being able to only specify a single dynamic setting in the config.
Changed
Chunks in vanilla can now tick if they're loaded by a ticket that allows simulation, not just when players are nearby.
Chunk-tick-distance now checks the distance to the nearest simulating ticket instead of the nearest player.
Since spawning and block-ticking chunks are now separate, ticking chunk cache now caches both of them.
Added
Added the typeof:projectile entity matcher for activation range configuration
Fixed
Fixed incompatibility between Moonrise and the enforce-mobcap settings